Bmw 335i oil drain plug location

Today I learned that my oil drain plug is just the right size to plug the hole in my oil collector pan.

2023.05.30 22:21 No-Material-23 Today I learned that my oil drain plug is just the right size to plug the hole in my oil collector pan.

Today I learned that my oil drain plug is just the right size to plug the hole in my oil collector pan. submitted by No-Material-23 to Ducati [link] [comments]


2023.05.30 20:11 Delinquished Advice on buying used BMW 3 series

https://www.autotrader.co.uk/car-details/202305167445365?advertising-location=at_cars&include-delivery-option=on&make=BMW&model=3%20Series&postcode=b90%204qp&price-from=4500&price-to=7000&sort=distance&fromsra
Currently looking to purchase this car, but am relatively fresh as well as skeptical to 318i's and am wondering whether it is even worth going for! It has to be petrol due to ULEZ, and my budget is 7k.
Are there any common issues with 318i, 320i, 325i, 335i from approximately 2007-2012? Should i be looking at other cars? I know the 318i in terms of performance and fun factor is probably not very high on the list of BMW's, however when paired against something like the 320i, is there a huge difference in maintenance, drive, performance?
Are there any MUST haves for this era and type of BMW?
Many thanks for your advice!
submitted by Delinquished to CarTalkUK [link] [comments]


2023.05.30 20:05 thecorrptedone HELP! Honda GCV160 wont stay running

So this all started at the beginning of spring when i tried to start my mower for the first time and got nothing. Did a full tune up, drained all fluids, cleaned carb, new gas, new oil, new spark plug, new air filter. NOTHING! Replaced carb entirely. It starts and runs, now we are getting somewhere. Start mowing and a few minutes later it dies. More research, check gas cap for clogged vent, seems fine, gas isn’t over filled. More research, drills hole in gas cap for more venting. Same result, buy new cap, again more of the same, starts, runs for a couple minutes and dies. Please help before I go drop a grand on an Ego.
submitted by thecorrptedone to smallengines [link] [comments]


2023.05.30 19:32 Adventurous-Yam-5132 BOSCH IDS 2.0 System advice

BOSCH IDS 2.0 System advice
Hello All,
We had removed our baseboard heaters and installed a brand new furnace in the attic and a bosch heatpump in the hopes that not only would we be more comfortable but also our power bills would be cheaper if not more consistent winter to summer and no more portable AC's. we installed the system mid October of 2022
After this Significate investment (27K+ for a 1100 SQFT single story home) we have not been pleased. All registers are in the ceiling and we are seeing very high power usage and the unit struggles to keep up it seems. I live in the Seattle area and in November our power usage was 2300KWH. The average temp was 38 deg F according to the power company. in comparison with baseboards last year we used 1400KWH. This is an huge jump. Things we tried:We had turned off the aux heat and a few months later turned it back on with the advise of the HVAC companyUsing a ECObee 4 pro thingyset at 68 deg all the time no setbacks or changestried running the fan all the time and having the fan on autoCalled HVAC company back out to be told all is just fineReplace filters every 3 weeksUnit would run for hours trying to achieve temp and would actually drop in temp even with it well over freezing outside.still... really high power bills and wish we would of saved the money and kept baseboards honestly.
Its seattle, it is not that cold out, I moved from eastern washington where we would stay below 0 and my 10 yo Lenox heatpump would maintain 68 using significantly less power in a house 500 sqft+ larger. I feel like there is something wrong with the bosch as this is just not right.
and yes I know its the heatpump using the power as we have replaced all other appliances including the HW heater with energy efficient ones AND our utility we can see hourly usage. when no one is home and the only thing that is running is the heat its easy to deduce what is pulling the power.
So what am I asking?sadly in march a car drove into our home. no one was hurt but major damage to the home and happened to flatten the heatpump and give us a lovely open floorplan. So do we push for a Bosch and have the same equipment put back in... or is there something else we should be looking at?
I attached the details of the system we installed removing costing.
https://preview.redd.it/n236rxgaq13b1.jpg?width=1284&format=pjpg&auto=webp&s=440f5d01cfac650ce68b06517115b2025a7bf9f7
submitted by Adventurous-Yam-5132 to hvacadvice [link] [comments]


2023.05.30 19:05 nosajh9 i just purchased a 2012 X base model

136k, this has the fb25 engine. paid $6100. changed the bushings and links for the stabilizers front and rear, also spark plugs, air filter, all fluids incl. atf and both front and rear diff. fluids. three drain and refills on the atf with oem subaru atf fluid. cleaned the sensors on the air box and changed out the pcv. thats about it. runs good, showing 23.7 mpg. this is after battery disconnects, so i'll see what happens with that. been checking oil, and i'm at 2800k and its bare barely budged, happy about that as i read these use oil, maybe it had the short block work done, carfax is vague about the repairs. so far so good, price the cam seals leak slightly on the left side, but valvoline maxlife seems to be slowing that down and no drips on the sensors up there, gonna leave it. any known issues with these?
submitted by nosajh9 to SubaruForester [link] [comments]


2023.05.30 17:53 NeighborhoodWarm6171 20,000 mile oil

I have an 07 Accord 2.4. Only was 189k miles. I’m thinking about using Mobil 1’s 20k mile/12 month oil and changing it every 10k miles with a decent 20k mile filter. I started using a magnetic drain plug too. Anybody use this oil or know of problems with it?
submitted by NeighborhoodWarm6171 to Cartalk [link] [comments]


2023.05.30 17:35 crazikyle 2004 Xterra w/VG33E roaring noise coming from back of engine.

Hello everyone, I'm in a bit of a pickle. Currently 1400 miles from home and my 2004 Xterra (N/A VG33E, 5 speed) is making a very discomforting noise. It seems to have started out of nowhere and is essentially a loud roaring from somewhere in the back of the engine bay by the firewall. It appears to be louder on the passenger side. The roaring is directly associated with engine rpm and gets louder with increased rpms. Happens both in gear while rolling and stopped with the truck in neutral. Best way to describe the noise is a loud roaring, and the gas motor almost sounds like a big diesel motor on a heavy duty truck. There is no abnormal ticking or knocking. I've checked the oil, and it's clean with no sparkles in it. I have not noticed any loss of power, handling issues, or felt any abnormal vibrations either.
I've got good maintenance history with the engine. Oil changes every 3-5k miles, timing belt, water pump, distributor, plugs, etc all replaced within last 10k miles or so. Truck has 185k on the odometer.
So my question is this: is this something I should turn around for and head home asap, or can I reasonably safely continue the trip? I know most noises should be taken care of immediately, but this is one I'm not familiar with and it's coming from an odd location.
Any and all advice is greatly appreciated.
Update: it started making another noise so I am done. Heading home asap.
submitted by crazikyle to MechanicAdvice [link] [comments]


2023.05.30 16:41 Boonsworth Identifying rattle sound

Identifying rattle sound
Hey guys. Car is an 07 e90 N54 at 130k. Makes this rattle noise around the OFHG.
It is RPM dependent. It is intermittent. It disappears here and there. It’s more often not present than present. After 1k rpm you can’t really hear it probably because it’s rattling so fast when it does show up.
Originally thought it’s HPFP (I am getting sort of difficult starts) plus it sounds similar to the rattle after people install an HPFP overdrive kit.
Car runs absolutely fine full power no hesitations no issues. No codes (besides 2AAF fuel pump plausibility usually due to stage 2 fuel pump which I have). No limp mode.
Just changed belt and tensioner + 2 idler pulleys. I’m going to pull belt off just now to see if it’s PS/AC/Alternator pulleys although alternator is new.
Did oil change just now. Zero metal/glitter. Drain plug magnet perfectly clean.
I hope it’s not the chain or rod knock.
submitted by Boonsworth to E90 [link] [comments]


2023.05.30 16:39 Boonsworth Identifying rattle sound

Identifying rattle sound
Hey guys. Car is an 07 e90 N54 at 130k. Makes this rattle noise around the OFHG.
It is RPM dependent
Originally thought it’s HPFP (I am getting sort of difficult starts) plus it sounds similar to the rattle after people install an HPFP overdrive kit.
Car runs absolutely fine full power no hesitations no issues. No codes (besides 2AAF fuel pump plausibility usually due to stage 2 fuel pump which I have). No limp mode.
Just changed belt and tensioner + 2 idler pulleys. I’m going to pull belt off just now to see if it’s PS/AC/Alternator pulleys although alternator is new.
Did oil change just now. Zero metal/glitter. Drain plug magnet perfectly clean.
I hope it’s not the chain or rod knock.
submitted by Boonsworth to E90 [link] [comments]


2023.05.30 15:04 Floodman11 Everything YOU need to know about the 2023 edition of the 24 Hours of Le Mans - Ask your questions here!

With only days separating us from the Centenary Edition of the 24 Heures du Mans, it's time again for the Le Mans Primer thread! This is the place if you’ve got any questions about the 2023 Le Mans event, no matter how small! There are no dumb questions about Le Mans!

CONTENTS

The Race

It all comes back to Le Mans. A century ago, people asked ‘Could a car continue to drive for 24 hours straight?’, an event was made to test that theory, and a legacy in racing, motorsport, and motoring was born. The 24 Heures du Mans is the holy grail of endurance motor racing, and brings up its Centenary edition this year. In its 100 year history, the 24 Hours of Le Mans is recognised as the most prestigious and gruelling test for innovations and improvements in motorsport technology. Technologies such as disk and air brakes, streamlined bodywork, fuel, oil, and lubricant improvements, improvements to engine efficiency and longevity, even things as simple as LED lighting and windscreen wiper blades have been trialled and tested at Le Mans. The normally hot conditions in the middle of June stretch the limits of reliability, with all the teams knowing that in order to beat their competitors, they must first beat the event. A variety of different engine configurations, displacements, positions, fuels, and hybrids have won over the history of the event. So far, petrol-fuelled traditional piston engines have been the most successful. Mazda managed to win using a Wankel Rotary engine in 1991 with the Mazda 787b (oh god listen to that sound!), while Audi was the first to win with an alternate fuel, taking victory in the diesel-powered R10 TDI in 2006. 2012 ushered in the era of the Hybrid, with Audi taking victory in the R18 e-tron Quattro, featuring a flywheel hybrid engine.

Qualifying

The Qualifying format for Le Mans is unique to the event, and called Hyperpole. In this format, all classes are permitted to use the track in the 1 hour qualifying session on Wednesday evening. The top 6 cars from each of the 4 classes then progress to the Hyperpole session on Thursday night, which sets the top of the grid for each class. This means that each class will be segregated on the final grid.

Session Times

  • Ligier European Series Practice 1 – Sunday June 4th, 08:00 Local, 06:00 UTC, 02:00 ET, 16:00 AEST – 45 Minutes
  • Ligier European Series Qualifying 1 – Sunday June 4th, 09:15 Local, 07:15 UTC, 03:15 ET, 17:15 AEST – 20 Minutes
  • Test Day Session 1 - Sunday June 4th, 10:00 Local, 08:00 UTC, 04:00 ET, 18:00 AEST – 3 Hours
  • Ligier European Series Race - Sunday June 4th, 14:00 Local, 12:00 UTC, 08:00 ET, 22:00 AEST – 60 Minutes
  • Test Day Session 2 - Sunday June 4th, 15:30 Local, 13:30 UTC, 09:30 ET, 23:30 AEST – 3 Hours
  • Porsche Carrera Cup Practice 1 – Wednesday June 7th, 09:00 Local, 07:00 UTC, 03:00 ET, 17:00 AEST – 45 Minutes
  • Ferrari Challenge Practice 1 – Wednesday June 7th, 10:15 Local, 08:15 UTC, 04:15 ET, 18:15 AEST - 45 Minutes
  • Road To Le Mans Practice 1 – Wednesday June 7th, 11:30 Local, 09:30 UTC, 05:30 ET, 19:30 AEST – 1 Hour
  • Free Practice 1 - Wednesday June 7th, 14:00 Local, 12:00 UTC, 08:00 ET, 22:00 AEST - 3 Hours
  • Qualifying Practice - Wednesday June 7th. 19:00 Local, 17:00 UTC, 13:00 ET, Thursday 03:00 AEST - 1 Hour
  • Road To Le Mans Practice 2 – Wednesday June 7th, 20:30 Local, 18:30 UTC, 14:30 ET, Thursday 04:30 AEST - 1 Hour
  • Free Practice 2 - Wednesday June 7th, 22:00 Local, 20:00 UTC, 16:00 ET, Thursday 06:00 AEST - 2 Hours
  • Ferrari Challenge Practice 2 – Thursday June 8th, 09:00 Local, 07:00 UTC, 03:00 ET, 17:00 AEST – 45 Minutes
  • Porsche Carrera Cup Practice 2 – Thursday June 8th, 10:55 Local, 08:55 UTC, 04:55 ET, 18:55 AEST – 45 Minutes
  • Road To Le Mans Qualifying Practice – Thursday June 8th, 12:55 Local, 10:55 UTC, 06:55 UTC, 20:55 AEST – 20 Minutes x 2 Classes
  • Free Practice 3 - Thursday June 8th, 15:00 Local, 13:00 UTC, 09:00 ET, 23:00 AEST - 3 Hours
  • Road To Le Mans Race 1 - Thursday June 8th, 18:30 Local, 16:30 UTC, 12:30 ET, Friday 02:30 AEST - 55 Minutes
  • HYPERPOLE - Thursday June 8th, 20:00 Local, 18:00 UTC, 14:00 ET, Friday 04:00 AEST - 30 Minutes
  • Free Practice 4 - Thursday June 8th, 22:00 Local, 20:00 UTC, 16:00 ET, Friday 06:00 AEST - 2 Hours
  • Porsche Carrera Cup Qualifying – Friday June 9th, 09:00 Local, 07:00 UTC, 03:00 ET, 17:00 AEST – 45 Minutes
  • Ferrari Challenge Qualifying – Friday June 9th, 10:15 Local, 08:15 UTC, 04:15 ET, 18:15 AEST – 45 Minutes
  • Road To Le Mans Race 2 - Friday June 9th, 11:30 Local, 09:30 UTC, 05:30 ET, 19:30 AEST – 55 Minutes
  • Ferrari Challenge Race 1 - Saturday June 10th, 09:30 Local, 07:30 UTC, 03:30 ET, 17:30 AEST - 45 Minutes
  • Porsche Carrera Cup Race 1 - Saturday June 10th, 10:45 Local, 08:45 UTC, 04:45 ET, 18:45 AEST - 45 Minutes
  • Warm Up - Saturday June 10th, 12:00 Local, 10:00 UTC, 06:00 ET, 20:00 AEST – 15 Minutes
  • RACE START - **Saturday June 11th, 16:00 Local, 14:00 UTC, 10:00 ET, Sunday 00:00 AEST

The Track

The Circuit de la Sarthe covers 13.6 kilometres of the French country side. It combines the permanent race components of the Ford Chicanes, the pit straight, under the Dunlop Bridge and through to Tertre Rouge as well as the normal everyday roads of the Mulsanne straight through to Indianapolis and Arnage. The track has gone through many iterations over the years; originally, the cars raced into the heart of the city, turning just before the river Sarthe, before hurtling down the 8.6 kilometre straight. In 1932, the circuit removed the journey into the city, and more closely resembled the track we see today. Here’s a video of Mike Hawthorn touring the circuit with a camera and microphone attached in 1956, one year after his involvement in the Le Mans disaster. The addition of the Porsche Curves and the Ford Chicanes in 1972 added an extra dimension to the high speed, fast flowing track. In the late 80’s, the Group C prototype cars would reach over 400km/h, achieving average speeds of almost 250km/h in qualifying for the entire lap. This is an onboard of Derek Bell’s Porsche 956 in 1983, showing the ridiculous speeds on this configuration of the circuit. This configuration remained relatively unchanged right up to 1990, until FIA mandations required that for the circuit to be sanctioned, it must not have a straight longer than 2km. The 6km Mulsanne straight was cut down into three relatively equal length portions by two chicanes, giving the iteration of the circuit used today. Allan McNish takes you on an onboard lap of the 2008 circuit in this video. McNish is one of the gods of the modern prototype era, winning Le Mans 3 times; once with Porsche and twice with Audi. For a more comprehensive focus on the track, John Hindhaugh’s track walk takes you on a 30 minute exploration of the track, with in depth focus on corners like the Dunlop Esses, Tertre Rouge, Mulsanne Corner, and the Ford Chicanes.
For some modern on boards, check out the fastest ever lap in the Circuit de la Sarthe: Kamui Kobayashi's 3:14.791 in 2017 Q2, and last year’s Hyperpole lap, by Brendon Hartley, setting a 3:24.408
The Dunlop Bridge
The iconic Dunlop Bridge has been a part of the Le Mans track since 1932, making it the oldest Dunlop Bridge at any track. This part of the track requires a good launch out of the first chicane before cresting the brow of the hill, and plunging through the esses out onto the Mulsanne straight. As the LMP cars are much more maneuverable, caution must be taken passing the slower GT traffic, as Allan McNish discovered in 2011.
Tertre Rouge
Tertre Rouge is the corner that launches the cars onto the long Mulsanne straight. Maintaining momentum through this corner as it opens on exit is imperative to ensure maximum straight line speed heading down the first part of the Mulsanne. The undulation in the road makes for fantastic viewing at night, with some magic images of the Porsches throwing up sparks on the exit in 2014. Finally, this was the location of Allan Simonsen’s fatal crash in mixed conditions in the 2013 Le Mans. The Danish flags will fly at the corner in his memory.
Mulsanne Corner
After the incredibly long Mulsanne straight, the Mulsanne corner nowadays features a subtle right hand kink before the tight 90 degree turn. Here, the cars decelerate from 340 km/h down to below 100 km/h, resulting in a brilliant opportunity to overtake. Again, care must be taken overtaking slower traffic; unaware drivers have caught out faster cars attempting to pass through the kink, such as Anthony Davidson’s spectacular crash in 2012 resulting in a broken vertebra for Davidson.
Indianapolis and Arnage
The Indanapolis and Arnage complex is one of the most committed areas of the track. Hurtling down the hill from the Mulsanne Corner, the road suddenly bends to the right, a corner which only the bravest prototype drivers take flat out, followed by a beautifully cambered open left hander taken in third gear. A short sprint leads the cars into Arnage, the slowest point on the track. The tight right hander was the scene of heartbreak for Toyota in 2014 when the leading #7 broke down and had to be retired after an FIA sensor melted and shut off the electronics. Kazuki Nakajiima was unable to make it to the pits, leaving him stranded on the circuit.
The Porsche Curves
At a terrifyingly high speed, the Porsche Curves is the most committed part of the lap. Getting caught behind GT traffic in this section can mean losing phenomenal amounts of time. This was the site of Loic Duval’s horrific crash in practice for the 2014 event. Keeping momentum through the flowing right-left-right handers that lead into Maison Blanche requires 100% commitment and ultimate precision, with severe punishment for getting it wrong. The exit of the Porsche Curves underwent significant change in 2020, with additional run-off added in the middle part of the section. This has turned the treacherous and claustrophobic sweeping left-hander into an open and sweeping corner, encouraging every little bit of road to be used on the exit. What it hasn’t changed is the terrific consequences for making a mistake
The Ford Chicanes
The final chapter in the 13.6km rollercoaster that is Le Mans is the Ford Chicanes. Two tight left-right handers with massive kerbs are all that separates the driver from the finish line. Watching the cars bounce over the kerbs in beautiful slow motion is certainly something to behold, but 24 hours of mistreatment can lead to suspension and steering issues. The drivers have to be attentive until the very end, lest they throw it all away in the last minutes of the race.
The Circuit de la Sarthe requires over 85% of the lap on full throttle, with the cars accelerating from less than 100km/h to over 300km/h five times each lap. The challenge of having a car finish Le Mans is in itself, an achievement.

The Classes

The WEC consists of three classes on track at once, resulting in three separate races on track each in their own battle for 24 Hours. The classes are split based on their car type, with LMH and LMDh machinery facing off in the Hypercar class, purpose built prototypes with a spec engine and gearbox battling in LMP2, and GT machinery racing in GTE. Each class has its own set of regulations, driver requirements, and relevance for the Le Mans event.

Hypercar

The current top class of endurance sportscars is Hypercar, combining cars built to Le Mans Hypercar (LMH) and Le Mans Daytona (LMDh) specifications. Fighting it out will be LMH machinery from Toyota, Ferrari, Peugeot, Glickenhaus and Peugeot, while Porsche and Cadillac will be racing in LMDh cars. The LMH cars are bespoke sportscars, designed to a strict set of requirements dictating maximum power, drag coefficient, and weight, amongst other parameters, intended to limit the cost of the category. LMDh machines on the other hand are based on the future LMP2 chassis offerings, with manufacturers able to develop their own engines and bodywork, aligning with the power and drag coefficients of LMH. As part of cost-cutting, the Hypercar class is also subject to a Balance of Performance (BoP) formula, to level the playing field and ensure good racing! Hypercars are a little slower than their LMP1 predecessors, with lap times around the 3:24 mark for the Circuit de la Sarthe, which is on par with the 2014 LMP1 cars.

LMP2

The second prototype class is LMP2, and provides an excellent platform for endurance racing on a budget. The LMP2 class features a spec drivetrain and gearbox, using a Gibson V8 producing 400kW, and a selection of three chassis to choose from, of which the Oreca 07 has been the chassis of choice. This ensures that the competition in the class is very tight, and often comes down to the drivers and the team’s performance instead of just having the best car. While LMP2 was capable of 3:25 lap times in years previous, part of the ‘stratification’ of classes with Hypercar’s inclusion, the LMP2 class has lost some power and had some weight added. This should put LMP2 at the heels of the LMH pace, but with laptimes outside the 3:28 mark.
LMP2 is the first class that must feature amateur rated drivers. The Amateurs must drive for a minimum of 6 hours in the car over the course of the race. This means that there's an element of strategy of when to use your amateur driver throughout the race, as the amateur driver is generally slower than the Pros. The pro drivers in this class range from up and coming talent, former F1 drivers, and some of the best sportscar pilots in the world, and with 244 cars in this class, LMP2 is sure to be a hotbed of action over the 24 hours.

LMGTE-Am

GT class cars are cars that are derived from production models, and feature some of the most iconic cars and brands battling it out at the top of the field. The GTE cars are on the border of aero dependency, and can lap Le Mans in around 3:45 in a professional driver’s hands.
This year is the last year of the GTE class, and features 21 cars in a Pro-Am category, with cars from Ferrari, Porsche, Aston Martin, and Chevrolet on the grid. Despite the lack of a Pro category, the driver quality in GTE-Am is still incredibly high, with factory drivers, young stars, experienced champions and every level of experience in between on the grid, with each car featuring two Bronze or Silver rated drivers. With two amateur drivers, the strategy considerations multiply. While GTE-Am might be the class focussed on the least over the course of the race, the stories that come from this class are phenomenal, and it's well worth following.
The GT classes feature a range of different cars and configurations, and to equalise each of these against each other, the class goes through a process called 'Balance of Performance' or BoP. The organisers can adjust each individual car's weight, fuel tank, air restrictor, turbo boost pressures, and aero performance to alter performance levels to enable the different cars to race competitively. This can sometimes be contentious as every team will feel hard done by, but it is a necessary evil to having the variety of cars on the grid.

Innovative Car

Each year, there is the option for an Innovative Car, with untested or innovative technology, allowed to enter in it’s own category. In years past, this has allowed for entries from the Deltawing, or a modified LMP2 to allow amputees to race.
This year, the Innovative Car entry is a modified Chevrolet Camaro ZL1 Next-Gen NASCAR, run by Hendrick Motorsports. The Next-Gen NASCAR features modifications to allow it to run safely on the Circuit de la Sarthe, and will be driven by multiple NASCAR Cup champion Jimmie Johnson, Formula 1 World Champion Jenson Button, and Le Mans Overall Winner Mike Rockenfeller.

The Legends

Part of the allure of the Le Mans 24 Hours is the history, and the legends steeped in history over the course of its 88 previous editions. The race has had many headline battles in its history - periods of time where two or three teams went toe to toe for years, with the drivers, cars, and brands embroiled in these battles given the chance to elevate themselves above the rest, and show their prowess.
In 2019, we at /WEC, took our normal Le Mans Legends celebrations to a new level; each week, members of the community have been writing reviews on some of the closest, most fascinating finishes in Le Mans history! You can check out these reports below!
Bonus CookieMonsterFL Write-Ups
For a bite-sized history lesson on every Le Mans event, check out this post by u/JohannesMeanAd2, describing every Le Mans in a single sentence!
The early races were dominated by the Bentley company in their Speed 6, who won 5 of the first 7 races. Cars were separated into classes by their engine displacement, and the overall winner was based on distance covered. If two cars had finished with the same number of laps, the car with the smaller displacement was declared the winner. The race wasn't run during the second world war, and comparatively very little information is available on the stories of the early days of Le Mans.
After the second world war, teams such as Jaguar, Ferrari, Mercedes, and Aston Martin became the dominant teams. This era featured the legendary Jaguar D type, the Mercedes Benz 300 SLR, the Ferrari 250 Testa Rossa, and the Aston Martin DBR1. Jaguar won 5 times between 1951 and 1957, followed by an era of Ferrari dominance. Drivers such as Mike Hawthorn, Stirling Moss, Juan Manuel Fangio, and John Fitch became household names as Le Mans became a battle between German engineering and British "garagistas".
Ferrari and Ford was the story of the 60's, with Ferrari winning 6 times straight before Ford won four in a row with the GT40 Mk II, taking their first win in 1966. The story of their rivalry is legendary in it's own right - Henry Ford had almost successfully bought out the Ferrari motor company, only to be knocked back by Enzo himself at the 11th hour. In retaliation, Ford planned to hurt Ferrari where it mattered most; on the track. The Ford GT40 was so comprehensively dominant that it won the 1966 edition 21 laps ahead of the next car back - a Porsche 906/6. None of the Ferrari 330P3's finished the race. This battle gave drivers like Bruce Mclaren, Dan Gurney, and Jacky Ickx their first Le Mans victories, and propelled them to the forefront of motorsport stardom at the height of motorsport's popularity.
The 1970's saw the dawn of Porsche, with the 917k taking the brand's first win in 1970, with the same car winning the following year in the hands of Helmut Marko (yes, that Helmut Marko). It would be 5 years before Porsche would win again, with Matra taking 3 victories in the interim, each at the hands of Henri Pescarolo. Porsche returned with the 936 and the 956/962c dominating the race for the next 20 years. In fact, from 1970, Porsche won 12 times in 18 events, including 7 in a row, and they miiight have been a bit cheeky about it. Amongst these 12 wins, there were 4 for both Jacky Ickx and Derek Bell, and two for IMSA legend Hurley Haywood, as well as the first win for the Joest team in 1984. This era coincided with the introduction, and subsequent destruction of the Group C sportscar formula, widely regarded as the best Sportscar championship regulations of all time. Porsche’s dominance was eventually ended by Jaguar in the XJR-9LM, at the height of Group C’s magic. Ickx's 6 wins at this stage had earned him the nickname 'Mr Le Mans', a fitting title for one of the best drivers in the world at the time.
GT cars became a force to be reckoned with at the end of the Group C era, with classes being split into LMGTP and LMP. McLaren and Porsche had wins in GTP cars, in the F1 GTR and the 911 GT1 respectively, while Porsche, BMW and Peugeot scored LMP wins. 1997 saw the first win for Tom Kristensen, while the following year Allan McNish took his first victory, starting their journeys into the legend books of Le Mans.
The 2000’s ushered in the era of Audi, with all 13 of their wins coming since the turn of the century. GTP was disbanded due to safety issues, being replaced by GT1 and GT2. Audi picked up wins in the R8, the R10, the R15, and the R18, often dominating the might of the Peugeot 908. Audi's dominance elevated not only their drivers to legend status, but also their team managers, car designers, and race engineers. People like Reinhold Joest (team manager), Dr Wolfgang Ullrich (Audisport director), Ulrich Baretzky (engine designer), Leena Gade, Howden Haynes (race engineers) behind the wall and Allan McNish, Tom Kristensen, Rinaldo Capello, Marcel Fassler, Andre Lotterer and Benoit Treluyer have become household names in the sport not only for their wins, but their longevity and domination. Audi's dominance was only broken by a win for Bentley in 2003, running basically an Audi under a British racing green skin, and Peugeot in 2009, before being ended for good by Porsche in 2015. After both Porsche and Audi left the top class, Toyota rose to dominance, taking the last 3 Le Mans events in a row!
Between 2015 and 2017, Porsche added to their victories, now holding a record 19 overall victories at the Circuit de la Sarthe. Audi trail with 13, with Ferrari, Jaguar and Bentley holding the next three positions. Toyota finally took their first overall victory in 2018, and have won every year since. Tom Kristensen is has the most victories at Le Mans, with 9 overall victories over his career with Porsche, Audi and Bentley, inheriting the title of Mr Le Mans.

Videos and Documentaries

Entry List

Spotters Guide to be added when released!

Once again, /WEC will have a community spotters guide thanks to the efforts of Ziombel_444! The planned release date is the 6th of June, so keep your eyes peeled for that!

Check out Ziombel_444's other work at Spotters.Guide, and support this great effort!

Endurance Chat

/WEC's podcast, Endurance Chat, will have four episodes in the lead up to Le Mans, as well as a Pre-Pre-Race show in the hours before the event. Watch this space for updates!
  • Endurance Chat S8E11 – The Centenary 24 Hours of Le Mans Preview - History, context, and insight into this year’s edition of the Le Mans 24 Hours
  • Endurance Chat S8E12 - The 2023 Le Mans 24 Hour Hypercar Class Guide – COMING SOON
  • Endurance Chat S8E13 - The 2023 Le Mans 24 Hour LMP2 Class Guide – COMING SOON
  • Endurance Chat S8E14 – The 2023 Le Mans 24 Hour LMGTE-Am Class Guide – COMING SOON
In addition, Endurance Chat made a series of features detailing the history of sportscars in the late 60’s and early 70’s, at the transition point of GT and Prototype machinery. The series details some of the machinery, events, and drivers in one of the fastest and most dangerous periods in racing history. You can find a playlist to these features here!

Streaming and Television

In the past, the FIAWEC Broadcast has started from Qualifying Practice. We are awaiting confirmation if that is the case this year – Streams for non-FIAWEC sessions after that point will be subject to the organisers of those series broadcasting those sessions.

  • Official stream OUTSIDE US ONLY - The Le Mans package gives you access to all WEC sessions (Qualifying, Warm Up and the Race) with a choice of on boards, cross platform compatibility, and up to 5 devices connected at once. Additionally, replays of the event are free after the event. Official comms headed by Martin Haven, Anthony Davidson, and Graham Goodwin, who in my personal opinion properly nail the tone of the event. Has been known to get overloaded and crash however
  • Eurosport will likely be broadcasting the event in a variety of locales throughout Europe. This will be updated when confirmed
  • Radio Le Mans will be streaming live radio for every session
For American audiences, unfortunately the Official stream is geoblocked for your area. Information on how to watch will be updated when confirmed
  • [Official TV Broadcast distribution](COMING SOON) Find out how to watch in your region!
Any further updates on TV or Streaming distribution will be added as they are released!

Social Media

If you're looking for more interaction, you can find most of the teams, drivers and commentators on Twitter, giving you instant interaction with those in the midst of the event.

If someone wants to make a twitter list for the teams/driveetc for this year, that would be greatly appreciated!

Live timing

Be sure to join the discord for alternate timing solutions!

Get Involved!

By far the most fun you can have watching an endurance race is watching it with the official /WEC Discord! It's a lot of fun and a really great atmosphere to watch the race in!
If you want to have a go at picking who you think will be winning in each class, jump into mwclarkson's Fantasy Endurance Contest! It's free to enter, and if you win, you'll get the satisfaction and achievement of being right!
If there's anything you'd like us to add, or need clarification on, please comment below and we'll add it in!`
submitted by Floodman11 to wec [link] [comments]


2023.05.30 06:06 RyuuAraragi Kevin takes a joyride

I was listening to Reddit stories on YouTube, wondered about whether or not I had a story to share, and remembered this story of my old coworker.
For a bit of backstory: I manage a small restaurant under a larger company. Sometime in early 2022, one of my coworkers receives a company car, nearly crashes it into another car on the way from the dealership to the restaurant, and gets traumatized by the absolute chewing out he receives from the older lady he almost hit. It goes without saying that he currently avoids driving like the plague. So now, we just have a car sitting in our tiny parking lot. It's a shame, since it was a pretty nice looking car, a Hyundai Elantra I believe.
Around this time, I'm getting into basic car maintenance, such as changing oil, headlights, coolant, and spark plugs. Consequently, I also own one of those little bluetooth code readers that connect to my phone to tell me if there's something wrong with my vehicle.
Now to introduce the star of the story, Kevin. He describes himself as "street smart, not book smart." He's a nice guy to a fault, but lacks a great deal of common sense as it will be apparent later. Kevin longs to own and drive a car of his own, but has yet to make the steps towards getting his license. At this point, he's failed the written exam a couple times and has not progressed on to the actual road test. I give him rides from time to time, such as when he misses his bus.
After the whole debacle with the car, I decide that it'd be essential to install a rearview camera so that anyone driving it would at least feel safer doing so. I've done the installation job before on my own car, so how hard could it be? I buy an okay looking rearview camera kit off Amazon, wait a couple days for it to come in, and quick Google search, and I'm quickly removing panels and wiring the camera to the company car's brake lights in the restaurant's parking lot after work. While I'm at it, I figure that I should check this car for any trouble codes. It's a used car, so it's probably got some issues on it, right? I pop in my code reader into the car and wait for it to spit out data. I finish the camera job and check my phone for any issues. Two trouble codes catch my eye: low battery voltage and a misfiring cylinder. Cool, I can just drop by the nearest auto shop to have the battery recharged and grab a spark plug for the cylinder. Two birds with one stone, easy.
Kevin, done with the restaurant closing duties, steps out to check out what I'm doing. I explain that I'm just installing a rearview camera for the car and making sure it's running properly. I keep in mind that Kevin also wants to own his own car one day, so I go into more detail into car maintenance, quickly explaining about batteries and spark plugs. I give him a little demo of how the rearview camera works. He asks me if he could sit in the driver's seat, and I oblige.
"Man, this car is NICE! I want a car like this," Kevin says. He plays around with the controls on the dash for a little bit. "Can I take it for a little drive?"
I immediately shut this idea down. "Kevin, you don't even have your license. What makes you think you can drive it?" I scold him.
"I can drive," he shoots back. "I've seen you drive before. I think I can do it."
You just asked me the about dashboard controls. As if.
We get out of the car and we get ready to go home. I have the next two days off and I want to spend them relaxing. "Kevin, the car has faulty spark plugs and a dying battery. Under no circumstances, do NOT touch the car while I'm gone. I honestly this this car is unsafe." I repeat this several times before we go home. Satisfied by his confirmations, I throw the keys in the register head home. I feel like you could already tell where this is going.
Fast forward a couple days. I'm just chilling at home and aimlessly reading my emails. My parents borrow my car to get groceries. It's quiet, and I'm at peace. Until Kevin FaceTimes me. Usually, when I get a call from my staff, it's a question about food or where certain items are in the restaurant. It's not often that it's an emergency. I sigh and pick up the phone.
Immediately I see Kevin sitting in the driver's seat of a car. Before he could even say anything, I blurt out, "Kevin, are you in the company car right now?" A short pause and he purses his lips like he's eaten something really sour. "Kevin, I'm not going to ask you again. Are you in the company car right now?" More sternly this time.
Dodging my question, all he can manage to get out is "I messed up..."
One of my kitchen guys told Kevin that we're out of cabbage. Since there's a supermarket about a 10 minute walk away, he decides to go there during his break. He considers walking but realizes that bringing back cabbage would be heavy, so Kevin concludes that he should take the company car there since it would cut his time in two and it'd be more comfortable. Note, we also have a staff member who can drive. Apparently he didn't think about it at the time. He thinks, instead, about how this will get him points for being able to solve a problem at the restaurant without me being around.
Kevin grabbed the keys from the register, turns on the car, and drives off. He makes it about two blocks before the engine starts to sputter and subsequently dies due to the misfiring cylinder. To his credit, he manages to maneuver the car to the curb and turn on his hazards. He immediately calls me right after.
"Kevin, I thought I made myself very clear that the car was off limits," I said slowly. He proceeds to mimic a Mickey Mouse laugh and say, "I made a littly f*cky wucky."
Head in my hands, I sigh again. "Kevin, I have no way of getting to you. You're gonna have to call around to see if anyone can help you out." We hang up the phone and I make some phone calls of my own. The first phone call went to the senior manager (SM for short). It's his day off as well, but it can't be helped.
"What's up?" The SM seems to be spending time with his family, since I hear his kid laughing in the background.
"Kevin apparently took the company car to go shopping for ingredients, the car broke down, and now he's stuck," I explained.
There was a long pause. "What the f*ck? Is he dumb? I thought he didn't even have his license."
"I already told him that he's not to touch the car under any circumstances, and on top of that the car is in need of repairs," I continued.
The SM tells me to call the vice president (VP), since he's working today and he's in the area. Honestly, I don't want to have to escalate this issue that far, but I have no choice. I know that the VP has so much on his plate already, but I give him a call regardless. The call goes more or less the same as with the SM, but the VP says that he's on the way. He's about an hour away, however. God dammit.
In the meantime, I call my friends in the area, explain the situation, and ask them if they could do me a favor and save Kevin. I'm not really sure if it's actually the spark plug, but I think they'd at least be able to give him some extra support while the VP is on the way. Nobody's able to help out, so I give Kevin a follow-up call. Keep in mind it's been half an hour since he called.
"Hey Kevin, did you get into contact with anyone yet?" I ask.
"No, not yet," he responds.
"Uhh, any reason why?"
A long pause.
Fed up, I strongly recommend he call the VP to tell him what he did. We hang up again and I go straight into bed and nap, just completely drained from the entire interaction. I'll follow up later.
I wake up from my nap and call the VP to find out what ended up happening. The VP caught up with Kevin and started up the car with no issues. The VP makes Kevin sit in the passenger's seat and they drive back to the restaurant in awkward silence. He has no words for Kevin, and instead tasks SM and I with scolding him about it. Fair enough.
The next time SM, Kevin, and I are all working together is in a weeks' time. SM and I agree to mess with him a little bit. I tell Kevin that SM wants to have a meeting about what happened. I hype this up throughout the week, dropping hints such as "ooh Kevin, you're gonna get it!" A week passes by in the blink of an eye, but it probably feels like a drawn out hell for Kevin. We let him fester and reflect about his actions. The three of us sit down at a table before the restaurant opens and I open my mouth.
"Kevin, never do that again."
I end the meeting there. Kevin, who's as white as a sheet, has the color return to his face and appear to have a huge weight fall off his shoulders. "Is that it?" He shyly asks. I confirm that's it. He laughs in relief, since he believes he'd be fired. I add that he's young and bound to make really dumb, stupid mistakes. If I tell him something, he really needs to listen. On top of that, since he's working for a business, his actions, noticed or unnoticed, are representative of the business as a whole. "And Kevin, for the love of all that is good, get your license."
TL;DR Kevin drives a car in need of repairs to the store without his license and it breaks down en route. He calls me for help, but I send him my boss' boss to him. We make him think for a week that he'd be violently punished for his actions, but we gave him a life lesson instead.
submitted by RyuuAraragi to StoriesAboutKevin [link] [comments]


2023.05.30 05:04 Temporum15 Oil change question

Hey guys i was wondering if 0-w60 would work in my engine as a performance lubrucant my buddy is a bmw master tech and he said it would be best. Now that ive gotten the predictable part out of the way the real question i have is, during my last oil change, when i started the car, n55 2011, the car acted funky by being loud after startup and idling bad. Before i turned the car off it had a low oil light. Turned the car off, freaked out for about a min and turned it back on and it was fine.
Would the best thing to prevent this be removing the fuel pump fuse? So i can turn the car over for about 3 or 4 seconds. Dont know if this would cause any damage other than drain the battery/stress the starter.
submitted by Temporum15 to BmwTech [link] [comments]


2023.05.29 23:49 Fortimus_Prime Slow start. Help.

Slow start. Help.
Hello. I have this BMW that has had this slow start since I bought it. It does it every now and then and it’s completely random. When it does this, the smoke is a very light blue-ish color, and it has a strong smell of gasoline. But oil level has never decreased. At least according to the sensor.
I’ve replaced the crank sensor, the spark plugs and ignition coils, and it still does this. No idea what this could be.
After the start, it runs excellent. No misfires, or gas smell. It’s just when it starts like this.
Any ideas?
submitted by Fortimus_Prime to E90 [link] [comments]


2023.05.29 22:55 Soft-Cryptographer-1 Strange drain plug

Strange drain plug
I'm helping my dear mother change her oil, and this guy was screwed into the oil drain plug. I don't believe I've seen one with this seemingly permanently attached conical plastic washer. It doesn't seem to he compatible with the typical copper washer one would replace. There wasn't one on when I removed it. Any ideas?
submitted by Soft-Cryptographer-1 to Porsche_Cayman [link] [comments]


2023.05.29 22:36 Pizzano123 About to buy a 2006 Toyota wish? Is this a good car for low maintenance costs?

Car has 109,000km going for $6500, seems well taken care of. No accidents supposedly. Any experience or thoughts about this car? Looking for a vehicle with lots of space while being relatively good on gas. Should I pull the trigger? I live in Alberta Canada so the car is an import.
submitted by Pizzano123 to whatcarshouldIbuy [link] [comments]


2023.05.29 22:28 Aisling_The_Sapphire Subnautica: The Definitive No-Spoilers Guide For New Players

Updated May 2023
I recently changed Reddit accounts and it's been about a year, so it seemed prudent to repost this for visibility. :)

Link to the Below Zero guide

https://subnauticamap.io/ - This is an interactive map of the crater. However, be warned that it will show the general location of things you need to find. This can be toggled but if you have zero point of reference for the places mentioned in this guide, this map should provide one.

General tips are at the bottom, however, they rely on you having played at least part of the way through the game so I don't recommend checking them until at least part 3, AKA "Going Traveling"

Subnautica is a game primarily about exploring your environment while overcoming the trepidation that the game sets up in you over doing so. Although there isn't a perfect guide to being able to clear the game, there also isn't an unambiguous path of progression for the player, either.
Consequently new players often find themselves at an impasse in terms of progression and where to go. The following is a no-nonsense, straight to the point guide on how to progress, but it's not a bible. You can do most of this just by exploring and wandering around.
A blind playthrough is critical to the first time player experience. This is often true of every game but for Subnautica it makes or breaks the whole story - you need to have no idea what the hell is going on the first time you clear the game. If you spoil it for yourself you will regret it, please believe me in this. This guide is meant to give you a nudge when you find you don't know where to go next, it's not really meant as a walkthrough, even though it can be used as one. Do yourself a favor friends, don't go wandering /subnautica or the wiki too much and this guide will not lead you astray. It is written specifically for brand new players.

The Beginning

When you first arrive on 4546b, you find yourself with basically nothing. You're hungry, thirsty, your lifepod is broken and your cookies are gone. The Aurora is burning (and you nearly did too) but despite all that, you're alive and this planet is about to get some Ryley in it.
The environment around you has most of what you need to get started. The metal scrap strewn around the shallows provides an easy source of Titanium while you can break limestone and sandstone to get the minerals you need for your starting tools. You'll want the quartz you find for glass.
Although you have a number of options for making equipment, at this stage I don't recommend using resources for the air pump or pipes. Truth is they don't really have much use; they create a breathing line from the surface for when you're diving, but they're expensive and there's better alternatives in your near future.
Once you have a scanner and knife, take the time to scan everything you can. All the local wildlife can be scanned and most of the flora.
Your objective at this point is to build a repair gun, knife, seaglide, flashlight and scanner.

Branching Out

Now that you've got your basic tools and you can get around a little, it's time to begin exploring. At this point you've seen the deeper waters on the edges of the kelp forest.
It's time to go take a look.
The red grassy plains have what you need to progress to deeper waters. You'll want to explore the wrecks there. There are four grassy plains surrounding the shallows at compass points and cave systems exist in three of them which will become relevant later, but are largely out of your reach for now. It is out here that you will find fragments necessary for an important task you must complete soon. Raiding the aurora will require the laser cutter you learn to make here. You'll also want a propulsion cannon, which you can find the fragments to near the side of the Aurora. DO NOT GO AROUND THE BACK OF THE AURORA. SERIOUSLY. You are not prepared for that level of giggling insanity yet.
By now you've fixed the radio and may have triggered the sunbeam event, in which case you will want to go follow that. Give yourself the full span of time to go to the island and explore unless you'd prefer to explore after the event, but don't let yourself get distracted by what you find there and miss the ship arriving. The signals you've been getting are important prompts and need to be checked out when possible, so make sure you take the time to do that. Also, when you go to either island DO NOT PARK YOUR SEAMOTH NEAR THE BEACH. DO NOT PARK YOUR SEAMOTH NEAR THE BEACH. There is a real risk of it phasing through the ground and becoming inaccessible and then you'll end up on this subreddit asking how to get it back like the other 5 guys a week. Seriously.
Also note that bringing an ion cube to the top of the mountains caves will let you do something interesting up there, but I won't be specific. A scanner room at this spot is ideal not just to track the reaper leviathan on the eastern side of the island but there is quite a lot of shale and lithium here as well, which is probably something you're gonna want.

Going traveling

At this point you should have a seamoth, your basic tools, a laser cutter, propulsion cannon and lead suit. You are prepared. It's time to go to the Aurora... but only if you've gotten the communication from Alterra with the captains door code. Otherwise, you must wait for that radio event. You can go explore the ship anyways of course, but not having the code means you can't get into the captains room, requiring you to go back and get it later. So it's up to you. You can open the door anyways if you get the code off the internet or something but since the game gives it to you anyways, you can always wait for the prompt. If not, the door code is 2679
If you have a cyclops I don't recommend taking it, since reapers hang out at the front and back ends of the ship. However, a seamoth is small enough to fit through the broken superstructure of the ship at the front and thus avoid this danger. There are two ways to access the ship and although it seems impossible, you CAN in fact climb up to access the open one. Otherwise, you can use the prop cannon to move the debris out of the way of the door near water level. Be sure to take the time to explore inside and use the carry-all bags to leave stuff you want to keep from the ship out the front so you can come back and pick it all up later. There's lots of useful stuff in there.
As a side note here, the leech-like things that annoy you in the reactor room are called Bleeders. I hate Bleeders personally, but I noted that if you grab one with the propulsion cannon and fling it into the wall out of sheer spite then other bleeders will be attracted to the body, which makes grabbing and doing the same to them quite easy. Clearing the entire room of those little #*([email protected]'s only takes a couple minutes.
You can get the codes for various rooms inside from the PDA's you find. Also note that some doors can only be opened once you repair them. Sometimes the Aurora glitches and these repair sections don't work but because the ship has two entrances, you can always go around the back to clear the whole thing, which is... annoying. If you don't mind being patient, leaving the Aurora and doing other things for awhile will reset the wreck, allowing you to come back later and potentially be able to repair the doors then.
The codes for the ship are:
Cabin No. 1: 1869
Captain's Quarters: 2679
Cargo Bay: 1454
Lab Access: 6483

Time to go down

With the Aurora repaired you have the ability to wear things other than the lead suit, so it's time to chuck that in the trash 'cuz you won't need it again. It's time to get the outer wrecks in the zones beyond the shallows and hoo boy ain't that gonna be an experience.
The cyclops is your friend here. But what's this, you don't have a cyclops? Well, that's okay. You may have found one of the engine fragments on the aurora in the cargo bay but if you missed it, it's not really a big deal. Your next objective to build one is to go explore mushroom forest and the underwater floating islands for the fragments you'll need. If you've been following your radio signals you've probably been to the aurora rendezvous point by now, but if not, take the time to go thoroughly explore that island. One of the PDAs you need to find the next place is not at the degasi base, but on one of the paths of the island near an arch of rock. You'll need to explore the island thoroughly to find it. Make sure to scan everything and bring back plant samples if you have a seabase. You can use plant pots to keep food trees on your cyclops for easy access to food without worrying about curing everything all the time.
Once you have the cyclops, you need to take the time to upgrade your seamoth to depth so you can explore the various wrecks, supplement your PDA database and establish yourself properly for long-term operations. At this point in the game you should be aiming for or already have:
A seabase, even a basic one. A couple corridors with lockers are invaluable for storage and operations and the scanner room is MISSION CRITICAL. If you haven't built one yet, get on that!
A seamoth, either at or being upgraded to 500m depth
Knife, flashlight, repair gun, seaglide, scanner, laser cutter, propulsion or repulsion cannon, rebreather
Be sure to check everything, then check it again! It's easy to miss things on the island. Be sure to check the buildings on the tops of the hills there too. Although it would be nice to be able to plant land beacons (hint hint, Unknown Worlds), it's not feasible for marking out the precursor gate on the floating island so unfortunately, it's not of much use unless you have your base on one island or the other. I don't recommend the floating island for this for reasons which will become apparent later in the game.

Looking into the abyss

If you've explored most of or all of the wrecks and no longer have missing technology, it's time to go deeper. If you've been following your PDA signals you need to check out the degasi bases and follow their story, as they lead you to a large, deep cave which is the path to deeper places you need to explore.
There are several inlets to the place you need to reach. Northern Bulb Zone where it meets Mountains has a large entrance. Blood Kelp Zone and Trench both have entrances. The last one is in deep grand reef, where the final Degasi base is. I personally recommend either Deep Grand Reef or Bulb Zone but the latter has the most accessibility.
Raiding the final Degasi Base before exploring this cave system will get you the orange precursor key which you'll need to access something hidden at the southern end of the caves near blood kelp trench's entrance. While working down here I strongly recommend making liberal use of beacons as navigational guides if you're new to this place. It is VERY confusing and looks very same-y if you haven't spend a lot of time here.
Deep inside the caves you'll come upon a chamber with a massive skull sitting on a chunk of land in the middle and access to a slightly lower part of the cave system which is not green. This is the Cove Tree Cave and the brine there will not hurt you the way the green brine does. This leaves you able to free dive there to gather materials without needing to rely on your prawn.
This chamber with the skull is, in fact, the central chamber of Lost River. It is an excellent place for building a scanner station and the entire area is ludicrously rich in resources. It's a perfect place to stock up and catch up any upgrades, tools or devices you may be lacking so far. You'll want the resource stocks for later and honestly, it's just a really cool place to have a base in general.
The Disease Research Facility is in the north-eastern arm of Lost River, accessible through the Bulb Zone entrance. A juvenile ghost leviathan guards the path but as with most leviathans, operating in silent running and staying above or below it while sticking to the cave walls will get you by without any issue. If they do notice you, just pop a decoy, go full speed for about 5-8 seconds and then drop the engine to low and stay in silent running until you get far enough for the big ugly to stop bothering you.
The southern part of Lost River holds a large chamber with a ghost leviathan juvenile and houses another rather large skeleton. This area in particular is rich in large ore deposits and crystallized sulfur that you'll be needing for some big upgrades.
By the way, remember the cyclops shield? By now you're probably noticing that using the auxiliary functions on the cyclops eats a lot of power. Redundant power cells are your friend and if you feel you're worried about power costs while exploring, you lose nothing by having a buttload of spare power cells. It can pay off, being able to spam the shield for awhile and run away.
You'll want that shield for what's coming next.

Once More Unto The Deep

By now you've probably explored Lost River a bit and you're wondering where to go from here. If you've built a scanner room in the central chamber, you'll have noticed that the scanner, when at full range, shows a chamber below Lost River.
This is the inactive lava zone and it is here your answers lay.
You have two access points to reach this chamber. The North-east arm past the disease research facility and the cove tree caves. Both entrances are equally difficult to get through but the first one feels more open, if you don't mind the ghost leviathan circling around above the opening.
This chamber is rich with even more valuable resources, if you somehow haven't got enough already. The cove tree cave entrance leads to the western part of the ILZ chamber. The North-east entrance leads to the north edge of the chamber. The chamber itself is rather oval-shaped, with the western edge of it relatively empty and the eastern part containing a massive lava bubble.
If you wander around down here long enough the PDA will prompt you to take a look at that bubble a bit more closely. You will need two purple precursor keys to access the facility inside. Now that you're down here you'll notice there's a fair number of warpers, crimson rays (who are harmless) and leech-like things which will attach to the hull of your ship and drain power. That sounds like a problem, doesn't it?
Don't worry though, we got you covered. Once you're down here, go grab some kyanite and you can build the cyclops thermal reactor which pretty much eliminates the whole running out of power problem. The shield is a great way to get the leeches off your hull at the same time.
As for the leviathan, the sea dragon isn't actually a whole lot of threat. It might spit fire at you and is capable of picking up and biting the prawn but will mostly ignore you if you don't go hanging out in front of it.
With that said, treat it like any other leviathan while in the cyclops. Drive slow, keep an eye on it and if it gets curious, drop a decoy and move away ASAP. Cutting your engines once you've gotten a little distance will almost always make them lose interest.

But Wait, There's More!

If you've explored the inner depths of the lava bubble, then you have the blue key, ion battery plans and have opened the portal to the QEP. Great! Now coming down here in the prawn isn't a big deal and you don't have to drive the cyclops all the way down here to go grab resources. A small scanner base down here would be great for quickly finding what you need.
As you can probably guess, there's an even deeper chamber than this, which is the active lava zone. You can find the entrance by following the lava flows around the ILZ and keeping an eye on the floor. You'll find a large space big enough for the cyclops to lower down into.
Down here you'll find 2 sea dragons to avoid, so don't you get conservative with your power. By now you'll probably have built ion power cells and those can run your shield and sonar together for a full 5 minutes with silent running going so don't be shy about using them!
Getting into the alien base down here will require two blue keys, one for accessing the facility, the other for accessing the inner facility. It is here you will find the ion cube fabricator which requires the prawn. You can use this to open the warp gates in the facility. Six ion cubes in total are required for this. Four for the warp gates on the upper floor and two in the Sea Emperors tank. One of these leads back to the upper floor, if you find you're struggling to get back out. This gate in particular is about halfway up the tank at the back and sits on a large ledge. An ion cube is provided to activate it, giving you a way to walk out of the tank if you find you're struggling to get out.
And... that's pretty much it, really. After that encounter you'll know where to go and what to do. The paths laid out for you in the final facility lead you to the places you need to go to find the things you require.

Tips and tricks

Lithium - Jellyshroom, Bulb Zone, Mushroom Forest, Lost River
Loose Lithium - Mushroom Forest, Mountains, Grand Reef, Shale, lost river
Magnetite - Jellyshroom is the only biome with large nodes
Loose Magnetite - Jellyshroom, mountains, cove tree cave, blood kelp zone, lost river
Rubies - Dunes, Spare Reef Caves, Lost River, Grand Reef, Underwater Islands
Diamonds - Lost River, Shale, Inactive Lava Zone, Sea Treader Path, sometimes caves
Table Coral - Shallows, Lost River
Copper - Mushroom forest, blood kelp zone, bulb zone, lost river, limestone, Inactive Lava Zone
Silver - Crag Zone, Mountains, Lost River, sandstone, Inactive Lava Zone
Gold - Jellyshroom, Blood Kelp Zone, Lost River, sandstone, shale
Lead - Sandstone, mountains, crash zone, lost river, Inactive Lava Zone
Titanium - Crash Zone, Dunes, Limestone, Lost River, Inactive Lava Zone
Metal Salvage - Crash Zone, Crag Zone, Kelp Forest
Kyanite - Inactive Lava Zone
Crystalline Sulfur - Lost River
Nickel - Lost River
Uraninite - Blood Kelp Zone, Blood Kelp Trench, Lost River, Inactive Lava Zone, Grand Reef
Quartz - Dunes, Crag Zone, Lost River, Inactive Lava Zone, Red Grassy Plains
If you're reading this guide and have any suggestions for additional information, feel free to share them for the next iteration.

Good luck, survivor!

submitted by Aisling_The_Sapphire to subnautica [link] [comments]


2023.05.29 21:29 AlienNationSSB #Alien-Nation Chapter 168: Now or Never

Alien-Nation Chapter 168: Now or Never

All Chapters First Chapter of Alien-Nation Previous Chapter Next Chapter
Chapter summary: Elias wanders the grounds inspecting everything he can, has a fatheson moment with Larry then sends Vaughn to go try and spring people from jail.
Chapter Art
It had been easy for me to see during the speech I'd given roughly how many had already arrived up the narrow pass, and as I stood from inspecting a firing port in a trench, testing whether the old cast iron cannon would roll back far enough on its rails after firing.
I gave it a pass after measuring against a rod. Certainly it was far from the highest of technologies at our disposal, but certainly it would be either lethal, injurious, or at the very least, extremely loud. The gathered mishmashed array of weaponry pointing outward was impressive enough, but the real piece de resistance was the sheer number of railguns we'd had returned to us, frequently carried by a two man team. I signed off on it for final inspection, noting the plug in place over the end, and went to the railgun positioned further down the trench near the intersection.
This was one I recognized. This shared at least something in common to the cannon, insofar as it was far from the latest model at our disposal. I spotted some of my own extremely crude handiwork, a far more rough set of welds performed along the plate's protective, unsanded metal edges. Mister Singer, if he were ever presented with it, may have recognized the shoddy, unstable hand that welded together some of the protective casing. The service flap told me the model without needing to even open it, the household door frame hinges pulled from Verns' stock of spare parts bin, before we implemented something even so basic as refined latches with catch points.
That had to make this a Mk. II. Sentimentality had no place on the front lines. I sucked in a breath at the sight of another old muzzle-loader being carried into the workshop for upgrades, already laid out on the timber worktable and ready for use.
I just hoped the earliest design of managing power flow wouldn't give out from the faster firing. Complex but beautifully arrayed piping had given way to simpler, more streamlined designs as we incorporated a greater number of readily available alien parts. Some of which we were supplied an initial batch of in the bag with the blueprints, and then we were told how to work free those same parts from various broken pieces of technology we'd reclaimed off the Shil'vati, or even the freely given away omni-pads. With every iteration we demonstrated a degree of adaptation to using the parts we had available, and each generation marked a leap forward in our own understanding of Shil'vati technology, courtesy of G-Man and his father's handiwork.
The final barrels of the extremely limited run of the second batch we'd paid handsomely for were marked 'present,' too. They had gone the least far afield, with one already slagging itself during the attack on the data center. I frowned at the spreadsheet, as if my impression of it might cause their fate to improve.
The latest blueprints could maintain a decent rate of fire without burning out its power management system located in the welded together case. Or, rather, the barrel gave out first. For the first time, perhaps as a result of being coupled with the magazines and a relatively rapid-fire exchange meant the neosteel barrels we received had finally become the weak point in the design.
It was only after we'd returned to Camp Death that I'd noticed the difference.
The new batch we'd paid dearly for seemed somewhat altered from the first batch we'd been building all the others out of, made from an alloyed material that shone somewhat dimmer under the sun as George and I worked in the shed elbow-to-elbow, though the contrast was not immediately obvious until one held the two against each other. It was slightly thicker, too, all of which to me indicated a change in supply in some manner, but our supplier had hardly announced themselves to Sam.
This was a troubling puzzle to me. I still couldn't be sure it was the new microbatch of barrels alloys being far from equal to the originals we'd finally finished building out? Or was it the expanded magazines and power couplings' ability to fire faster creating an overall volume of fire that overheated the barrel from overuse? Or was the power management design faulty, generating more heat per shot? Were we misusing them?
I measured the barrel of the Mk. II, just to be sure the shelf life of the barrel hadn't come due. So far, inspections of the original batch of barrels had mercifully indicated they'd all been brought back here were in comparatively great shape, with this one being no exception. That lent me some comfort that these new barrels were just not up to the task of heavy, sustained fire. I couldn't know that for certain, and an unreliable weapon was cause for anxiety.
Indeed, there was almost no wear on this version at all, disproving the worst case scenario that these were only good for a certain number of rounds before they'd be worn down to uselessness. Certainly, they'd eventually give out, but it seemed we were still far off from that point.
"Sir?" Asked the gunner, staring at me.
I stared at him, then down at the spreadsheet. "This thing fires three rounds a minute. Do you think that rate of fire is sufficient?"
I could tell he wasn't sure whether a 'no' would have him replaced with someone professing to be more accurate.
"Get it upgraded." I took the white gel pen and scribbled on it- make ready for an upgrade as soon as the final repaired railgun clears the shed. Assigned to casemate #4, Operator... "Call sign?"
"Brut," he answered.
"Brut...with the Umlaut?" He gave a thumbs up and I added them. Costing nothing but a drop of gel ink for a little personalization if it made for a happy gunner was a good investment. "Use it well. Get it upgraded if there's time, keep an eye on the work shed. Once the repairs stop, you can take this to the front of the line, Brüt."
There was no point dismantling all our old ones and creating a backlog while some still needed repairs. I wrote on the hatch Upgrade from Mk. II to Mk. IV. That would give it a magazine and more than triple its firing rate. Anything more than that, I quietly held my doubts for the feasibility of upgrading in a timely manner. The Mark V's took too much time and effort to build their complex power management systems for not enough gain, stuffed too tightly into the protective case to be completed quickly. The Mark VI's tended to overheat their crude fire control circuitry, the consequence of an overcorrection back to simplicity; they could maintain a high fire rate, but were too delicate. The VII's were the ones with the new barrel. Promising, but those barrel faults...I still worried it might have been the power management system.
We'd started considering adding water tanks to help maintain them, but it brought the weight higher than that of a Mk. I, and successfully swapping a boiling hot tank off a delicate, electronically-loaded railgun in combat seemed like a very questionable use of the time. We'd just have to ask the crews manning the railguns to be a bit judicious in our fire, and hope that the flaw was limited to the new little batch of barrels.
How many rounds, exactly, and exactly how fast was yet to be determined; we hadn't conducted the amount of testing a proper military might carry out, but while we had no shortage to man, we also did not have so many as to test dozens until their point of failure, weighing and comparing all their possible conditions.
All this uncertainty kept bouncing around my head. How many troops did we have here? How many rounds for every type of rifle, including the more exotic variants? How reliant on them were we to deal damage, and was it all stored somewhat safely? On the less direct side of things, how many tons of food did we have stored, and was it distributed well? How many thousands of gallons of water could we draw? How many pounds of soap to wash utensils, cups, wounds, and shower with? How many pounds of food over how many men, to last how many days? If it rained, some of these might be alleviated, and yet might kick off a whole host of other issues. There was no way of knowing, no way of taking a perfect stock. But I could estimate.
We had a lot of people. And a lot of guns. And a lot of defenses, and literally countless tons of high explosives, triggered by various means and methods. And we were mad as hell. While exactly how mad was less concrete a figure, I knew this many men away from home could end poorly.
Ultimately, whether it was the fault of the new barrel or the design had finally reached the limitations of its potential rate of fire without causing other issues, I couldn't say for certain. So I had to do my best.
I gave the railgun a clean bill of health to operate if needed, 'priority upgrade,' and noted the rate of fire for the defensive position at 'three a minute.' This one being one of our oldest models, I left it to the operator with my blessings, and made a mental note to add the next railgun we had to be stationed nearby, just so that we weren't under strength from that angle.
I craned my neck from the trench to behold even more insurgents trickling into the old clearing. The arrivals always came in ones-and-twos, their body language telling me the story of the journey it had taken to get here. They'd had to have abandoned their vehicles to the traffic-snarled roads almost certainly some miles away unless they knew the path George and I would occasionally take;.
Those who brought their own heavy weapons lay them down at their feet before collapsing. Water and food was distributed, though I couldn't speak to the quality, and a trash run would have to be made, tossing the empty tins into ammunition containers.
Of all the newcomers who had yet to be organized into place, I counted two mortars, several more volunteers grouping up to retrieve ammo after taking down descriptions of the vehicles from their exhausted owners and sprinting back out into the night to fetch whatever had been left behind.
The resourcefulness lifted my spirits. No one entertained the notion that these men were taking their leave to flee a certain doom. All present felt some degree of faith, understood who they were, why they were here, and what we were setting out to accomplish. Cells worked to find one another in the darkness, congealing themselves into a more coherent, practiced fighting force by virtue of familiarity with one another. Discipline was sharp and needed little enforcement past an initial reminder. No flashlights switched on inside the premises or campfires were lit despite the encroaching edges of the cold front. Insurgents were guided to whatever defensive positions, pillboxes, trenches, battlements, or bunkers still sat empty, depending somewhat on their expected role after detailing their skills to sentries or those otherwise familiar with the camp carefully explaining sight lines and our overall defensive strategy.
Whispered word overheard from those arrivals seemed to indicate a mixture of panic and outrage was fast spreading through the state's populace, carrying them on frightened wings as they took flight in the night, from here to the southernmost beaches and bays. It seemed word had gotten out successfully, then. That knocked down one more obstacle to our success, or at least set the pieces in place. Soon, all that would remain would be the ugly business of following through, and hoping, no praying that I hadn't massively miscalculated in my hubris.
I took the ramp out of the trench so they could pour some loose gravel into it, helping ensure that if those threatening looking storm clouds opened and if the drains clogged, we still would have some footing, and retired to the command cabin, eyeing how empty it felt with all the finished products being set into defensive arrangements; only the workshop still retained all its rather explosive concoctions.
The manpower situation was such that those familiar in reliably manufacturing complex bombs were spending their time setting up defenses in the fields beyond and settling in our new arrivals.
And then I had the couple hostages, weakened by months of captivity, restrained and kept under guard, but still sitting right on top of the half-done armaments.
I told myself that we had taken precautions- the most reactive sets separated by a thin membranous bag of water to prevent chain reactions from taking root and a few emergency containment systems, but they relied on someone present. I'd need all hands on deck- and what if a direct lance of energy landed from some heavy weapon hit the shed, perhaps to try and make a point? No mere bag of water would make a difference then.
Then again, if they brought that kind of weaponry to bear, then the outcome would be certain. The Shil'vati would still lose their hostages, and have tacitly admitted I'd forced their hand, and that they'd declared we were enough of a threat to sacrifice noblewomen just to put a stop to.
I hunched over a smaller map in the command cabin, pinning down the garrisons and jails Verns might be held in. Perhaps I'd been premature in my assessment in lacking a future need of a good map when I'd jumped atop the table for my little motivational speech. I'd gotten caught up in the moment; I hadn't foreseen the need for an offensive element.
I was sorely missing my Lieutenants. Vendetta wasn't here, which was one of the greater anxieties weighing on my shoulders.
The one word I'd whispered in his ear all that time ago to bring him around to believing I did, in fact, have a plan: Victory. He should be here already.
He'd sprinted off across the field in glee back when I told him of this plan's possibility, that "Plan C" might come about due to a few cells going dark and my suspicion that it wasn't moles. The null hypothesis, that there were in fact moles, had put him in direct danger by sending him to double-check.
I cursed my blindness. My eagerness to take a night off, to get him out of the way so he wouldn't clash with the others, so I could be a 'normal boy' for a night and attend a party- one I wouldn't be kicked out of, To find social acceptance.
All part of a 'coming of age,' even after I'd already spilt blood, led a war campaign effort, kissed, earned more money than most would see in a lifetime, and mentally cut ties with my family. By almost any account, I already was a man, yet I'd gotten obsessive in imitating the modern trappings of defining such things. I should have seen the cells reporting members' absences and even going dark as a whole for what it was. I could have called off Town Hall, started assembling even more people here.
Then again, if I had, then perhaps...the shil'vati might not have started grabbing everyone. I hated to think of Verns as 'sacrificial.' They likely didn't have much on him, just a neighbor's report. Then again, we'd had that meeting right after the bar fight at Lucky's, right? How thoroughly had George cleared out his house, if they went back to rummage around and investigate? How well could George cover his tracks? We'd left that ammo crate in the hallway, for starters- clumsy of us, yet we were in a panic. Like children. I tensed as I remembered so vividly the sudden sharp report of the gun, watched Patrick's empty eyes stare up. But not children.
There was nothing I could do for Vendetta. We'd sent the Bat Signal out. Either he'd be here, or he'd miss it.
I weighed the value of sending George away once he got here. The order would certainly annoy him after he'd just arrived, something of an arduous task given how far backed up the traffic had become. I also knew it meant I'd have one fewer lieutenant here, where I desperately needed him. I could hardly ask him to burn down the childhood home, and it would certainly reek of hiding evidence.
"Sir," A sentry stood in the door frame, and I stretched from where my muscles had tensed up, pulling my shoulders back and yawning silently beneath my mask, lumbering toward him.
I didn't realize how tall I'd gotten until I realized he was staring up at me and had taken a half-step backwards- not to make way so I could lead from the door, either, but almost defensively.
"Yes, what is it?" I asked, stopping in place.
"We've received a message for you, sir. Radio is reporting that a 'Hex' has checked in from her position. She and Binary report 'Green as Grass,' sir."
I wasn't used to being called 'sir,' and it caught me off guard. I realized he was standing there, waiting for a response from me of some sort, too.
What should I say for him to send back to Hex? I momentarily remembered the sensation of the kiss, the warm, slightly wet softness, the tenderness, and felt a bit of a blush under my mask. While every instinct screamed at me to not air even a hint of my romances or inner turmoil about a kiss over the unencrypted connection, there was a level of 'not talking about it' that I was unfamiliar with and hadn't planned for. Could my message back be coded into something subtle? Nothing came to mind.
"G-good," I finally stuttered a little awkwardly. "That's very good."
"What does it mean, sir?"
I pushed the distractions out of my head. This was no time to be thinking about girls- and my mind stubbornly disobeyed, wandering right back to Natalie. At first to the hug she'd offered me, when I was scared. Frightened of the mind-wiper device. That tenderness she'd offered- I pushed the memory from my mind, too. This wasn't the time to fantasize, either. I had to live in the world that was before me, here in the present. People were relying on me. I could figure out all that other stuff- girls, hope, my future- sometime later.
"It means the operation can proceed as planned."
If the Twins stopped reporting or got caught with the hostages, then we'd have a lot less leverage stopping Azraea from blowing us all sky high. A couple noblewomen- who I wasn't terribly familiar with and seemed to be somewhat less important, provided they were truthful to me of their station. This unfortunate pair had relied on connections to already-stationed family members to arrive, rather than on their raw political power to muscle their way to Earth's then-closely guarded secret coordinates, and were present only for evidence of said hostages' presence.
"Sir, beg your pardon," I could sense something bubbling under his words, against his better judgment, but some sense of desperation demanded he ask me this anyways. "But what is the operation? I've been manning the airwaves with Radio, helping spread word, but everyone I make contact with seems to want to know."
"I don't see the wisdom in broadcasting the finer details of our plan, I'm sure you understand."
I sensed the inner conflict by the way he froze up. He wanted to object, probably, to swear he wouldn't leak more than the minimum. The problem was, anyone listening for long might take a morsel here, a morsel there, and bring it all together and undo us.
"You have all you're meant to have at this point, frustrating though that must be to try and inform others of the going-ons. Our objective is right before us. When the time comes and the enemy appears, blast them." I didn't want to say there isn't much else to plan. At least, not for them to consider.
"And you, sir?"
"I'll be right here, alongside you," I promised. That seemed to ease some of his pressing curiosity, at least. "We'll be here together, to watch the birth of a miracle." That, or we'd die together. Those words didn't quite have the same catchy ring, though.
I looked over my shoulder back at the map. What more good could be wrought over pondering what jail he might be in, without more details?
"Another matter. Hex said G-Man should arrive in a few minutes."
"Thank you. Anything else to report?"
"No sir, the shortwave beckons." They gave a hand-on-heart and stepped out, leaving the doorframe empty.
I told myself I may as well follow. There was no good to come of disappearing into a tent, secluded for long periods, not when anxiety might run through the gathered troops. I had to make myself seen at least periodically. Besides, it was easier to get a more complete picture from out here than in there.
Radio looked like a one-man-band by the way he was surrounded by boxy electronics of varying sizes, their glows dimmed slightly by thin pieces of fabric taped over the tiny glowing screens, and the trap stretched over his head. Wires snaked their way along the ground, a trooper trying to lay the cable into a thin channel of dirt with a spade to reduce the tripping hazard.
Pierce crouched next to him with a laptop plugged into something wired together, the final outlet of which looked vaguely like an international travel inverter, her fingers flying across the trackpad.
"Radio, how are we?"
"We've made lots of contact, I think. So much traffic on the airwaves it's actually hard to find a clear channel to broadcast on."
"Do they have our encryption keys?" I asked, the question almost automatic.
"No, having one kind of defeats the purpose of being heard and getting the signal out. Besides, encrypting's probably easy for the Shil'vati to crack. Less easy for human intelligence agencies, but impossible for the people who we want to hear us."
I already knew most of this, but humoured him. Little entertained radio quite like his namesake.
"What's our chance of discovery, then? Rough time to them figuring out it's us here, and finding the signal's origin."
"At least with a somewhat uncountable number of HAM signals being thrown across the airwaves, we are a really big needle in a gigantic haystack. Besides, how many times have we actually been where we're broadcasting from?"
That was a point I hadn't considered.
The Shil'vati would likely regard our signal as just a relay point, rather than the source, let alone the destination.
Would they strike it just to silence the orders, once they figured out how many of them were originating from the same point?
I comforted myself by staring upstream of the creek that wandered to the south of Camp Death, following its course with my eyes to where it flowed under the concrete tunnels under the highway, under the train tracks, to where it ultimately ran back to where Radio and I had visited Saint Michael's. Then I turned my head back across the field, toward where the foundation of Mojo and Mister Pasta's had been, where Vaughn had called in the kill team on the Fed's sting operation,
We'd certainly set up plenty of remote broadcast towers before, to entice them into launching strikes on collaborationists. That Saint Michael's was still standing after we'd broadcast all kinds of propaganda from there meant they'd almost certainly learned to be a bit more cautious about lashing out blindly.
In the darkness I saw a familiar figure materialize, and with a bit of relief, I ran up to greet Larry. I wanted to give the old mechanic a hug, but knew that expressions of intimacy while standing near the middle of the camp's defensive perimeter in front of everyone was more than a bit inappropriate, and settled for a nod of acknowledgment.
"I cleaned up the mess at Jules place," he said, going back to referring to his friend by their code name, glancing at Pierce.
I felt a moment of shame. We'd panicked and grabbed everything. Perhaps we were like children after all, leaving our toys out and in the hall. "Thank you."
"Saw Patrick."
"Patrick saw," I said back. "Patrick- called."
Whatever Larry was about to say, that brought him up short. "Oh. Oh." The words seemed to leave him pained. He'd known Patrick, too, and I felt the weight of guilt. It seemed he moved on faster than I could, because he changed the topic quickly.
"What's up?" He gestured at the radio setup.
Pierce seemed to be quite engrossed in her work, trying to connect the laptop to a radio via a USB cable, fumbling with the port in the dark. The laptop's screen was showing a shaky handheld video of a mass arrest- and I thought I could hear my own voice echoing the words I'd spoken just a short while ago.
"Just uploading the speech. I've spliced it up to some footage that one of the newcomers brought. We'll also be exporting raw versions of both- just the audio, the video, make sure people have the record and can decide for themselves."
Sometimes the truth was the best propaganda.
"How are you getting video out? I thought the internet was down."
Radio held a hand up, and then put it down, as if I'd been a teacher asking a question and he'd been chasing extra credit. The next few sentences were practically a foreign language to me, uttering a series of numbers in rapid succession, followed by what sounded like a name. That may've been a model, an edition of a model, a make, a special form of broadcasting- all of it may well have been bounced off the ionosphere for how far it went over my head. I wasn't used to being so completely out of my depth, but everyone seems to have specialized in some skill or another. I'd preferred getting involved in all aspects of the revolution, but at a certain point delegation was a necessity, and I was watching not just the task's needs, but also the capabilities of my lieutenants grow well past my ability to offer useful insight and guidance.
"I...see." I didn't, but I wasn't sure what else to say. I wanted to express curiosity, but I felt like this new capability was something we'd discuss later, if there was a later. "And people can receive high definition video over shortwave? It just takes a long time?"
It seemed to me to be an apparently somewhat technical process to perform over shortwave, and only when finally pressed for details, Radio at last admitted something I did understand: "I am not sure most people know how to collect the signal, or have the right equipment to, but I'm sure someone will, Maybe that person will redistribute the videos."
There. Actionable, useful information.
"Then continue," I said. "At least unless anything more pressing jumps up to do."
"Let's hope it's good for more than the history books," Pierce commented mildly.
"The world has to know, and I am certain the shil'vati have no interest in putting such footage out there. That's reason enough for us, isn't it?" I watched Radio nod and then scurry about the camp, tracing one of the wires toward the antenna array nearest the highway. I turned to Larry, breaking off from the amusing spectacle. "Do you remember my promise?" My question was genuine, but he seemed to waver slightly, now that the possibility of actually delivering on it was here and present. Perhaps the aura of our inner circle's invincibility had been shattered with the loss of his neighbors, and it would be best to set his mind to something productive. "If you want it to come true, see to it that the mortar teams are trained. Get the cannons in position, and make sure we're good for more than just one wave."
Larry snapped a salute, fingers on brow, and I clumsily approximated one in return, though I had never done a salute before in my life. I could sense the slight smile from behind his mask, and with a quick check over his shoulder that no one was watching, he reached out, straightened my palm out slightly, then brought the edge of my palm higher until it was a bit more level. "That's better," he judged, then leaving me alone once I dropped the hand a few seconds later.
George showed up a few minutes earlier than Hex had predicted, out of breath and escorted by a sentry. "Ditched the truck," he wheezed. "The huge bags of claymores and equipment were really heavy. Had to haul it under the interstate." His shoes shone with creekwater; He'd almost certainly taken the path Larry had forbade us from trying, and I couldn't imagine doing it in the pitch black darkness at any speed.
I motioned to the sentry. "Help him get that bag into the workshop." He was the best bomb maker, but he also had helped build this place. I wanted to pick his brain, but I would give him time to rest, first.
"Hey, Radio. Radio!" I heard the shortwave radio he'd set at the top squawk to life with a familiar grumble on the other end, distorted somewhat by the tinny speaker. I scooped it up. Someone with a vocoder- Radio gave those out sparingly.
"'E' here," I answered for him, but didn't want to announce myself. Not right away.
A moment's pause.
"What are your orders?"
"Vendetta?" I wanted to confirm.
"I'm here with over fifty people waiting at Warehouse Base for something to do," I knew the transmission would likely be monitored, but the time for subtlety was over. "You're on speakerphone, by the way."
The line was likely tapped, or at least would be intercepted, its contents determining priority for being passed upward or presented to someone with authority, possibly even Azraea herself.
Whatever orders I gave, they'd have to be in code, or at least sound like something unimportant, low-priority so that we might give him as much opportunity to get the drop on the enemy as he could be afforded.
"Don't bother trying to come here yet," I quickly supplied. "By now, if you're not on your way here, you have your own party to go to." I took a moment to survey the grounds. "We've practically got a full house. See about getting a house party of your own, though you'll have to pull the guests out of their own company. Or something to flank."
"Any idea where to start?"
The map fresh in my mind, I found the answer sprang to me.
"There's a rest stop along Route One. If you've got any party poppers, you can get them to open up to you like a can opener. You know, it's all about introducing yourself well."
I heard him laugh mirthlessly, the sound coming through like a cheese grater run over the asphalt.
"That one's a big bite, maybe more than we can chew without choking. Why don't we start with something smaller?"
I wanted to protest, to direct him to the biggest ones first. Then again, how much did they have on Verns? How likely was he to be somewhere heavily defended?
"What do you have in mind?"
"Well, right across the river from where the naughty girls all get sent. Why don't we start there? Every party needs a few ladies, right?" I could hear a roar of assent from the background.
I wasn't quite sure what he meant by that- was he going to try and attack the Shil'vati base? Surely not those women? He wasn't that insane. Then it clicked- the Women's Correctional Facility in Wilmington, just upstream of the Christina River from where he was broadcasting from at the old Warehouse Base. Easy to get to, certainly, and right near the interstate with pedestrian bridges and neighborhoods to scatter in after the strike made it an excellent candidate. Almost certain to succeed.
The strike wouldn't yield us Verns, though forcing the Shil'vati to admit that they couldn't both take and hold their prisoners at the same time might force them to at least pause rounding up ever more people.
If I gave it my blessing, I would be sacrificing any chance of rescuing Verns for...for what? The tradeoff strained my soul to even consider.
"If you feel that's best, you know your crowd. That said, they got Jules- we want him back." He'd helped build Camp Death. He knew its ins and outs, though my real reasons were somewhat sentimental. "Keep an eye out for Morningstar and a few other cells. I've little doubt they can party with the best of them." They were one of my heaviest hitters, routinely bragging they could go clay pigeon hunting with an unguided RPG, yet I was pretty sure I'd never rallied them to Camp Death- if they were to rally, Warehouse Base was where they'd be.
There was a moment of silence, until Vaughn reported back- "Yeah, they're here. They were going to move up to you once they got everyone together. Should we leave instructions for where to find us, or to find you?"
"Do it- supplies are overall good here. Lots of...uh, balloons, confetti..." I felt like I was stretching the analogy too far, so I gave up trying to equate weaponry to party paraphranelia. "...you know, the works. Take Morningstar and use 'em as you see best fit. What've you got for your party? Any good party supplies?" We certainly could make a trash run and see if we could also deliver them some RPGs at the same time.
"Got some Bump-n-Grinds, and you know those are always good for an up-close-and-personal encounter."
I laughed. "From what I read about bumping and grinding? The closer, the better." Their accuracy left a fair bit to be desired. Still, it would be a good, even vital carry just in case those dreaded Security Forces Technicals made an appearance, and would probably be 'good enough' against a stationary target like a wall, especially in the hands of a capable squadron like Talonstar.
"What time are you thinking?"
"I'd say as soon as we're all ready. You really overestimated how many people know where Camp Death is. A fair number showed up here, and are still trickling in."
"Enough to throw several parties at once?" I asked, suddenly hopeful.
"Well, I suppose, maybe, but I'd be wary of partygoers without someone in charge to, uh..." the metaphor seemed to be breaking down, but I got what he was going for.
"Yeah, I see."
"Are you thinking if there are too many noise complaints at once, it'll keep the party going longer?"
"That's part of it, but I'm hoping we might find a particular person we're missing, lost him when we were playing unexpected host. Someone of G-Man's, you'd know him as Jules. A divide and conquer might maximize our odds of finding him."
"Plus, maximize the number of partygoers we pick up as we move. I like it. A few small house parties for every big house. Any special orders?"
"None. K.I.S.S. principle applies. Good, bad, I want it all out on the streets. 'KISS' 'em until they can't see straight." Keep It Simple, Stupid.
"You're certain?" I could hear the hesitancy in his voice. "This is going to be the greatest thing we've ever done, and I want to be by your side for it 'til the end. I don't want any last-minute cancellations, and I sure as hell don't wanna miss it. How long should I party?"
We'd be letting absolute chaos loose. Fire. Looting. The worst of humanity, turned loose, with Vaughn potentially at its head if he decided to recruit for some reason. Could I still claim to be the good guy if I turned those kinds of people free to wreak havoc on the state I claimed whose denizens I was protecting?
Blackstone's Ratio holds that it is better that ten guilty persons escape than that one innocent suffer. It would still hold me no less accountable for whatever followed from this mass prison break, though.
I looked over to the recently arrived George, and hung my head.
So be it.
"Confirmed, Vendetta. I'll next talk to you when you're here in person- call it when you start either getting tired or if the hosts hire a doorman, a bouncer, or something you can't handle. Bring any good partygoers and favors you find, guide them here, O Pied Piper. Over and out." The signal went quiet again, and I turned off our radio, standing and yawning. The hour was late, and it would be my last opportunity for some shuteye.
I pulled aside a few sentries to my first order. I felt it was a strange one, and likely futile: I asked everyone to 'try and get some rest.'
The sentries were going to be exhausted, and I needed them to start working in shifts if we were to maintain our vigil and perimeter. Doubtless, more would be coming, and giving them at least some rest might be a difference-maker. G-Man helped lead the newcomers to the subterranean bunkers and tunnels, trying to make sure everyone had a place to stay the night and resources got split, even if it was throwing tarps and blankets on hard-packed dirt. I eyed the tunnels, knowing which one of them would spit me out near the stream, itself running so low I might as well refer to it as a ravine. Digging that had been cramped, paranoia-inducing, but we'd dug out so much of the hill and filled it with enough weapons to wage a full-scale war.
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2023.05.29 21:21 PresentInsect4957 Aluminum Oil Drain Plug Washer okay?

I ordered a magnetic drain plug and it came with an aluminum reusable gasket, should i even try it or stick with the oem crushwashers?
submitted by PresentInsect4957 to VelosterN [link] [comments]


2023.05.29 20:50 Novemberx123 How much would this cost?

I have a 2016 Honda fit. It’s at 170k. I got it at 110k. I doordash in it. I’ve only been doing oil changes, and replacing tires as of now but I’m going to maintain it better from now on.
These are the 6 things I’m going to do
  1. Inspect/adjust drive belts
  2. Flush break fluid (check break wear)
  3. Chance serpatine belt (pull tensioner and re-grease bearing if dry, replace if bad)
  4. Drain/fill CVT Transmission fluid
  5. Coolant flush
  6. Change spark plugs
I’ve heard most of this can be DIY, I’m not mechanical inclined but if it would save money..and I don’t have a lot, then I would definitely learn it but I’d like to just find the most affordable way to go about this. Does anyone know what the normal price would be for all this work?
submitted by Novemberx123 to AskMechanics [link] [comments]


2023.05.29 20:34 DefiantDad Oil system flush / water in oil

Anyone got a better idea to flush the oil system than to do oil changes every couple hundred miles?
Water pump gave out and am getting water in the oil. Its also coming out the weep hole. Pressure tested and saw it coming out the weep hole it was the only spot. Dropped .5psi in 30 minutes. Also ran the truck for 30 and it didnt build pressure on the coolant system.
The upper radiator hose was collapsed after i drove it last, cleaned the cap the spring was stuck.
Inj balance rates are in range -1.8 to 1.9
Fuel rail psi actual/desired are basically the same.
Truck drove fine no issues.
Ordered a new pump and a freeze plug incase its that. But hoping its just the water pump.
Something weird is the pvc reroute tube will drain water. I haven’t figured out how to get it to drain water but i found the bottle half full that i had the tube ran into.
If anyone has any other ideas for me to check feel free to recommend. CYL compression test is next if water pump doesnt fix it.
2005 LLY, stock engine, built xmsn, log headers, HSP up pipes and Y bridge, efi live by rob when he was still doing it.
submitted by DefiantDad to Duramax [link] [comments]


2023.05.29 20:21 Novemberx123 Does anyone know how much I should expect to pay for this mechanic work?

I have a 2016 Honda fit. It’s at 170k. I got it at 110k. I doordash in it. I’ve only been doing oil changes, and replacing tires as of now but I’m going to maintain it better from now on.
These are the 6 things I’m going to do
  1. Inspect/adjust drive belts
  2. Flush break fluid (check break wear)
  3. Chance serpatine belt (pull tensioner and re-grease bearing if dry, replace if bad)
  4. Drain/fill CVT Transmission fluid
  5. Coolant flush
  6. Change spark plugs
I’ve heard most of this can be DIY, I’m not mechanical inclined but if it would save money..and I don’t have a lot, then I would definitely learn it but I’d like to just find the most affordable way to go about this. Does anyone know what the normal price would be for this work?
submitted by Novemberx123 to hondafit [link] [comments]


2023.05.29 18:10 Bebetterkeepfightin Help with BMW x1 2015 🙏🏼🙏🏼

Our car wont start. Back story! We took our car to Valvoline for oil change on Saturday. They where doing some normal checking beside changing the oil. They thought our break light was out but after they changed it wasn’t. They put it back in. We drove it fine on Sunday. On Monday our car alarm went off for hours which we didn’t know until we got a call from from our condo. By the time, it seemed like the battery was dead, I couldn’t used the key fob and couldn’t stop the alarm. Then the alarm stopped itself( maybe battery completely dead) We were able to jumpstart it but we didn’t drive our car. The next morning, we couldn’t start our car again. We jumpstarted in the evening and made sure to drive for about 15 mins. The car was fine on Wednesday when we drove around. Thursday morning, the car couldn’t start again. This time we jumped started and took it to mechanic. We told them what was going on. They said it could be something wrong with the program that drained the battery or the battery needed to be changed or it wasn’t fully charged. They tested the battery and do the 85% charged and said the battery wasn’t a problem. We thought it could be a baby monitor that we didn’t unplug while parking. Because it was holiday weekend. They close on Friday and wont be open until Tuesday. We took it home hoping it would be fine and make sure we didn’t leave anything plugged in while parking. Friday the car was fine. Saturday we took an hour trip away trip to the mountain the car was fine. Sunday, we drove a bit in the morning and afternoon, it was fine. And today (Monday morning), it wont start again. We will probably need to take it in. We wanna know what else could be a cause if it wasn’t a programming. Is there any chance Valvoline could have done something wrong with the programming. I know they just reset the basic info so I didn’t think it was them. Hopefully it was just coincidence we took our car in and this happened. Is there any we could do to fix it ourselves first without making more damage? How much should I be expecting for a repair cost for this situation? TIA
submitted by Bebetterkeepfightin to BmwTech [link] [comments]