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2011.10.21 07:10 gigamechawolf Fire Emblem Fans Engage!

A subreddit to discuss the Fire Emblem series of games, and associated media. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. The series currently spans 17 mainline titles, as well as several crossover games such as TMS ♯FE.
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2015.03.17 03:11 evand82 Dash - Digital Cash

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2023.05.27 13:00 Jolly_Sky_8728 GPU Passthrough issue, code error 43 on Windows VM (P400 Quadro)

Hello, I'm trying to create a windows 10 VM to play some games and test the GPU passthrough. I followed this guide:
https://www.reddit.com/homelab/comments/b5xpua/the_ultimate_beginners_guide_to_gpu_passthrough/
After installing the nvidia drivers I keep getting this error 43. I can't figure out what is causing that.
I have this in /etc/default/grub (my CPU is intel i3 8100)
GRUB_DEFAULT=0 GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null echo Debian` #GRUB_CMDLINE_LINUX_DEFAULT="quiet" GRUB_CMDLINE_LINUX_DEFAULT="quiet intel_iommu=on" GRUB_CMDLINE_LINUX="" 
/etc/modules
vfio vfio_iommu_type1 vfio_pci vfio_virqfd 
For blacklist.conf, vfio.conf, kvm.conf:
[email protected]:~# cat /etc/modprobe.d/blacklist.conf blacklist nvidia blacklist radeon blacklist nouveau blacklist amdgpu [email protected]:~# cat /etc/modprobe.d/vfio.conf options vfio-pci ids=10de:1cb3,10de:0fb9 disable_vga=1 [email protected]:~# cat /etc/modprobe.d/kvm.conf options kvm ignore_msrs=1 
And this is the Windows 10 vmid.conf:
[email protected]:~# cat /etc/pve/qemu-serve101.conf agent: 1 bios: ovmf boot: order=ide0;net0;sata0 cores: 4 cpu: host,hidden=1,flags=+pcid efidisk0: local-lvm:vm-101-disk-2,efitype=4m,pre-enrolled-keys=1,size=4M hostpci0: 0000:01:00,pcie=1,x-vga=1 ide0: local-lvm:vm-101-disk-1,size=60G machine: pc-q35-7.2 memory: 8192 meta: creation-qemu=7.2.0,ctime=1685080902 name: windows10 net0: virtio=DE:93:40:87:94:F3,bridge=vmbr0,firewall=1 numa: 0 ostype: win10 sata0: local:iso/virtio-win-0.1.229.iso,media=cdrom,size=522284K scsihw: virtio-scsi-pci smbios1: uuid=f8cfc963-ae74-4e88-a414-5d17c77aaf93 sockets: 1 unused0: local-lvm:vm-101-disk-0 vga: none vmgenid: 6d655cf9-a986-4e9d-a0ed-09f6b570ecca args: -cpu 'host,+kvm_pv_unhalt,+kvm_pv_eoi,hv_vendor_id=NV43FIX,kvm=off' 
lspci:
[email protected]:~# lspci 00:00.0 Host bridge: Intel Corporation 8th Gen Core 4-core Desktop Processor Host Bridge/DRAM Registers [Coffee Lake S] (rev 08) 00:01.0 PCI bridge: Intel Corporation 6th-10th Gen Core Processor PCIe Controller (x16) (rev 08) 00:12.0 Signal processing controller: Intel Corporation Cannon Lake PCH Thermal Controller (rev 10) 00:14.0 USB controller: Intel Corporation Cannon Lake PCH USB 3.1 xHCI Host Controller (rev 10) 00:14.2 RAM memory: Intel Corporation Cannon Lake PCH Shared SRAM (rev 10) 00:16.0 Communication controller: Intel Corporation Cannon Lake PCH HECI Controller (rev 10) 00:17.0 SATA controller: Intel Corporation Cannon Lake PCH SATA AHCI Controller (rev 10) 00:1c.0 PCI bridge: Intel Corporation Cannon Lake PCH PCI Express Root Port #6 (rev f0) 00:1c.7 PCI bridge: Intel Corporation Cannon Lake PCH PCI Express Root Port #8 (rev f0) 00:1f.0 ISA bridge: Intel Corporation Device a303 (rev 10) 00:1f.3 Audio device: Intel Corporation Cannon Lake PCH cAVS (rev 10) 00:1f.4 SMBus: Intel Corporation Cannon Lake PCH SMBus Controller (rev 10) 00:1f.5 Serial bus controller [0c80]: Intel Corporation Cannon Lake PCH SPI Controller (rev 10) 01:00.0 VGA compatible controller: NVIDIA Corporation GP107GL [Quadro P400] (rev a1) 01:00.1 Audio device: NVIDIA Corporation GP107GL High Definition Audio Controller (rev a1) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 15) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 16) [email protected]:~# lspci -n -s 01:00 01:00.0 0300: 10de:1cb3 (rev a1) 01:00.1 0403: 10de:0fb9 (rev a1) 
This is the dmesg output. What am i doing wrong? I'm lost and desperate at this point, please help
Edit:
I see there is this errowarning on dmesg:
[ 634.623306] vfio-pci 0000:01:00.0: vfio_ecap_init: hiding ecap [email protected] [ 634.624565] vfio-pci 0000:01:00.0: Invalid PCI ROM header signature: expecting 0xaa55, got 0xffff [ 634.642930] vfio-pci 0000:01:00.1: enabling device (0000 -> 0002) [ 638.566293] vfio-pci 0000:01:00.0: Invalid PCI ROM header signature: expecting 0xaa55, got 0xffff 
when trying to dump the .rom file i get
[email protected]:~# cd /sys/bus/pci/devices/0000\:01\:00.0/ [email protected]:/sys/bus/pci/devices/0000:01:00.0# echo 1 > rom [email protected]:/sys/bus/pci/devices/0000:01:00.0# cat rom > /tmp/image.rom cat: rom: Input/output error 
What does this mean? maybe that is causing the error? can be fixed?
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2023.05.20 01:56 Then_Marionberry_259 MAR 13, 2023 NCM.TO NEWCREST EXPLORATION UPDATE - 14 MARCH 2023

MAR 13, 2023 NCM.TO NEWCREST EXPLORATION UPDATE - 14 MARCH 2023
https://preview.redd.it/e0cizfykmv0b1.png?width=3500&format=png&auto=webp&s=63724fefa5bde5f88cf4a0c3407cbdd00b14de56
Red Chris exploration success expands East Ridge Exploration Target delivering additional mining potential
Melbourne, Australia--(Newsfile Corp. - March 13, 2023) - Newcrest (ASX: NCM) (TSX: NCM) (PNGX: NCM) - At Red Chris, the Exploration Target for East Ridge has been significantly enhanced confirming the substantial discovery near existing infrastructure and indicating potential to support additional block caves.
  • The Exploration Target defined for East Ridge (previously released) has been enhanced to between approximately 400Mt @ 0.42g/t Au & 0.49% Cu for 5.4Moz Au & 1.9Mt Cu and approximately 500Mt @ 0.39g/t Au & 0.47% Cu for 6.1Moz Au & 2.3Mt Cu. This is a significant enhancement compared to the East Ridge Exploration Target as at 30 June 20221, as highlighted in Table 1 below. The Exploration Target is exclusive of the current published Mineral Resource and relates to the portion of the deposit that has not yet been adequately drill tested. The potential quantity and grade of the Exploration Target is conceptual in nature. There has been insufficient exploration to estimate a Mineral Resource and it is uncertain if further exploration will result in the estimation of a Mineral Resource.
Table 1. Red Chris Exploration Target
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  • The grades and tonnages are estimates based on continuity of mineralisation defined by exploration diamond drilling results (previously reported including relevant sections and plans) within the Redstock Intrusive with the lower range estimate in the area with a nominal drill hole spacing of 100m x 100m and the upper range estimate extended into the area with a nominal drill hole spacing of 100m x 200m.
  • Drilling indicates East Ridge could contain higher gold and copper grades than Cave Block 2, the second East Zone block cave.
  • East Ridge mineralisation could provide future mining optionality to reprioritise block cave sequencing and target these higher grade tonnes after Cave Block 1, the first East Zone block cave, to increase value at Red Chris. It could also offer potential for a second production front in parallel to the main underground development.
Newcrest Interim Chief Executive Officer, Sherry Duhe, said, "We are delighted to substantially increase our Exploration Target at East Ridge. The scale of East Ridge and its proximity to our existing infrastructure, means it has the potential to play a significant role in the long-term future of Red Chris. We believe East Ridge represents a considerable opportunity for Newcrest as we continue to pursue further options to unlock value at Red Chris. With our deep mining capabilities and proven exploration success, we are very well placed to maximise the value of this Tier 1 asset,” said Ms Duhe.
Red Chris, British Columbia, Canada
Red Chris is a joint venture between Newcrest (70%) and Imperial Metals Corporation (30%) and is operated by Newcrest.
The Brownfield Exploration program is focused on the discovery of additional zones of higher-grade mineralisation within the Red Chris porphyry corridor, including targets outside of Newcrest's Mineral Resource estimate.
At East Ridge, located adjacent to the East Zone, drilling is ongoing with 71 holes completed and 5 in progress (as of 31 December 2022, previously reported). The follow up drilling is being undertaken on a nominal 100m x 100m grid to determine the footprint, understand the mineralisation, geotechnical and geometallurgical characteristics and to determine the extent of continuity of the higher-grade mineralisation. Drilling to date has tested a corridor 900m long, 250m wide and to a vertical extent of 1,000m where zones of higher grade mineralisation have been identified. Mineralisation remains open at depth.
An updated Exploration Target has been estimated for East Ridge, as described above with ranges from a lower case of approximately 400Mt @ 0.42g/t Au & 0.49% Cu for 5.4Moz Au & 1.9Mt Cu to an upper case of approximately 500Mt @ 0.39g/t Au & 0.47% Cu for 6.1Moz Au & 2.3Mt Cu. This represents a significant enhancement in the size of the Exploration Target as at 6 March 2023 in comparison with the East Ridge Exploration Target as at 30 June 2022 which was estimated to have a lower case of approximately 170Mt @ 0.5g/t Au & 0.5% Cu for 2.8Moz Au & 0.9Mt Cu and an upper case of approximately 300Mt @ 0.4g/t Au & 0.4% Cu for 4.3Moz Au & 1.3Mt Cu.
East Ridge is outside of Newcrest's published Red Chris Mineral Resource estimate. Diamond drilling continues to define the extent and continuity of this higher grade mineralisation. At least 10 additional diamond drill holes are planned to test and close out the Exploration Target and determine geotechnical and metallurgical characteristics. This drilling program is expected to be completed by the second quarter of calendar year 20232. Work will be undertaken to deliver an updated Red Chris Mineral Resource estimate including East Ridge in calendar year 20232.
Figure 1. Schematic plan view map of the Red Chris porphyry corridor spanning East Ridge, East Zone, Main Zone and Gully Zone showing the East Ridge Exploration Target, 0.3g/t Au, 1g/t Au, 0.3% Cu and 1% Cu shell projections generated from a LeapfrogTM model.
https://preview.redd.it/v5r5zx1lmv0b1.jpg?width=1426&format=pjpg&auto=webp&s=d46cb44eedf4893326b044046c59fbb1332cf78f
Figure 2. Long section view (looking North West) of the Red Chris porphyry corridor showing drill hole locations, gold distribution and Exploration Target.
https://preview.redd.it/01qlds3lmv0b1.jpg?width=1603&format=pjpg&auto=webp&s=cbabc7c34fc9f73544d9eb8dacb4f416c57100c4
Appendix 1
Red Chris (70% Newcrest): JORC Table 1
Section 1: Sampling Techniques and Data
Criteria Commentary
Sampling techniques Core samples are obtained from core drilling. HQ and NQ diameter diamond core was drilled on a 3, 4.5m or 6m run. Core was cut using an automatic core-cutter and half core sampled at 2m intervals. Cover sequences were not sampled.
Drilling techniques Core drilling was advanced with HQ3, HQ, NQ3 and NQ diameter coring configuration. Core from inclined drill holes are oriented on 3, 4.5m or 6m runs using an electronic core orientation tool (Reflex ACTIII). At the end of each run, the bottom of hole position is marked by the driller, which is later transferred to the whole drill core run length with a bottom of hole reference line.
Drill sample recovery Core recovery is systematically recorded from the commencement of coring to end of hole, by reconciling against driller's depth blocks in each core tray with data recorded in the database. Drillers depth blocks provided the depth, interval of core recovered, and interval of core drilled. Core recoveries were typically 100%, with isolated zones of lower recovery.
Logging Geological logging recorded qualitative descriptions of lithology, alteration, mineralisation, veining, and structure. All drill core is geologically logged.Geotechnical measurements were recorded including Rock Quality Designation (RQD) fracture frequency, solid core recovery and qualitative rock strength measurements. Magnetic susceptibility measurements were recorded every metre.All geological and geotechnical logging was conducted at the Red Chris Mine. Digital data logging was captured, validated and stored in an acQuire database. All drill cores were photographed, prior to cutting and/or sampling the core.
Sub-sampling techniques and sample preparation Sampling, sample preparation and quality control protocols are considered appropriate for the material being sampled.Core was cut and sampled at the Red Chris Mine core processing facility. Half core samples were collected in plastic bags together with pre-numbered sample tags and grouped in wood crates for dispatch to the laboratory. Sample weights typically varied from 5 to 10kg. Sample sizes are considered appropriate for the style of mineralisation. Drill core samples were freighted by road to the laboratory.Sample preparation was conducted at the independent ISO 9001 certified and ISO 17025 accredited Bureau Veritas Commodities Canada Ltd Laboratory, Vancouver (Bureau Veritas). Samples were dried at 650C, and crushed to 95% passing 4.75 mm, and the split to obtain up to 1kg sub-sample, which was pulverised (using LM2) to produce a pulped product with the minimum standard of 95% passing 106μm.Duplicate samples were collected from crush and pulp samples at a rate of 1:20. Duplicate results show an acceptable level of variability for the material sampled and style of mineralisation. Periodic size checks (1:20) for crush and pulp samples and sample weights are provided by the laboratory and recorded in the acQuire database. Geotechnical and metallurgical work is in progress, this work includes 12 samples each containing 20m of half drill core from East Ridge dispatched in early December 2022, to Base Metallurgical Laboratories Ltd in Kamloops. Results are pending.
Quality of assay data and laboratory tests Assaying of drill core samples was conducted at Bureau Veritas. All samples were assayed for 59 elements using a 4-acid digestion followed by ICP-AES/ICP-MS determination (method MA250). Gold analyses were determined by 50g fire assay with ICP-ES finish (method FA350). Carbon and Sulphur were determined by Leco (method TC000) and mercury using aqua regia digestion followed by ICP-ES/MS determination (method AQ200). Sampling and assaying quality control procedures consisted of inclusion of certified reference material (CRMs), coarse residue and pulp duplicates with each batch (at least 1:20). Assays of quality control samples were compared with reference samples in the acQuire database and verified as acceptable prior to use of data from analysed batches. Laboratory quality control data, including laboratory standards, blanks, duplicates, repeats and grind size results are captured in the acQuire database and assessed for accuracy and precision for recent data.Due to the limited extent of the drilling program to date, extended quality control programs are yet to be undertaken, whereby pulped samples will be submitted to an umpire laboratory and combined with more extensive re-submission programs. Analysis of the available quality control sample assay results indicates that an acceptable level of accuracy and precision has been achieved and the database contains no analytical data that has been numerically manipulated.The assaying techniques and quality control protocols used are considered appropriate for the data to be used for reporting exploration drilling results.
Verification of sampling and assaying Sampling intervals defined by the geologist are electronically assigned sample identification numbers prior to core cutting. Corresponding sample numbers matching pre-labelled sample tags are assigned to each interval. All sampling and assay information were stored in a secure acQuire database with restricted access. Electronically generated sample submission forms providing the sample identification number accompany each submission to the laboratory. Assay results from the laboratory with corresponding sample identification are loaded directly into the acQuire database. Assessment of reported significant assay intervals was verified by re-logging of drill core intervals and assessment of high resolution core photography. The verification of significant intersections has been completed by company personnel and the Competent Person/Qualified Person.No adjustments are made to assay data, and no twinned holes have been completed. Drilling intersects mineralisation at various angles. There are no currently known drilling, sampling, recovery, or other factors that could materially affect the accuracy or reliability of the data.
Location of data points Drill collar locations were surveyed using a RTK GPS with GNSS with a stated accuracy of +/- 0.025m.Drill rig alignment was attained using an electronic azimuth aligner (Reflex TN14 GYROCOMPASS). Downhole survey was collected at 9 to 30m intervals of the drill hole using single shot survey (Reflex EZ-SHOT). At the end of hole, all holes have been surveyed using a continuous gyro survey to surface (Reflex EZ-GYRO). Topographic control is established from PhotoSat topographic data and derived digital elevation model. The topography is generally low relief to flat, with an average elevation of 1500 m, with several deep creek gullies.All collar coordinates are provided in the North American Datum (NAD83 Zone 9).
Data spacing and distribution The drill hole spacing ranges from 100 - 200m in lateral extent within an area of 1.5km2 at the East Ridge. No sample compositing is applied to samples.
Orientation of data in relation to geological structure Drilling of reported drill holes are oriented perpendicular to the intrusive complex. The intrusive complex has an east-northeast orientation, with drilling established on a north-northwest orientation. Drill holes exploring the extents of the East Ridge mineral system intersected moderately dipping volcanic and sedimentary units cut by sub-vertical intrusive lithologies. Steeply dipping mineralised zones with an east-northeast orientation have been interpreted from historic and Newcrest drill holes.
Sample security The security of samples is controlled by tracking samples from drill rig to database.Drill core was delivered from the drill rig to the Red Chris Mine core yard every shift. Geological and geotechnical logging, high resolution core photography and cutting of drill core was undertaken at the Red Chris core processing facility. Samples were freighted in sealed bags with security tags by road to the laboratory, and in the custody of Newcrest representatives. Sample numbers are generated from pre-labelled sample tags. All samples are collected in pre-numbered plastic bags. Sample tags are inserted into prenumbered plastic bags together with the sample.Verification of sample numbers and identification is conducted by the laboratory on receipt of samples, and sample receipt advice issued to Newcrest. Details of all sample movement are recorded in a database table. Dates, Hole ID sample ranges, and the analytical suite requested are recorded with the dispatch of samples to the laboratory analytical services. Any discrepancies logged at the receipt of samples into the laboratory analytical services are validated.
Audits or reviews Internal verification and audit of Newcrest exploration procedures and databases are periodically undertaken.Due to the limited duration of the programme, no external audits or reviews have been undertaken.

Section 2: Reporting of Exploration Results
Criteria Commentary
Mineral tenement and land tenure status Red Chris (including the GJ Property) comprises 204 mineral claims including five mining leases and is a joint venture between subsidiaries of Newcrest Mining Limited (70%) and Imperial Metals Corporation (30%). Newcrest Red Chris Mining Limited is the operator of Red Chris. In June 2022, Newcrest closed the acquisition of four early stage exploration properties from Hawkeye Gold & Diamond. The Todagin, McBride and Railway properties are expected to be added to the Red Chris Joint Venture.Newcrest Red Chris Mining Limited and the Tahltan Nation (as represented by the Tahltan Central Government, the Tahltan Band and Iskut First Nation) signed an amended and restated updated Impact, Benefit and Co-Management Agreement (IBCA) covering Red Chris on 15 August 2019.All obligations with respect to legislative requirements including minimum expenditure are maintained in good standing.
Exploration done by other parties Conwest Exploration Limited, Great Plains Development Co. of Canada, Silver Standard Mines Ltd, Texasgulf Canada Ltd. (formerly Ecstall Mining Limited), American Bullion Minerals Ltd and bcMetals Corporation conducted exploration in the areas between 1956 and 2006. Imperial Metals Corporation acquired the project in 2007 and completed deeper drilling at the East and Main Zones between 2007 and 2012.
Geology The Red Chris Project is located in the Stikine terrane of north-western British Columbia, 80 km south of the town of Dease Lake.Late Triassic sedimentary and volcanic rocks of the Stuhini Group host a series of Late Triassic to Early Jurassic (204−198 Ma) diorite to quartz monzonite stocks and dykes.Gold and copper mineralisation at Red Chris consists of vein, disseminated and breccia sulphide typical of porphyry-style mineralisation. Mineralisation is hosted by diorite to quartz monzonite stocks and dykes. The main mineral assemblage contains well developed pyrite-chalcopyrite-bornite sulphide mineral assemblages as vein and breccia infill, and disseminations. The main mineralisation event is associated with biotite and potassium feldspar-magnetite wall rock alteration.
Drill hole information N/A
Data aggregation methods Significant assay intercepts are reported as (A) length-weighted averages exceeding 0.1g/t Au greater than or equal to 20m, with less than 10m of consecutive internal dilution; and (B) length-weighted averages exceeding 0.5g/t Au for greater than or equal to 10m, with less than 10m of consecutive internal dilution; and (C) length-weighted averages exceeding 1g/t Au for greater than or equal to 10m, with less than 10m of consecutive internal dilution; (D) length-weighted averages exceeding 5g/t Au greater than or equal to 10m, with less than 10m of consecutive internal dilution; and (E) length-weighted averages exceeding 10g/t Au for greater than or equal to 10m, with less than 10m of consecutive internal dilution. No top cuts are applied to intercept calculations.
Relationship between mineralisation widths and intercept lengths Significant assay intervals reported represent apparent widths. Insufficient geological information is available to confirm the geological model and true width of significant assay intervals.
Diagrams As provided.
Balanced reporting This is the twenty-second release of Exploration Results for this project made by Newcrest. Exploration results have been reported by Newcrest since January 2020.Earlier reporting of exploration programs conducted by Newcrest and Imperial Metals Corporation have previously been reported. Exploration drilling programs are ongoing and further material results will be reported in subsequent Newcrest releases.
Other substantive exploration data Nil.
Further work Further drilling is planned to define the extents of the East Ridge, Main Zone and Gully Zone.

Forward-Looking Statements
This document includes forward-looking statements and forward-looking information within the meaning of securities laws of applicable jurisdictions. Forward-looking statements can generally be identified by the use of words such as "may", "will", "expect", "intend", "plan", "estimate", "target", "anticipate", "believe", "continue", "objectives", "outlook" and "guidance", or other similar words and may include, without limitation, statements regarding estimated reserves and resources, internal rates of return, expansion, exploration and development activities and the specifications, targets, results, analyses, interpretations, benefits, costs and timing of them; certain plans, strategies, aspirations and objectives of management, anticipated production, sustainability initiatives, climate scenarios, dates for projects, reports, studies or construction, expected costs, cash flow or production outputs and anticipated productive lives of projects and mines. The Company continues to distinguish between outlook and guidance. Guidance statements relate to the current financial year. Outlook statements relate to years subsequent to the current financial year.
These forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause the Company's actual results, performance, and achievements to differ materially from any future results, performance or achievements, or industry results, expressed or implied by these forward-looking statements. Relevant factors may include, but are not limited to, changes in commodity prices, foreign exchange fluctuations and general economic conditions, increased costs and demand for production inputs, the speculative nature of exploration and project development, including the risks of obtaining necessary licences and permits and diminishing quantities or grades of resources or reserves, political and social risks, changes to the regulatory framework within which the Company operates or may in the future operate, environmental conditions including extreme weather conditions, recruitment and retention of personnel, industrial relations issues and litigation. For further information as to the risks which may impact on the Company's results and performance, please see the risk factors discussed in the Operating and Financial Review included in the Appendix 4E and Financial Report for the year ended 30 June 2022 and the Annual Information Form dated 14 December 2022 which are available to view at www.asx.com.au under the code "NCM" and on Newcrest's SEDAR profile.
Forward-looking statements are based on management's current expectations and reflect Newcrest's good faith assumptions, judgements, estimates and other information available as at the date of this report and/or the date of Newcrest's planning or scenario analysis processes as to the financial, market, regulatory and other relevant environments that will exist and affect Newcrest's business and operations in the future. Newcrest does not give any assurance that the assumptions will prove to be correct. There may be other factors that could cause actual results or events not to be as anticipated, and many events are beyond the reasonable control of Newcrest. Readers are cautioned not to place undue reliance on forward-looking statements, particularly in the current economic climate with the significant volatility, uncertainty and disruption caused by global events such as geopolitical tensions and the ongoing COVID19 pandemic. Forward-looking statements in this document speak only at the date of issue. Except as required by applicable laws or regulations, Newcrest does not undertake any obligation to publicly update or revise any of the forward-looking statements or to advise of any change in assumptions on which any such statement is based.
Ore Reserves and Mineral Resources Reporting Requirements
As an Australian Company with securities listed on the Australian Securities Exchange (ASX), Newcrest is subject to Australian disclosure requirements and standards, including the requirements of the Corporations Act 2001 and the ASX. Investors should note that it is a requirement of the ASX Listing Rules that the reporting of Ore Reserves and Mineral Resources in Australia is in accordance with the 2012 Edition of the Australasian Code for Reporting of Exploration Results, Mineral Resources and Ore Reserves (the JORC Code) and that Newcrest's Ore Reserve and Mineral Resource estimates and reporting comply with the JORC Code.
Newcrest is also subject to certain Canadian disclosure requirements and standards, as a result of its secondary listing on the Toronto Stock Exchange (TSX), including the requirements of National Instrument 43-101 - Standards of Disclosure for Mineral Projects (NI 43-101). Investors should note that it is a requirement of Canadian securities law that the reporting of Mineral Reserves and Mineral Resources in Canada and the disclosure of scientific and technical information concerning a mineral project on a property material to Newcrest comply with NI 43-101.
Newcrest's material properties are currently Cadia, Lihir, Red Chris and Wafi-Golpu. Copies of the NI 43-101 Reports for Cadia, Lihir and Wafi-Golpu, which were released on 14 October 2020, and Red Chris, which was released on 30 November 2021, are available at www.newcrest.com and on Newcrest's SEDAR profile.
Competent Person's Statement
The information in this document that relates to Exploration Targets, Exploration Results, and related scientific and technical information, is based on and fairly represents information compiled by Mr F. MacCorquodale. Mr MacCorquodale is the General Manager - Greenfields Exploration and a full-time employee of Newcrest Mining Limited. He is a shareholder in Newcrest Mining Limited and is entitled to participate in Newcrest's executive equity long term incentive plan, details of which are included in Newcrest's 2022 Remuneration Report. He is a Member of the Australian Institute of Geoscientists. Mr MacCorquodale has sufficient experience which is relevant to the styles of mineralisation and types of deposits under consideration and to the activity which he is undertaking to qualify as a Competent Person as defined in the JORC Code and as a Qualified Person under NI 43-101. Mr MacCorquodale approves the disclosure of scientific and technical information contained in this document and consents to the inclusion of material of the matters based on his information in the form and context in which it appears.
Authorised by the Newcrest Disclosure Committee
For further information please contact
Investor Enquires Tom Dixon +61 3 9522 5570 +61 450 541 389 [[email protected]](mailto:[email protected])
Rebecca Lay +61 3 9522 5298 +61 438 355 511 [[email protected]](mailto:[email protected])
North American Investor Enquiries Vlada Cvijetinovic +1 604 335 9202 +1 604 240 2998 [[email protected]](mailto:[email protected])
Media Enquiries Tim Salathiel +61 3 9522 4263 +61 407 885 272 [[email protected]](mailto:[email protected])
This information is available on our website at www.newcrest.com.
Endnotes ____________________ 1 The Exploration Target as at 30 June 2022 has been extracted from Newcrest's release titled "Quarterly Exploration Report" dated 21 July 2022 which is available at www.asx.com.au under the code "NCM" and on Newcrest's SEDAR profile. 2 Subject to market and operating conditions and no unforeseen delays.
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/158332

https://preview.redd.it/2jdmt15lmv0b1.png?width=4000&format=png&auto=webp&s=f1af28037386937ee3ec9c1da3c5901aba98d536
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2 > https://s.lazada.co.th/l.2AS4
vivo x90 pro ซื้อที่ไหน เข้าไทยเมื่อไร

จอแสดงผล (Display)

  • สมาร์ทโฟน (โทรศัพท์มือถือพร้อมระบบปฏิบัติการ)
  • จอแสดงผล AMOLED 10-bit (1.07 พันล้านสี) - จอแสดงผล HDR 10+ - จอแสดงผลมีรูสำหรับกล้องหน้า (Punch-Hole Display) - กว้าง 6.78 นิ้ว (แนวทะแยง) - ความละเอียด 1260 x 2800 พิกเซล (453 ppi)
  • - อัตราการสัมผัสหน้าจอ 120 เฮิรตซ์ (Refresh Rate 120Hz)

วัสดุตัวเครื่อง (Body)

  • หน้าจอกระจก
  • ขอบเครื่อง อลูมิเนียม
  • คุณสมบัติกันน้ำและระบบป้องกัน (Waterproof & Resistance to dust) - กันน้ำได้ชั่วคราว - กันน้ำที่ความลึกไม่เกิน 1.5 เมตร
  • - ฝุ่นละออง (Resistance to dust)
  • มาตรฐาน IP68
  • มีสีให้เลือก (Colors) : black, red

เครือข่าย (Network)

  • ใช้งาน Nano-SIM
  • เทคโนโลยีรับ/ส่งข้อมูล 3G , 4G, 5G
แสดงเพิ่มเติม

ระบบปฏิบัติการ (OS, CPU, GPU)

  • Funtouch OS based on Android 13
  • CPU : Mediatek : Dimensity 9200 Octa Core
  • ความเร็ว : 3.05 GHz
  • GPU : Arm Immortalis-G715
  • RAM 8/12GB, ROM 256/512GB

กล้องหลัง (Rear Camera)

  • กล้องดิจิตอล 50.3MP + 50MP (Telephoto) + 12MP (Ultrawide) (Triple Camera)
  • - เลนส์ Zeiss optics
  • - รูรับแสงขนาด ƒ/1.8
  • - ไฟแฟลช Dual-LED dual-tone flash
  • - ขนาดภาพสูงสุด 8,000 x 6,000 พิกเซล (Image Size)
แสดงเพิ่มเติม

กล้องหน้า (Front Camera)

  • ความละเอียด 32MP
  • - รูรับแสงขนาด ƒ/2.4

บันทึกวิดีโอ (Video Recording)

  • บันทึกวิดีโอกล้องหลัง
  • - บันทึกวีดีโอระดับ UHD-2(8K), 30 เฟรมต่อวินาที
  • - ความละเอียด 7680 x 4320 พิกเซล
  • บันทึกวิดีโอกล้องหน้า
  • - บันทึกวีดีโอระดับ UHD (4K), 30 เฟรมต่อวินาที

เซ็นเซอร์ (Sensor)

  • ระบบสแกนลายนิ้วมือใต้หน้าจอ (Fingerprint Under Display)
  • ระบบหมุนภาพอัตโนมัติ (Accelerometer)
แสดงเพิ่มเติม📷

เชื่อมต่อ

  • การหาตำแหน่ง: Assisted GPS
  • WiFi 802.11 a/b/g/n/ac/6
  • - จุดกระจายสัญญาณอินเตอร์เน็ตแบบพกพา (Portable Wi-Fi Hotspot)
  • - เชื่อมต่อไร้สายระหว่างอุปกรณ์โดยตรง (Wi-Fi Direct)
แสดงเพิ่มเติม

มัลติมีเดีย

  • รองรับไฟล์รูปภาพ : JPG, JPEG, BMP, GIF
  • เครื่องเล่นวีดีโอ (Video Player) และ วีดีโอสตรีมมิ่ง
  • - รูปแบบไฟล์ : MPEG-4, 3GP, FLV, 3G2, AVI, MKV
  • - รองรับวีดีโอจาก YouTube™

แบตเตอรี่ - ระบบชาร์จ

  • แบตเตอรี่ 4,870 mAh (Standard Battery)
  • - รองรับชาร์จไว 120W (Fast Charging)
  • - รองรับชาร์จไร้สาย 50W (Wireless Charging)
submitted by discount2you to u/discount2you [link] [comments]


2023.05.18 18:08 MJYW [Mizuki and Caerula Arbor] Collectible List

Legend:

Survival Aids

No. Name Rarity Effect Unlock Condition
001 Featured Canned Meat Normal +1 Squad Size Limit; all friendly units recover 3 HP every second None
002 Seaweed Salad Normal +1 Squad Size Limit; all friendly units gain +1 ASPD In a single 'Buy Now, Print Now' event, consecutively insert coins at least 4 times
003 Orange Storm Normal +1 Squad Size Limit; all friendly units gain +1% ATK None
004 Coffee Plains Coffee Candy Rare +2 Squad Size Limit; all friendly units gain +2 ASPD Recruit a total of 70 Operators across multiple adventures
005 Screaming Cherry Rare +2 Squad Size Limit; all allied units gain +2% ATK None
006 Pitt's Assorted Fruits S.Rare +3 Squad Size Limit, all friendly units gain +3% ATK, DEF, and HP Reach a Squad Size Limit of 13 at any point
007 Extra-Pungent Coffee Beans Rare +1 Squad Size Limit, +1 Deployment Limit, +1 Objective Shield Across multiple adventures, recruit a total of 120 Operators
008 Blue Silk Scarf Normal +2 Hope; +1 Squad Size Limit Across multiple adventures, earn a total of 50 Hope
009 Red Bow Tie Normal +2 Hope, +1 Deployment Limit Across multiple adventures, earn a total of 150 Hope
010 Solo Music Box Rare +4 Hope, +1 Deployment Limit Complete an adventure with at least 8 Hope remaining
011 Originium Iris S.Rare +6 Hope, +2 Squad Size Limit Complete an adventure with at least 60 Max Hope
012 Weird Flute Rare +4 Hope, +1 Squad Size Limit None
013 Glass Bird Rare +4 Hope, +1 Squad Size Limit None
014 Pure Gold Expedition S.Rare +4 Hope, +1 Squad Size Limit, +1 Deployment Limit None
015 'Durin Overground Odyssey' Rare +4 Objective Shield Across all adventures, lose a total of 50 Life Point
016 'Gaulish Toponym Origins' Rare +6 Objective Shield Across all adventures, lose a total of 125 Life Point
017 Hot Water Kettle [Normal] +1 Max Life Point; +1 Hope None
018 Special Suppressor Normal +2 Max Life Point; recover 2 Life Point None
019 Stone Gargoyle Normal +3 Max Life Point None
020 Vampire's Bed Rare +4 Max Life Point None
021 Proof of Longevity S.Rare +6 Max Life Point None
022 Pried Open Toolbox Normal +4 Hope None
023 Antiquated Sheet Music Normal +4 Hope None
024 Letter of Termination Contract Normal +4 Hope Across multiple adventures, recruit a total of 30 Operators
025 Universal Key Rare +6 Hope None
026 Banshee's Kiss S.Rare +8 Hope None
027 Antique Coins Normal Immediately gain +10 Originium Ingots None
028 Actor's Jewelry Box Rare Immediately gain +18 Originium Ingots None
029 Flawless Jadestone S.Rare Immediately gain +25 Originium Ingots Complete an adventure with at least 20 Originium Ingots remaining
030 Nightsun Flower Normal +10 Light None
031 Flamecaller Originium Slug Normal +15 Light None
032 Pathfinder Fins Rare +30 Light None
033 Blunt Claws - Training Normal Immediately Promote a Vanguard Operator (Does not require Hope) None
034 Bend Spears - Training Normal Immediately Promote a Guard Operator (Does not require Hope) None
035 Iron Guard - Training Normal Immediately Promote a Defender Operator (Does not require Hope) None
036 Fatal Bolts - Training Normal Immediately Promote a Sniper Operator (Does not require Hope) None
037 Broken Wand - Training Normal Immediately Promote a Caster Operator (Does not require Hope) None
038 Stalwart Aid - Training Normal Immediately Promote a Supporter Operator (Does not require Hope) None
039 Healer's Path - Training Normal Immediately Promote a Medic Operator (Does not require Hope) None
040 Rusted Blade - Training Normal Immediately Promote a Specialist Operator (Does not require Hope) None

Combat Gear

No. Name Rarity Effect Unlock Condition
041 Fissured Restraints Normal All enemy units have -7% ATK None
042 'Silent Squad' [S.Rare] All friendly units have +35% ATK, +35% DEF, and +45% Max HP None
043 Abyssal Wyrdmask Rare All enemy units have -12% ATK Select 'Leader Squad' and complete your adventure
044 Godmother's Token S.Rare All enemy units have -17% ATK None
045 Worn-out Group Photo Normal All enemy units have -12% DEF None
046 Sea Terror Jerky Rare All enemy units have -21% DEF Select 'Gathering Squad' and complete your adventure
047 Rosmontis's Embrace S.Rare All enemy units have -30% DEF None
048 Gold-Plated Die Rare All enemy units have -15% HP Select 'First-Class Squad' and complete your adventure
049 'The Whisperer in Darknight' Normal All enemy units have -10% HP None
050 ‘Profound Silence' S.Rare All enemy units have -20% HP None
051 Oriron Round Shield Normal All friendly units have +15% DEF None
052 Military Mirror Armor Rare All friendly units have +25% DEF Select 'Spearhead Squad' and complete your adventure
053 Old Steam Armor S.Rare All friendly units have +35% DEF None
054 Emperor's Favor Normal All friendly melee units have +15% ATK None
055 Royal Rapier Rare All friendly melee units have +25% ATK Clear the 3rd Floor, 'Raging Billows', when you have exactly 0 Originium Ingots
056 Vieux Vanguard's Blade S.Rare All friendly melee units have +35% ATK None
057 Necklace of the Presence Normal All friendly ranged units have +15% ATK None
058 Silver Forks Rare All friendly ranged units have +25% ATK Clear the battle, 'Reality', without losing any Life Point
059 Damaged Revolver Cylinder S.Rare All friendly ranged units have +35% ATK None
060 Noxious Hemostatic Agent Normal All friendly units have +20% HP None
061 First Aid Kit Rare All friendly units have +35% HP Select 'Tactical Assault Squad' and complete your adventure
062 Unknown Instrument S.Rare All friendly units have +50% HP None
063 Rusted Razor Normal All enemies take +15% Physical damage None
064 Carriage Driver's Whip Rare All enemies take +25% Physical damage Select 'Tactical Fortification Squad' and complete your adventure
065 'Avenger' S.Rare All enemies take +35% Physical damage None
066 Standard Anti-Riot Instrument Normal All enemies take +20% Arts damage None
067 Emperor's Collection Rare All enemies take +30% Arts damage Select 'Research Squad' and complete your adventure
068 'Brilliant Lament' S.Rare All enemies take +40% Arts damage None
069 Live Rose Normal All friendly units receive +20% healing effectiveness None
070 White Flower Crown Rare All friendly units receive +30% healing effectiveness Across multiple adventures, recover at least 500000 HP
071 Surging Feast S.Rare All friendly units receive +30% healing effects and take -30% Elemental Damage Across multiple adventures, lose a total of 100 Life Point
072 Actor's Perfume Rare All friendly units recover 1% of Max HP per second Across multiple adventures, recover at least 250000 HP
073 Designer's Ruler Normal All friendly units have +15% Physical Dodge None
074 'Arts Killer' Normal All friendly units have +15% Arts Dodge None
075 Dancer's Bracelets Rare All friendly units have +10% Physical and Arts Dodge Clear the 4th Floor, 'Secret Hotbed'
076 Doll House Normal +10 Starting DP None
077 Miniature Stage Model Rare +20 Starting DP None
078 Dreambind Castle Model S.Rare +30 Starting DP Clear the 2nd Floor, 'Offshore Island'
079 Vortex Confluence [S.Rare] Specialist Operators have +30% ATK, and Caster Operators have +3% ATK None
080 Ocean Voyage [S.Rare] Caster Operators have +30% ATK, and Specialist Operators have +3% ATK None
081 Jet-Black Dance Shoes Rare Can deploy Melee Operators on High Ground tiles Clear the 3rd Floor, 'Raging Billows' 3 times, when you have recruited not less than 6 Ranged Operators or 6 Melee Operators
082 Pure White Dance Shoes Rare Can deploy Ranged Operators on Low Ground tiles Clear the 3rd Floor, 'Raging Billows' 3 times, when you have recruited not less than 6 Ranged Operators or 6 Melee Operators
083 Viviparous Lily [S.Rare] AWhen a battle begins, reduces the DP Cost of all Operators by 3, then scrambles their DP Cost Complete the ending of an adventure
084 Chitinous Ripper [S.Rare] When a battle begins, a random Operator will have +100% ATK and +100% HP for that battle Complete the ending of an adventure
085 Ancient Gaulish Silver Coin Normal All Operators start with +6 SP None
086 Bank of Gaul Check Rare All Operators start with +12 SP None
087 'Second Economic Reform Act' S.Rare All Operators start with +18 SP None
088 Vanilla Soda Normal Increases the SP regen rate of Auto Recovery skills by +0.2/s None
089 Fowlbeast Liver Pate Rare Increases the SP regen rate of Auto Recovery skills by +0.35/s Select 'Tactical Destruction Squad' and complete your adventure
090 Dreaming Essence S.Rare Increases the SP regen rate of Auto Recovery skills by +0.5/s None
091 Captain Morgan's Wine Normal Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s None
092 Water of Life Rare Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s Select 'Tactical Ranged Operative' and complete your adventure
093 Royal Liqueur S.Rare Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s None
094 'Unleashings' S.Rare All Operators recover 1 SP every time they take damage or Elemental Damage Clear the battle, 'Separation and Unity', without losing any Life Point
095 String Puppet Rare Enemies receive 700 Arts Damage per second when stunned, frozen, or bound None
096 'Children's Puppet' S.Rare Enemies receive 1000 Arts Damage per second when stunned, frozen, or bound None
097 Victory Horn Rare Increases the duration of single-instance status effects such as stun, cold, or freeze by 100% None
098 Flash Camera Rare Increases the duration of single-instance status effects such as stun, cold, or freeze by 110% Win a battle[1] while having at least 3 Supporter Operators
099 Therapy Tape S.Rare Increases the duration of single-instance status effects such as stun, cold, or freeze by 150% None
100 Royal Brooch S.Rare All allied units have +15 RES, and dodge one instance of damage after deployment None
101 Old Fan S.Rare All Operators gain ATK +10% for every different type of Operator class in the squad Complete an adventure while having at least 15 Operators
102 Nachzehrer's Cane S.Rare When a friendly unit is overhealed, nearby enemies take Arts damage equal to the overheal amount Win a battle[1] while having at least 3 Medic Operators
103 Angelina's Inspiration S.Rare All enemies have -15% Movement Speed, and -1 Weight Level None
104 Scout's Scope S.Rare Enemies take increased damage from friendly units as distance increases (max 100%[2]) None
105 Black Tulip S.Rare Friendly Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; this bonus will be reset when a skill ends None
106 Assault Co-op - Sharp Blade Normal Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad None
107 Fortification Co-op - Phalanx Normal Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad None
108 Long-Range Co-op - Remote Strike Normal Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad None
109 Destruction Co-op - Elimination Normal Increases the ATK of Caster and Specialist Operators by +8% for each Caster or Specialist Operator in the combat squad None
110 Spinach Pack Rare All Operators[3] have +60% ATK for one second after their skill becomes active None
111 Wrath of Siracusans S.Rare All Operators[3] have +100% ATK for one second after their skill becomes active None
112 Ribbon of Honor S.Rare All friendly units have +100% ATK when blocking only one enemy None
113 Royal Alliance Treaty S.Rare All Operators no longer receive any damage from Sarkaz enemies None
114 King's New Lance Rare When Life Point is 1, all friendly units have +50 ASPD None
115 Castle's Offspring S.Rare All Operators gain +300 DEF and +30 RES after being deployed for 100 seconds Complete an adventure with at least 80 Operators deployed in battle
116 Distant Home's Guide Rare Designates one deployable tile at the beginning of battle; friendly units deployed on that tile will recover 1 SP every second[4] and 3% Max HP per second None
117 Abandoned Banner S.Rare Designates one deployable tile at the beginning of battle; friendly units deployed on that tile have +50% ATK and +50 ASPD Complete an adventure with at least 120 Operators deployed in battle
118 Medicine Sticks Rare All friendly units[5] gain 2 layers of Shield when deployed None
119 Fincatcher's Shawl S.Rare Ranged Operators gain Camouflage Across multiple adventures, defeat the Leader 'Saint Iberia' once
120 'Glorious Kazimierz' Rare Operators gain +70% ATK for 6 seconds after dodging None
121 'The Return' S.Rare Operators gain +130% ATK for 6 seconds after dodging Across multiple adventures, clear a total of 40 battles
122 Convalescence Experience Card Normal All Operators gain +40 ASPD for 10 seconds after deployment None
123 Convalescence Prime Membership Rare All Operators gain +70 ASPD for 10 seconds after deployment Across multiple adventures, defeat the Leader 'Tidelinked Immortal' once
124 Old George Nutritional Paste Rare Operators have increased ATK proportional to how high their HP is, up to a maximum of +30% ATK at 100% HP Across multiple adventures, defeat a total of 500 'Baleful Broodlings'
125 Emergency Active Agent Rare Operators have increased ASPD proportional to how low their HP is, up to a maximum of +60 ASPD at 30% HP Across multiple adventures, allow 15 [Skimming Sea Drifters] to enter the Objective Point
126 King's Buckler Rare When Life Point is at 1, all Operators have +2 Block None
127 King's Staff Rare When Life Point is at 1, all Operators recover an additional 1 SP every 2 seconds None
128 King's Crown S.Rare When Life Point is at 1, all friendly units have +50% ATK, increased to +150% ATK if you have collected 3 or more King's Collectibles Complete an adventure with the "Price of Peace" ending
129 Timeworn Poetry Strips S.Rare Summons will no longer use Deployment slots Across multiple adventures, defeat the Leader 'Lingering Pathshaper' once
130 Derivative Terminal - Supercharged Mod Rare Summons have +30% HP, +30% ATK, and +30 ASPD None
131 Uncle Vought Total Care Kit Normal All friendly ranged units take 40% less Elemental Damage Across multiple adventures, allow 5 [Skimming Sea Drifters] to enter the Objective Point
132 Ursus Felt Rug Normal All friendly melee units take 40% less Elemental Damage Across multiple adventures, defeat a total of 200 'Baleful Broodlings'
[1] The in-game description writes "Complete an adventure". This is an incorrect description of the unlock condition, hence a correction was made.
[2] The in-game description writes "max 50%". This is an incorrect description of the effect, hence a correction was made.
[3] The in-game description writes "all friendly units". This is an incorrect description of the effect, hence a correction was made.
[4] The in-game description writes "1 SP every 2 seconds". This is an incorrect description of the effect, hence a correction was made.
[5] The in-game description writes "all Operators". This is an incorrect description of the effect, hence a correction was made.

Professional Tools

No. Name Rarity Effect Unlock Condition
133 Blunt Claws - Advancement Normal Vanguard Operators have -2 DP Cost and +60% Max HP None
134 Blunt Claws - Burst Normal Vanguard Operators start with +15 SP Across multiple adventures, defeat the Leader 'Tidelinked Bishop' once
135 Blunt Claws - Proficiency Rare The SP Cost of Vanguard Operators' skills is decreased by -35% Across multiple adventures, defeat the Leader 'Tidelinked Bishop' 3 times
136 Blunt Claws - Mastery S.Rare Vanguard Operators have +50% ATK and DEF Across multiple adventures, defeat the Leader 'Tidelinked Bishop' 6 times
137 Bend Spears - Advancement Normal Guard Operators have -3 DP Cost and +40% Max HP None
138 Bend Spears - Acuity Normal Guard Operators have +25% ATK None
139 Bend Spears - Bloodbath Rare Guard Operators restore 2 SP after each attack Across multiple adventures, defeat the Leader 'Pathshaper' once
140 Bend Spears - Army of One Rare Guard Operators have +1 Block Across multiple adventures, defeat the Leader 'Pathshaper' 3 times
141 Bend Spears - Deathmatch S.Rare Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD Across multiple adventures, defeat the Leader 'Pathshaper' 6 times
142 Iron Guard - Advancement Normal Defender Operators have -3 DP Cost and +40% Max HP None
143 Iron Guard - Invasion Normal Defender Operators have +60% ATK Across multiple adventures, defeat the Leader 'Saint Carmen' once
144 Iron Guard - Advance Rare Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD Across multiple adventures, defeat the Leader 'Saint Carmen' 3 times
145 Iron Guard - Impenetrable S.Rare Defender Operators restore 2 SP after being attacked Across multiple adventures, defeat the Leader 'Saint Carmen' 6 times
146 Iron Guard - Moving Fortress Rare Defender Operators have +100% ATK, +100% DEF, and +1 Block for 15 seconds after deployment Win a battle while having at least 3 Defender Operators
147 Fatal Bolts - Advancement Normal Sniper Operators have -2 DP Cost and +60% Max HP None
148 Fatal Bolts - Precision Normal Sniper Operators have +20% ATK Across all adventures, enter the 'Homecoming' event 2 times
149 Fatal Bolts - Crossfire Rare Sniper Operators have -40% HP, but gain +40% ATK Across all adventures, enter the 'Homecoming' event 4 times
150 Fatal Bolts - Divine Speed S.Rare Sniper Operators have +70 ASPD Across all adventures, enter the 'Homecoming' event 6 times
151 Broken Wand - Advancement Normal Caster Operators have -3 DP Cost and +60% Max HP None
152 Broken Wand - Arts Weaving Normal Caster Operators have +25% ATK and +25 ASPD Across all adventures, enter the 'Like Flames to Wood' event 2 times
153 Broken Wand - Concentration Rare Increases the SP regen rate of Caster Operators by +0.4/s Across all adventures, enter the 'Like Flames to Wood' event 4 times
154 Broken Wand - Malediction S.Rare Caster Operators have -40% HP, but deal +70% Arts damage Across all adventures, enter the 'Like Flames to Wood' event 6 times
155 Stalwart Aid - Advancement Normal Supporter Operators have -2 DP Cost and +60% Max HP None
156 Stalwart Aid - Diligence Rare The SP Cost of Supporter Operators' skills is decreased by -40% Across all adventures, enter the 'Lighthouse Keeper' event 2 times
157 Stalwart Aid - Assistance S.Rare Supporter Operators increase the ATK of all allies in range by 20% of their ATK Across all adventures, enter the 'Lighthouse Keeper' event 6 times
158 Stalwart Aid - Counter-Arts Rare Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES Across all adventures, enter the 'Lighthouse Keeper' event 4 times
159 Healer's Path - Advancement Normal Medic Operators have -2 DP Cost and +60% Max HP None
160 Healer's Path - Self-Treating Normal Increases the SP regen rate of Medic Operators by +0.3/s Across all adventures, enter the 'Camp' event 2 times
161 Healer's Path - Keen Hands Rare Medic Operators have +50 ASPD Across all adventures, enter the 'Camp' event 4 times
162 Healer's Path - Restore Sanity S.Rare Allied units within the attack range of Medic Operators gain Resistance Across all adventures, enter the 'Camp' event 6 times
163 Rusted Blade - Advancement Normal Specialist Operators have -2 DP Cost and +60% Max HP None
164 Rusted Blade - Execution Normal Specialist Operators have +30 ASPD Across all adventures, enter the 'Advance Squad' event 2 times
165 Rusted Blade - Isolation Rare Specialist Operators have +40% ATK and DEF None
166 Rusted Blade - No Man's Land Rare The Redeployment Time of Specialist Operators -35% Across all adventures, enter the 'Advance Squad' event 4 times
167 Rusted Blade - Overwhelm S.Rare Specialist Operators have +2 shift strength Across all adventures, enter the 'Advance Squad' event 6 times
168 Hand of Spikes S.Rare Protector, Arts Protector, and Duelist Operators deal 100% DEF as Arts damage per second to all enemies they are blocking None
169 Hand of Choker S.Rare Heavyshooter, Deadeye, and Besieger Operators' attacks will instantly defeat enemies below 20% HP None
170 Hand of Buckler S.Rare Decel Binder, Hexer, and Abjurer Operators' attacks deal additional Arts damage equal to 3% of the target's current HP None
171 Hand of Diffusion S.Rare Fortress, Chain Caster, and Blast Caster Operators recover 2 SP each time they deal damage to an enemy unit None
172 Hand of Superspeed S.Rare Executor, Ambusher, and Dollkeeper Operators gain +120 ASPD when there are no friendly units in the four adjacent tiles None
173 Hand of Snatcher S.Rare Charger, Pioneer, and Tactician Operators have -12 DP Cost and generate an additional 6 DP[1] after defeating an enemy None
174 Hand of Purification S.Rare Bard, Phalanx Caster, and Therapist Operators deal 50% ATK as Arts damage to all enemies in their attack range None
175 Hand of Pulverization S.Rare Artilleryman, Splash Caster, and Flinger Operators gain +15% ATK for every time they deal damage to the same unit, up to 150%; this bonus will reset if no damage is dealt for 5 seconds None
176 Hand of Flowing Water S.Rare Increases the SP recovery rate of Core Caster, Mystic Caster, and Summoner Operators by +0.5/s whenever they use a skill, up to 4 stacks None
[1] The in-game description writes "additional 6 SP". This is an incorrect description of the effect, hence a correction was made.

Adept's Collection

No. Name Rarity Effect Unlock Condition
177 Game Room Admin Access Card Normal Immediately Promote an Operator (Does not require Hope) None
178 Ms. Christine Petting Ticket Rare Immediately Promote 2 Operators (Does not require Hope) Across multiple adventures, recruit a total of 15 Operators
179 Antique Casting S.Rare Immediately Promote 3 Operators (Does not require Hope) Across multiple adventures, recruit a total of 35 Operators
180 Topographical Map Normal +1 Deployment Limit, all friendly units gain +4% DEF None
181 Conch of Divine Whispers Normal +1 Deployment Limit, all friendly units gain +4% HP None
182 Night-Whispers in the Forest Rare +2 Deployment Limit, all friendly units gain +6% DEF None
183 Church Alms Meal Voucher Rare +2 Deployment Limit, all friendly units gain +6% HP None
184 Regional Action Plan Rare 4-star Operators cost -2 Hope to recruit Clear the 1st Floor, 'Sunshine Coast'
185 Comprehensive Operation File Rare 5-star Operators cost -2 Hope to recruit At any time, have five 5-star Operators
186 Secret HR Letter Rare 6-star Operators cost -2 Hope to recruit At any time, have four 6-star Operators
187 Draft of a Speech S.Rare All Operators cost -2 Hope to recruit Complete an adventure while having at least 15 Operators
188 Rusted Iron Hammer Rare Shop vendors charge -50% Originium Ingots for their goods None
189 Rhodes Island Tactical Transceiver Rare Gain an additional choice when Recruitment Vouchers are dropped after battle None
190 Four-Leaf Clover Fossil S.Rare Gain an additional choice when loot drops from a Wish Fulfilled node or after battle Across multiple adventures, obtain 150 collectibles
191 Acahuallan Bowl Normal Restore 4 Life Points; +2 Objective Shield None
192 Three-Dimensional Art Display Rare Immediately restores 7 Life Points; restores 1 Life Point after each battle Across all adventures, lose a total of 100 Life Point
193 'Multipurpose' Hair Clip Normal +1 Key; +1 Die Roll; +1 Objective Shield Across multiple adventures, enter a total of 40 non-combat nodes
194 Three-Key Contract Rare +3 Keys Across multiple adventures, enter a total of 100 non-combat nodes
195 Portable Scriptures [Normal] +2 Die Rolls None
196 Inquisitor's Scripture Cloth Rare Gain +1 Die Roll after each battle Across multiple adventures, clear a total of 50 battles
197 Deep-Sea Sire Sculpture S.Rare Gain +6 Die Rolls Across multiple adventures, clear a total of 100 battles
198 Duck Lord's Golden Brick S.Rare Upgrades your Die Unlock 'Divine Duckforce' in Cognitive Shaping
199 Defender-2 Normal +5 Objective Shield None
200 Embedded Armor Plate Rare -2 Life Points; +8 Objective Shield In a single battle, lose a total of 8 Life Point (including mission failures)
201 Dario's Lantern [Rare] When obtained, suppresses a designated Operator's Rejection None
202 'King's Fellowship' Rare +2 Objective Shield; converts all Life Point into an equivalent amount of Objective Shield (Cannot be reduced below 1 by this effect) Complete the ending of an adventure
203 Tulip's Secret Formula Rare When obtained, suppresses a designated Operator's Rejection None
204 Paraffin and Balsam [Rare] -30 Light, when obtained, suppresses a designated Operator's Rejection None
205 Nightsun Grass [Normal] +5 Light None
206 Cathedral Puzzle [S.Rare] When obtained, randomly gain 1 Enlightenment None
207 Coin-Operated Toy Normal For each 5 Originium Ingots in possession, all friendly units have +3 ASPD None
208 Chivalric Commandments - New Edition Rare For each 5 Originium Ingots in possession, all friendly units have +5 ASPD Complete an adventure with at least 40 Originium Ingots remaining

Support Items

No. Name Effect
209 Support Replenishment Station Bring a Portable Supply Station along to each battle
210 Support Landmine Set Bring 3 Interference Mines along to each battle
211 Support Mr. Rumbles Bring 2 Mr. Booms along to each battle
212 Support Escape Crane Bring 2 Snowsant's Safe Escape Cranes along to each battle
213 Support Riot Pile Bring 2 Riot Piles along to each battle
214 Support First-aid Kit Bring 3 First-aid Kits to each battle

Cursed Curios

No. Name Rarity Effect Unlock Condition
215 Portrait of Breogan [Rare] All Operators lose 15 SP when deployed None
216 Leviathan's Anabolism [Rare] All enemies gain +25% HP None
217 Failed Specimen [Rare] When obtained, immediately afflicts a random Operator with a Rejection None
218 'Emergency Light' [Rare] Lose an additional -2 Light after each battle None
219 'Luminous Corpse' [Rare] Lose an additional -3 Light after each battle None
220 Bishop's Research [Rare] Lose an additional -5 Light after each battle Complete an adventure with the "Age of Silence" ending
221 Caerula Animus [S.Rare] -50 Light; when obtained, immediately afflicts a random Operator with a Rejection, and leads the exploration toward a different ending Complete an adventure with the "Age of Silence" ending

Story Teller

No. Name Rarity Effect Unlock Condition
222 Breath of the Tide [S.Rare] +1 Deployment Limit; when obtained, [Tide-Hunt Knight] will appear on the battlefield until defeated Complete the ending of an adventure
223 Regressed Rocinante [Normal] [Tide-Hunt Knight] will no longer appear on the battlefield Complete the ending of an adventure
224 'Absurd Fate' [Rare] +10 Originium Ingots, +1 Key Complete the ending of an adventure
225 The Knight's Corpus [Rare] [Tide-Hunt Knight] has -80% DEF Complete the ending of an adventure
226 'Last Refrain' [S.Rare] When obtained, randomly gain 2 Enlightenments Complete an adventure with the "Age of Silence" ending

Secrets of Terra

No. Name Rarity Effect Unlock Condition
227 'Civilight Eterna' S.Rare All enemies take +150% True damage Complete an adventure with the "Age of Silence" ending
228 'End of Times' Rare For one time only, if you would fail any battle other than the final battle of the area or a Leader battle, you instead gain +1 Life Point and advance to the next step instead of concluding the exploration Across all adventures, spend a total of 100 Originium Ingots at shops
229 'Flames of the Inquisition' S.Rare Operators recover 2 SP whenever they attack [Seaborn] enemies In the 'Prospective Investment System,' reach an Investment Reserve Balance of 325
230 'Painful Happiness' S.Rare All enemy units have -15% HP and Movement Speed None
231 'Little Gran Faro' Rare Deals Stun on all enemy units for 5 seconds every time an enemy unit enters the Protection Objective Across all adventures, lose a total of 125 Life Point
232 'Memories of The Shard' S.Rare Deals 3000 True Damage on all enemy units every time an enemy unit enters the Protection Objective None
233 'Glory Pack' Normal When an allied unit[1] is defeated, it will Stun all enemies in a 1.25-tile-radius[2] for 6 seconds Select 'Support Squad' and complete your adventure
234 'Sui's Wrath' S.Rare Whenever you deploy a unit, deal 3000 Arts damage to a random enemy and the area around it Win a battle[3] while having at least 3 Specialist Operators
235 'Bedrock' [S.Rare] All Operators have +5 DP Cost, but gain +15% ATK, DEF, and Max HP None
236 'Wavebreaker' [S.Rare] All Operators have -25% Max HP, but have -50% Redeployment Time None
237 'Pulse of the Ocean' [S.Rare] All friendly units have +10 ASPD, all enemy units have -10 ASPD None
[1] The in-game description writes "When an Operator". This is an incorrect description of the effect, hence a correction was made.
[2] The in-game description writes "enemies in the 4 adjacent tiles". This is an incorrect description of the effect, hence a correction was made.
[3] The in-game description writes "Complete an adventure". This is an incorrect description of the unlock condition, hence a correction was made.
submitted by MJYW to arknights [link] [comments]


2023.05.15 14:50 Relntless97 TOTK suddenly started crashing after 6+ hours of gameplay

Hey yall, so I was running TOTK on Yuzu EA 3589. Originally I just had the 30 fps patch and that was it. It ran great for 4-5 hours of gameplay. Today I decided to download and use the ChuckFeedandSeed dynamic 60 FPS mod.
It was working great for about an hour, then it just suddenly froze and crashed. Yuzu is still responsive and I can navigate the menus, but the game is froze. Originally it started once every hour or so, now its slowly been happening faster and faster. It is now to the point where I cannot play longer than 3 minutes without it crashing. I have no idea why or what I changed besides the dynamic 60 fps mod. And yes I turned GPU hack off as per the instructions.
I notice too I can get the crash to happen quikcly if I swap between ultrahand, ascend, and recall quickly. If I swap those fast it will crash.
I have tried
Clearing shaders
Trying GPU Normal and High
Various random settings enabled and disabled as per my research on this subreddit.
Turning off Vsync
Turning off my monitors Gsync and lowering to 60hZ.
Any help would be appreciated.

PC specs
5800x3d
EVGA FTW3 3080
32GB Trident Z Neo RAM 3600 mhz
installed on 1tb m.2 ssd

Here is the crash log. I pasted the log from the very first warning, all the log before this was the startup and the shaders being created/cached.
[ 91.336806] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.342797] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.348359] Service.AM  core\hle\service\am\am.cpp:SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled:867: (STUBBED) called [ 91.349578] Service.AM  core\hle\service\am\am.cpp:GetGpuErrorDetectedSystemEvent:1825: (STUBBED) called [ 91.354303] Service.AM  core\hle\service\am\am.cpp:AcquireForegroundRights:93: (STUBBED) called [ 91.354610] Service.AM  core\hle\service\am\am.cpp:SetFocusHandlingMode:436: (STUBBED) called. unknown0=0, unknown1=0, unknown2=1 [ 91.354923] Service.AM  core\hle\service\am\am.cpp:SetOutOfFocusSuspendingEnabled:455: (STUBBED) called enabled=false [ 91.356402] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.358746] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.359658] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.361624] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.361673] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 91.361942] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.2.0) applied successfully [ 92.979913] Service.AM  core\hle\service\am\am.cpp:SetFocusHandlingMode:436: (STUBBED) called. unknown0=1, unknown1=0, unknown2=1 [ 92.980930] Service.AM  core\hle\service\am\am.cpp:SetOutOfFocusSuspendingEnabled:455: (STUBBED) called enabled=false [ 92.981380] Service.AM  core\hle\service\am\am.cpp:SetRestartMessageEnabled:443: (STUBBED) called [ 92.981490] Service.AM  core\hle\service\am\am.cpp:SetOperationModeChangedNotification:407: (STUBBED) called flag=true [ 92.981598] Service.AM  core\hle\service\am\am.cpp:SetPerformanceModeChangedNotification:417: (STUBBED) called flag=true [ 92.991791] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 92.998304] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:419: Patching RomFS for title_id=0100F2C0115B6000, type=01 [ 92.998987] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.2.0) applied successfully [ 96.832279] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:419: Patching RomFS for title_id=0100F2C0115B6000, type=01 [ 96.833019] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.2.0) applied successfully [ 100.802661] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.2.0) applied successfully [ 100.803697] Loader  core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.2.0) applied successfully [ 100.813249] Service.NVDRV  core\hle\service\nvdrv\nvdrv_interface.cpp:Initialize:153: (STUBBED) called [ 100.815213] Service.NVDRV  core\hle\service\nvdrv\nvdrv_interface.cpp:SetAruid:193: (STUBBED) called, pid=0x87 [ 100.815891] Service.NVDRV  core\hle\service\nvdrv\nvdrv_interface.cpp:SetGraphicsFirmwareMemoryMarginEnabled:201: (STUBBED) called [ 100.819574] Service.VI  core\hle\service\vi\vi.cpp:GetManagerDisplayService:460: (STUBBED) called [ 100.819944] Service.VI  core\hle\service\vi\vi.cpp:GetSystemDisplayService:452: (STUBBED) called [ 100.820298] Service.VI  core\hle\service\vi\vi.cpp:GetRelayService:444: (STUBBED) called [ 100.824525] Service.VI  core\hle\service\vi\vi.cpp:OpenDisplay:476: (STUBBED) called [ 100.825487] Service.AM  core\hle\service\am\am.cpp:CreateManagedDisplaySeparableLayer:482: (STUBBED) called [ 100.829059] Service.VI  core\hle\service\vi\vi.cpp:AdjustRefcount:110: (STUBBED) called id=1, addval=00000001, type=00000000 [ 100.829452] Service.VI  core\hle\service\vi\vi.cpp:AdjustRefcount:110: (STUBBED) called id=1, addval=00000001, type=00000001 [ 100.831796] Service.VI  core\hle\service\vi\vi.cpp:GetNativeHandle:121: (STUBBED) called id=1, unknown=0000000F [ 100.867652] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 100.918044] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_gpu.cpp:AllocGPFIFOEx2:185: (STUBBED) called, num_entries=8000, flags=1, unk0=0, unk1=0, unk2=0, unk3=0 [ 100.918376] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_gpu.cpp:AllocateObjectContext:204: (STUBBED) called, class_num=B197, flags=0 [ 100.918955] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_gpu.cpp:SetErrorNotifier:165: (STUBBED) called, offset=0, size=1000, mem=10 [ 100.919207] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_gpu.cpp:ChannelSetTimeout:343: called, timeout=0x266 [ 100.920222] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_gpu.cpp:ChannelSetTimeslice:351: called, timeslice=0x400 [ 100.933776] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 100.942818] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 100.964547] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 100.965041] Service.ACC  core\hle\service\acc\acc.cpp:InitializeApplicationInfoV2:832: (STUBBED) called [ 100.974238] Service.AOC  core\hle\service\aoc\aoc_u.cpp:CheckAddOnContentMountStatus:296: (STUBBED) called [ 101.002379] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 101.003206] Service.HID  core\hid\emulated_controller.cpp:SetPollingMode:1212: Set polling mode 0, device_index=3 [ 101.928942] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:251: (STUBBED) called [ 101.928946] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:259: Avoiding passing null pointer to memcpy [ 103.278181] Service.Audio  audio_core\sink\cubeb_sink.cpp:CubebSinkStream:77: Opening cubeb stream ADSP_RenderStream-0 type 0 with: rate 48000 channels 2 (system channels 2) latency 480 [ 103.312278] Service.Audio  audio_core\sink\cubeb_sink.cpp:CubebSinkStream:77: Opening cubeb stream ADSP_RenderStream-1 type 0 with: rate 48000 channels 2 (system channels 2) latency 480 [ 103.347691] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.386918] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.387463] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.387549] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.412164] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.412389] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.412581] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.930087] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:875: called. [ 103.944585] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 103.948249] Service.AM  core\hle\service\am\am.cpp:SetOperationModeChangedNotification:407: (STUBBED) called flag=true [ 103.948325] Service.AM  core\hle\service\am\am.cpp:SetPerformanceModeChangedNotification:417: (STUBBED) called flag=true [ 103.967105] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:875: called. [ 103.968001] Debug  core\hle\service\filesystem\fsp_srv.cpp:operator ():899: Assertion Failed! [ 103.970956] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataInfoReaderOnlyCacheStorage:927: (STUBBED) called [ 103.972346] Core  core\hle\service\hle_ipc.cpp:WriteBuffer:361: skip empty buffer write [ 103.979261] Service.AM  core\hle\service\am\am.cpp:CreateCacheStorage:1760: (STUBBED) called with index=0, size=0x33b0000, journal_size=0x2c000 [ 103.982098] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:875: called. [ 103.990480] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:Commit:480: (STUBBED) called [ 103.993036] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:Commit:480: (STUBBED) called [ 103.993200] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:875: called. [ 103.993979] Service.FS  core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:875: called. [ 104.188273] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:251: (STUBBED) called [ 104.188275] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:259: Avoiding passing null pointer to memcpy [ 104.188557] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:251: (STUBBED) called [ 104.188558] Service.NVDRV  core\hle\service\nvdrv\devices\nvhost_ctrl_gpu.cpp:ZBCSetTable:259: Avoiding passing null pointer to memcpy [ 105.727459] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 106.351577] Service  core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called [ 106.356273] Service.NFC  core\hle\service\nfc\nfc_interface.cpp:Initialize:28: called [ 106.356958] Service.NFC  core\hle\service\nfc\nfc_interface.cpp:AttachAvailabilityChangeEvent:135: called [ 118.788732] Service.AM  core\hle\service\am\am.cpp:NotifyRunning:1673: (STUBBED) called [ 119.180585] Service.AM  core\hle\service\am\am.cpp:SetIdleTimeDetectionExtension:510: (STUBBED) called idle_time_detection_extension=1 [ 143.208570] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xe058eb55f3a0f77b [ 160.186752] Service.AM  core\hle\service\am\am.cpp:SetIdleTimeDetectionExtension:510: (STUBBED) called idle_time_detection_extension=0 [ 160.270859] Service.AM  core\hle\service\am\am.cpp:SetIdleTimeDetectionExtension:510: (STUBBED) called idle_time_detection_extension=1 [ 199.184778] Service.AM  core\hle\service\am\am.cpp:SetIdleTimeDetectionExtension:510: (STUBBED) called idle_time_detection_extension=0 [ 219.588869] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x39f97bea4968afcf [ 219.589132] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xcf8962ad33df5a15 [ 219.828625] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xe8a2135a64c13bbd [ 219.829102] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x09aa4478106ef615 [ 226.710516] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x87463ac6bc0ec563 [ 226.710748] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xaab43667415bf11d [ 226.774270] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x4813e6bc6135aa14 [ 226.774834] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x1e4c119e4ee8062a [ 226.775116] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x8685240da395c7b1 [ 226.775490] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x8ece538507ff021c [ 226.777829] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xec70efe5c3ee7dda [ 226.779675] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xb3743ca6ce9511ad [ 226.781693] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x903b38567de847ad [ 227.902876] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B01 [ 227.902879] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B02 [ 227.902879] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B03 [ 227.902879] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B04 [ 227.902883] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B09 [ 227.902883] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B0A [ 227.902883] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B0B [ 227.902884] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B0C [ 227.902887] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B11 [ 227.902887] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B12 [ 227.902887] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B13 [ 227.902888] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B14 [ 227.902890] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B19 [ 227.902890] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B1A [ 227.902891] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B1B [ 227.902891] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B1C [ 227.902980] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B21 [ 227.902980] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B22 [ 227.902980] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B23 [ 227.902981] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B24 [ 227.902983] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B29 [ 227.902984] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B2A [ 227.902984] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B2B [ 227.902984] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B2C [ 227.902987] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B31 [ 227.902987] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B32 [ 227.902987] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B33 [ 227.902988] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B34 [ 227.902990] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B39 [ 227.902990] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B3A [ 227.902990] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B3B [ 227.902991] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B3C [ 227.903076] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B41 [ 227.903077] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B42 [ 227.903077] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B43 [ 227.903078] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B44 [ 227.903078] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B49 [ 227.903078] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B4A [ 227.903079] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B4B [ 227.903079] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B4C [ 227.903079] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B51 [ 227.903080] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B52 [ 227.903080] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B53 [ 227.903080] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B54 [ 227.903081] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B59 [ 227.903081] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B5A [ 227.903082] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B5B [ 227.903082] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000003066215B5C [ 228.866914] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x3965dd2d7bc9fe3a [ 228.944551] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xa318b4f82ca169d6 [ 228.944957] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xa51d62f7578f9c64 [ 229.006310] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xd39c2218d45e04ae [ 232.598374] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000000 [ 232.598384] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000008 = 0x000000000000000C [ 232.598387] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000000 = 0x0000000000000000 [ 232.598390] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x000000200000000E = 0x0000000000000000 [ 232.598393] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x000000200000000C = 0x0000000000000000 [ 232.598396] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000010 = 0x0000000000000000 [ 232.598397] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000018 = 0x0000000000000000 [ 232.598401] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000020 = 0x0000000000000000 [ 232.598401] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000028 = 0x0000000000000000 [ 232.598435] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000030 = 0x0000000000000000 [ 232.598435] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000038 = 0x0000000000000000 [ 232.598436] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000040 = 0x0000000000000000 [ 232.598436] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000048 = 0x0000000000000000 [ 232.598436] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000050 = 0x0000000000000000 [ 232.598437] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000058 = 0x0000000000000000 [ 232.598437] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000060 = 0x0000000000000000 [ 232.598438] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000068 = 0x0000000000000000 [ 232.598438] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000070 = 0x0000000000000000 [ 232.598438] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000078 = 0x0000000000000000 [ 232.598439] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000080 = 0x0000000000000000 [ 232.598439] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000088 = 0x0000000000000000 [ 232.598439] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000090 = 0x0000000000000000 [ 232.598440] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000098 = 0x0000000000000000 [ 232.598440] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000A0 = 0x0000000000000000 [ 232.598441] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000A8 = 0x0000000000000000 [ 232.598441] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000B0 = 0x0000000000000000 [ 232.598442] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000B8 = 0x0000000000000000 [ 232.598447] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000002000000000 [ 232.598450] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write8 @ 0x0000002000000028 = 0x0000000000000002 [ 232.598453] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000020 = 0x0000000000000001 [ 232.598456] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write8 @ 0x0000002000000029 = 0x0000000000000002 [ 232.598458] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x000000200000002A = 0x0000000000000000 [ 232.598461] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write8 @ 0x000000200000002C = 0x0000000000000000 [ 232.598463] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000030 = 0x0000000000000000 [ 232.598466] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000038 = 0x0000000000000000 [ 232.598469] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000010 = 0x000000000C201138 [ 232.598472] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000018 = 0x00000000FFFFFFFF [ 232.598475] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000040 = 0x0000000000000000 [ 232.598478] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000048 = 0x0000000000000000 [ 232.598481] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x0000002000000080 = 0x0000000000007F7F [ 232.598483] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000050 = 0x0000000000000040 [ 232.598486] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000054 = 0x0000000000000002 [ 232.598489] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read16 @ 0x000000200000002A [ 232.598491] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x000000200000002A = 0x0000000000000001 [ 232.598494] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000088 = 0x0000000000000000 [ 232.598497] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000030 = 0x000000003F0F5C29 [ 232.598499] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000058 = 0x0000000000000000 [ 232.598502] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000060 = 0x0000000000000000 [ 232.598504] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000078 = 0x0000000000000000 [ 232.598507] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000068 = 0x0000000000000000 [ 232.598509] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000070 = 0x0000000000000000 [ 232.598512] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000010 = 0x000000000C200458 [ 232.598515] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000B0 = 0x0000000000000000 [ 232.598517] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x00000020000000B8 = 0x0000000000000000 [ 232.598520] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000088 = 0x0000000000000028 [ 232.598523] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000010 = 0x000000000C1FFE60 [ 232.598525] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read16 @ 0x000000200000002A [ 232.598528] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x000000200000002A = 0x0000000000000041 [ 232.598531] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read32 @ 0x0000002000000050 [ 232.598533] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000050 = 0x3F16872BBE0B4396 [ 232.598536] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000058 = 0x000000003EF1A9FC [ 232.598538] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read32 @ 0x0000002000000050 [ 232.598541] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x000000200000005C = 0x000000003E99999A [ 232.598541] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000060 = 0x000000003F3F7CEE [ 232.598544] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write32 @ 0x0000002000000064 = 0x0000000000000000 [ 232.598548] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write16 @ 0x0000002000000080 = 0x0000000000003E3D [ 232.598551] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000018 = 0x00000000000000B0 [ 232.598578] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000018 [ 232.598627] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000018 [ 232.598631] HW.Memory  core\memory.cpp:operator ():679: Unmapped Write64 @ 0x0000002000000038 = 0x00000020BD364190 [ 232.598761] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000018 [ 232.598858] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000018 [ 232.598864] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000002000000028 [ 232.598868] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x000000200000002C [ 232.598871] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000002000000028 [ 232.598873] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000088 [ 232.598878] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read8 @ 0x0000002000000028 [ 232.598881] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read32 @ 0x0000002000000050 [ 232.598883] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read32 @ 0x0000002000000054 [ 232.598886] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read32 @ 0x0000002000000030 [ 232.598916] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000002000000018 [ 232.964562] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x02d010b14dc432ab [ 233.057314] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x365c7e54aa43fa4c [ 233.665298] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xeece12fc6856ac33 [ 234.126298] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0xc4197e9d9ed2034d [ 234.126728] Render.Vulkan  video_core\renderer_vulkan\vk_pipeline_cache.cpp:CreateGraphicsPipeline:571: 0x4971d6fea97450d4 [ 235.510847] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000000000000000 [ 235.510854] HW.Memory  core\memory.cpp:operator ():655: Unmapped Read64 @ 0x0000000000000018 [ 235.510896] Core.ARM  core\arm\dynarmic\arm_dynarmic_64.cpp:ExceptionRaised:150: Cannot execute instruction at unmapped address 0x00000000000000 [ 235.510898] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:82: Backtrace, sp=000000105B2A62A0, pc=0000000000000004 [ 235.510900] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:84: Module Name Address Original Address Offset Symbol [ 235.510901] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:85: [ 235.566778] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: unknown 0000007100000004 0000000000000004 0000000000000004 [ 235.566781] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 000000710021FFAC 0000000008223FAC 000000000021FFAC [ 235.566782] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 00000071001FAAC8 00000000081FEAC8 00000000001FAAC8 [ 235.566782] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 0000007102AC58AC 000000000AAC98AC 0000000002AC58AC [ 235.566783] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 00000071008711EC 00000000088751EC 00000000008711EC [ 235.566785] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 0000007100870ABC 0000000008874ABC 0000000000870ABC [ 235.566786] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 0000007102A96840 000000000AA9A840 0000000002A96840 [ 235.566786] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: main 0000007102A33638 000000000AA37638 0000000002A33638 [ 235.566787] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: sdk 000000710012A518 000000000CF04518 000000000012A518 [ 235.566788] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: sdk 00000071001302F4 000000000CF0A2F4 00000000001302F4 [ 235.566788] Core.ARM  core\arm\arm_interface.cpp:LogBacktrace:90: unknown 0000007100000000 0000000000000000 0000000000000000 [ 547.898663] Frontend  yuzu/bootmanager.h:ForceStop:107: Force stopping EmuThread 
submitted by Relntless97 to NewYuzuPiracy [link] [comments]


2023.05.08 17:26 SilverMO0N Tales of Symphonia Remastered not launch on Yuzu of latest version

I know this problem has been mentioned before, and someone will tell me to play NGC version. But am a Chinese player, although I can read English, I prefer Chinese subtitles for less language pressure. And this remastered version on switch is the only one that has Chinese UI and texts.
Yuzu stuck at booting the game just like totk on the first day of leaking. And here is log. I hope someone can help me solve this or at least inspire me to find a solution and then I can solve it myself.

[ 6.177420] Frontend yuzu\main.cpp:BootGame:1863: Booting game: 010074201698A000 테일즈 오브 심포니아 리마스터 (64-bit) 1.1
[ 6.179449] Render.Vulkan video_core\renderer_vulkan\vk_pipeline_cache.cpp:LoadVulkanPipelineCache:814: Loaded Vulkan driver pipeline cache:
[ 6.180543] Render.Vulkan video_core\renderer_vulkan\vk_pipeline_cache.cpp:LoadDiskResources:510: Total Pipeline Count: 0
[ 6.180774] Render.Vulkan video_core\renderer_vulkan\vk_pipeline_cache.cpp:SerializeVulkanPipelineCache:757: Vulkan driver pipelines cached at: C:\Users\James Young\AppData\Roaming\yuzu\shader\010074201698a000\vulkan_pipelines.bin
[ 6.189887] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontStandard' (0x0100000000000811).
[ 6.190308] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.190471] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[ 6.191137] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.191256] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[ 6.191413] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.191566] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseTraditional' (0x0100000000000813).
[ 6.191743] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.191812] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontKorean' (0x0100000000000812).
[ 6.191975] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.192113] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[ 6.192127] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.192131] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[ 6.192137] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.196402] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontStandard' (0x0100000000000811).
[ 6.196476] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.196607] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[ 6.197032] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.197100] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[ 6.197421] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.197612] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontChineseTraditional' (0x0100000000000813).
[ 6.197661] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.197715] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontKorean' (0x0100000000000812).
[ 6.197757] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.197842] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[ 6.197854] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.197858] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:75: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[ 6.197865] Service.FS core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:90: - System archive generation successful!
[ 6.302583] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.308776] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.314903] Service.AM core\hle\service\am\am.cpp:SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled:866: (STUBBED) called
[ 6.316253] Service.AM core\hle\service\am\am.cpp:GetGpuErrorDetectedSystemEvent:1794: (STUBBED) called
[ 6.321399] Service.AM core\hle\service\am\am.cpp:AcquireForegroundRights:92: (STUBBED) called
[ 6.322000] Service.AM core\hle\service\am\am.cpp:SetFocusHandlingMode:435: (STUBBED) called. unknown0=0, unknown1=0, unknown2=1
[ 6.322467] Service.AM core\hle\service\am\am.cpp:SetOutOfFocusSuspendingEnabled:454: (STUBBED) called enabled=false
[ 6.324309] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.326906] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.327908] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.330240] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.330385] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 6.330549] Loader core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.0.0) applied successfully
[ 8.378531] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 8.380971] Service.ACC core\hle\service\acc\acc.cpp:InitializeApplicationInfoV2:832: (STUBBED) called
[ 8.387261] Loader core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.0.0) applied successfully
[ 8.388464] Service.AOC core\hle\service\aoc\aoc_u.cpp:CheckAddOnContentMountStatus:296: (STUBBED) called
[ 8.390769] Service core\hle\service\sm\sm_controller.cpp:QueryPointerBufferSize:72: (STUBBED) called
[ 8.396520] Service.FS core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:873: called.
[ 8.399393] Loader core\file_sys\patch_manager.cpp:PatchRomFS:419: Patching RomFS for title_id=010074201698A000, type=01
[ 8.399745] Loader core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.0.0) applied successfully
[ 8.412819] Loader core\file_sys\patch_manager.cpp:PatchRomFS:419: Patching RomFS for title_id=010074201698A000, type=01
[ 8.413106] Loader core\file_sys\patch_manager.cpp:PatchRomFS:441: RomFS: Update (v0.0.0) applied successfully
[ 8.417612] Service.AM core\hle\service\am\am.cpp:SetTerminateResult:1551: (STUBBED) called, result=0x00217202
[ 8.417825] Debug.Emulated core\hle\kernel\svc\svc_exception.cpp:Break:51: Userspace PANIC! info1=0x000000100AD03E48, info2=0x0000000000000004
[ 8.417826] Debug.Emulated core\hle\kernel\svc\svc_exception.cpp:operator ():32: debug_buffer_err_code=217202
[ 8.417839] Debug.Emulated core\hle\kernel\svc\svc_exception.cpp:Break:101: Emulated program broke execution! reason=0x0000000000000000, info1=0x000000100AD03E48, info2=0x0000000000000004
[ 8.417840] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:82: Backtrace, sp=000000100AD03C90, pc=0000000009F8EB44
[ 8.417842] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:84: Module Name Address Original Address Offset Symbol
[ 8.417842] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:85:
[ 8.462834] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 0000007100158B44 0000000009F8EB44 0000000000158B44
[ 8.462836] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 000000710008F108 0000000009EC5108 000000000008F108 nn::diag::detail::Abort(nn::Result const*)
[ 8.462837] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 000000710008D8B8 0000000009EC38B8 000000000008D8B8
[ 8.462837] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 000000710008D97C 0000000009EC397C 000000000008D97C
[ 8.462838] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 00000071000D652C 0000000009F0C52C 00000000000D652C nn::fs::MountRom(char const*, void*, unsigned long)
[ 8.462839] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: main 00000071004DF14C 00000000084E314C 00000000004DF14C
[ 8.462839] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: main 000000710036EA88 0000000008372A88 000000000036EA88 nnMain
[ 8.462840] Core.ARM core\arm\arm_interface.cpp:LogBacktrace:90: sdk 00000071000FA414 0000000009F30414 00000000000FA414 nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)
submitted by SilverMO0N to NewYuzuPiracy [link] [comments]


2023.05.02 10:06 RedditChips Totk not working on ryujinx for me Anyone know why?

00:00:00.042 I Configuration LogValueChange: ResScale set to: -1
00:00:00.045 I Configuration LogValueChange: ResScaleCustom set to: 0.7
00:00:00.045 I Configuration LogValueChange: MaxAnisotropy set to: -1
00:00:00.046 I Configuration LogValueChange: AspectRatio set to: Fixed16x9
00:00:00.046 I Configuration LogValueChange: BackendThreading set to: Auto
00:00:00.047 I Configuration LogValueChange: GraphicsBackend set to: Vulkan
00:00:00.047 I Configuration LogValueChange: PreferredGpu set to: 0x8086_0x9A49
00:00:00.048 I Configuration LogValueChange: AntiAliasing set to: None
00:00:00.049 I Configuration LogValueChange: ScalingFilter set to: Bilinear
00:00:00.049 I Configuration LogValueChange: ScalingFilterLevel set to: 80
00:00:00.050 I Configuration LogValueChange: EnableDockedMode set to: True
00:00:00.057 I Configuration LogValueChange: EnableVsync set to: True
00:00:00.057 I Configuration LogValueChange: EnableShaderCache set to: True
00:00:00.057 I Configuration LogValueChange: EnableTextureRecompression set to: False
00:00:00.057 I Configuration LogValueChange: EnableMacroHLE set to: True
00:00:00.057 I Configuration LogValueChange: EnablePtc set to: True
00:00:00.057 I Configuration LogValueChange: EnableInternetAccess set to: False
00:00:00.057 I Configuration LogValueChange: EnableFsIntegrityChecks set to: True
00:00:00.058 I Configuration LogValueChange: FsGlobalAccessLogMode set to: 0
00:00:00.058 I Configuration LogValueChange: AudioBackend set to: SDL2
00:00:00.058 I Configuration LogValueChange: AudioVolume set to: 1
00:00:00.059 I Configuration LogValueChange: MemoryManagerMode set to: HostMappedUnsafe
00:00:00.059 I Configuration LogValueChange: ExpandRam set to: False
00:00:00.059 I Configuration LogValueChange: IgnoreMissingServices set to: False
00:00:00.059 I Configuration LogValueChange: UseHypervisor set to: True
00:00:00.062 N Application PrintSystemInfo: Ryujinx Version: 1.1.743
00:00:00.066 N Application Print: Operating System: Microsoft Windows 10.0.22621 (X64)
00:00:00.066 N Application Print: CPU: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz ; 8 logical
00:00:00.066 N Application Print: RAM: Total 15931 MiB ; Available 9094 MiB
00:00:00.069 N Application PrintSystemInfo: Logs Enabled: Info, Warning, Error, Guest, AccessLog, Stub
00:00:00.069 N Application PrintSystemInfo: Launch Mode: UserProfile
00:00:00.078 I Gpu : Backend Threading (Auto): True
00:00:00.509 N Application LoadApplication: Using Firmware Version: 15.0.1
00:00:00.509 I Application LoadApplication: Loading as XCI.
00:00:00.572 I ModLoader QueryContentsDir: Searching mods for Title 0100F2C0115B6000
00:00:00.573 I ModLoader QueryContentsDir: Searching mods for Title 0100F2C0115B6000
00:00:00.576 I Loader Load: Loading rtld...
00:00:00.586 I Loader PrintRoSectionInfo: rtld:
Module: nnrtld
00:00:00.586 I Loader Load: Loading main...
00:00:00.922 I Loader PrintRoSectionInfo: main:
Module: D:\home\Project\EX-King\App\Rom\NX64\Product_Optimize\code\EX-King.nss
SDK Libraries: SDK MW+Nintendo+NintendoWare_Vfx2-15_3_1-Release
SDK MW+Nintendo+NintendoWare_Font-15_3_1-Release
SDK MW+Nintendo+NintendoWare_Ui2d-15_3_1-Release
SDK MW+Nintendo+NintendoWare_G3d2-15_3_1-Release
SDK MW+Nintendo+NintendoWare_Meshoptimizer_For_MeshCodec-0_15_0-Release
SDK MW+Microsoft+Havok_Cloth-2022_1
SDK MW+Microsoft+Havok_Animation-2022_1
SDK MW+Microsoft+Havok_AI-2022_1
00:00:00.922 I Loader Load: Loading subsdk0...
00:00:00.948 I Loader PrintRoSectionInfo: subsdk0:
Module: multimedia
SDK Libraries: SDK MW+Nintendo+NintendoSDK_movie-15_3_1-Release
00:00:00.948 I Loader Load: Loading sdk...
00:00:01.008 I Loader PrintRoSectionInfo: sdk:
Module: nnSdk
FS SDK Version: 15.3.1
SDK Libraries: SDK MW+Nintendo+NintendoSDK_libz-15_3_1-Release
SDK MW+Nintendo+NintendoSdk_nnSdk-15_3_1-Release
SDK MW+Nintendo+NintendoSdk_BuildTarget-64Bit
SDK MW+Nintendo+NintendoSDK_NVN-15_3_1-Release
00:00:01.156 I Ptc Initialize: Initializing Profiled Persistent Translation Cache (enabled: True).
00:00:02.203 I Ptc Load: Loaded Translation Cache (size: 77602016 bytes, translated functions: 71178).
00:00:02.225 I Ptc Load: Loaded Profiling Info (size: 228039 bytes, profiled functions: 70270).
00:00:02.236 I Loader LoadNsos: Loading image 0 at 0x0000000008000000...
00:00:02.238 I Loader LoadNsos: Loading image 1 at 0x0000000008004000...
00:00:02.264 I Loader LoadNsos: Loading image 2 at 0x000000000c66a000...
00:00:02.267 I Loader LoadNsos: Loading image 3 at 0x000000000cd13000...
00:00:02.274 I ModLoader LoadCheats: Build ids found for title 0100F2C0115B6000:
7501ABFE55FA41CFFEB46BD619BDCBF45B9CAE3A000000000000000000000000
082CE09B06E33A123CB1E2770F5F9147709033DB000000000000000000000000
A6BB7C6FFA9673769FA74ED3D7B054191F25D29C000000000000000000000000
B9046C31EB5D31271BE970FE732D38DF49C6AA21000000000000000000000000
00:00:02.277 I Application EnsureSaveData: Ensuring required savedata exists.
00:00:02.338 I Loader Start: Application Loaded: The Legend of Zelda: Tears of the Kingdom v1.0.0 [0100f2c0115b6000] [64-bit]
00:00:02.357 I GUI.WindowThread Hid Configure: Configured Controller ProController to Player1
00:00:02.373 I GUI.WindowThread Hid SetupNpad: Connected Controller ProController to Player1
00:00:02.611 N GUI.RenderLoop Gpu PrintGpuInformation: Intel Intel(R) Iris(R) Xe Graphics (Vulkan v1.3.242, Driver v0.405.218)
00:00:02.621 I GPU.MainThread Gpu LoadShaders: Loading 130 shaders from the cache...
00:00:02.760 I GPU.MainThread Gpu LoadShaders: Shader cache loaded.
00:00:03.906 I HLE.GuestThread.19 Ptc LoadTranslations: 70270 translated functions loaded
00:00:04.047 S HLE.OsThread.20 ServiceAm GetAppletResourceUserId: Stubbed. {appletResourceUserId: 1}
00:00:04.058 S HLE.OsThread.20 ServiceAm AcquireForegroundRights: Stubbed.
00:00:04.059 S HLE.OsThread.20 ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: False ; unknownFlag2: False ; unknownFlag3: True}
00:00:04.059 S HLE.OsThread.20 ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}
00:00:04.073 S HLE.OsThread.20 ServicePctl Initialize: Stubbed.
00:00:04.882 S HLE.OsThread.20 ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: True ; unknownFlag2: False ; unknownFlag3: True}
00:00:04.882 S HLE.OsThread.20 ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}
00:00:04.883 S HLE.OsThread.20 ServiceAm SetRestartMessageEnabled: Stubbed. {restartMessageEnabled: True}
00:00:04.883 S HLE.OsThread.20 ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True}
00:00:04.883 S HLE.OsThread.20 ServiceAm SetPerformanceModeChangedNotification: Stubbed. {performanceModeChangedNotification: True}
00:00:04.987 S HLE.OsThread.10 ServiceNv FinishInitialize: Stubbed.
00:00:04.992 I HLE.OsThread.20 SurfaceFlinger CreateLayerFromId: Creating layer 1
00:00:04.994 I HLE.OsThread.20 SurfaceFlinger CreateLayerFromId: Creating layer 2
00:00:05.014 S HLE.OsThread.10 ServiceNv InitializeEx: Stubbed.
00:00:05.032 S HLE.OsThread.10 ServiceNv GetActiveSlotMask: Stubbed.
00:00:05.076 S HLE.OsThread.10 ServiceNv SetNvMapFd: Stubbed.
00:00:05.077 S HLE.OsThread.10 ServiceNv AllocGpfifoEx2: Stubbed.
00:00:05.077 S HLE.OsThread.10 ServiceNv AllocObjCtx: Stubbed.
00:00:05.078 S HLE.OsThread.10 ServiceNv SetErrorNotifier: Stubbed.
00:00:05.078 S HLE.OsThread.10 ServiceNv SetUserData: Stubbed.
00:00:05.078 S HLE.OsThread.10 ServiceNv SetTimeout: Stubbed.
00:00:05.079 S HLE.OsThread.10 ServiceNv SetTimeslice: Stubbed.
00:00:05.080 S HLE.OsThread.10 ServiceNv ZcullBind: Stubbed.
00:00:05.104 S HLE.OsThread.20 ServiceAcc InitializeApplicationInfo: Stubbed. {TitleId: 72324500776771584}
00:00:05.107 S HLE.OsThread.20 ServiceAcc IsUserAccountSwitchLocked: Stubbed.
00:00:05.107 S HLE.OsThread.20 ServiceNs CheckAddOnContentMountStatus: Stubbed.
00:00:05.123 S HLE.OsThread.9 ServiceHid ActiveNpadImpl: Stubbed. {appletResourceUserId: 1 ; revision: 3}
00:00:05.126 S HLE.OsThread.9 ServiceHid SetSupportedNpadIdType: Stubbed. 9 Players: Player1,Player2,Player3,Player4,Player5,Player6,Player7,Player8,Handheld
00:00:05.127 S HLE.OsThread.9 ServiceHid SetSupportedNpadStyleSet: Stubbed. {pid: 96 ; appletResourceUserId: 1 ; type: ProController, Handheld, JoyconPair, JoyconLeft, JoyconRight}
00:00:06.249 S HLE.OsThread.10 ServiceNv ZbcSetTable: Stubbed.
00:00:06.249 S HLE.OsThread.10 ServiceNv GetActiveSlotMask: Stubbed.
00:00:10.868 S HLE.OsThread.9 ServiceHid ActivateMouse: Stubbed. {appletResourceUserId: 1}
00:00:10.870 S HLE.OsThread.9 ServiceHid ActivateKeyboard: Stubbed. {appletResourceUserId: 1}
00:00:11.068 I HLE.OsThread.6 AudioRenderer AcquireSessionId: Registered new renderer (0)
00:00:11.071 I HLE.OsThread.6 AudioRenderer Initialize: Initializing with REV11
00:00:11.101 I AudioProcessor.Worker AudioRenderer Work: Starting audio processor
00:00:11.102 I AudioRendererManager.Worker AudioRenderer SendCommands: Starting audio renderer
00:00:11.103 I HLE.OsThread.6 AudioRenderer Start: Starting renderer id 0
00:00:11.153 S HLE.OsThread.6 ServiceAudio QueryAudioDeviceOutputEvent: Stubbed.
00:00:11.155 S HLE.OsThread.6 ServiceAudio GetActiveChannelCount: Stubbed.
00:00:11.357 I AudioProcessor.Worker Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 240
00:00:11.638 S HLE.OsThread.20 ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True}
00:00:11.638 S HLE.OsThread.20 ServiceAm SetPerformanceModeChangedNotification: Stubbed. {performanceModeChangedNotification: True}
00:00:12.009 S HLE.OsThread.10 ServiceNv ZbcSetTable: Stubbed.
00:00:12.009 S HLE.OsThread.10 ServiceNv GetActiveSlotMask: Stubbed.
00:00:12.009 S HLE.OsThread.10 ServiceNv ZbcSetTable: Stubbed.
00:00:12.009 S HLE.OsThread.10 ServiceNv GetActiveSlotMask: Stubbed.
00:00:14.069 S HLE.OsThread.20 ServiceAm GetMainAppletExpectedMasterVolume: Stubbed.
00:00:14.069 S HLE.OsThread.20 ServiceAm GetLibraryAppletExpectedMasterVolume: Stubbed.
00:00:14.070 S HLE.OsThread.20 ServiceAm SetExpectedMasterVolume: Stubbed.
00:00:14.459 S HLE.OsThread.9 ServiceHid StartSixAxisSensor: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 131075}
00:00:14.498 S HLE.OsThread.6 ServiceAudio GetActiveChannelCount: Stubbed.
00:00:14.634 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: bootup_time
Report: {
"BootupTimeUs": 9847,
"system_report_tag": 2175206328
}

00:00:14.637 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: erepo_region
Report: {
"Region": 1,
"Language": 1,
"StandardTimeName": "UTC",
"UtcOffsetSeconds": 0,
"system_report_tag": 2759414308
}

00:00:14.637 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: erepo_time
Report: {
"ActiveTime": 10,
"UpdatedTime": 0,
"system_report_tag": 2759414308
}

00:00:14.638 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: erepo_playstyle
Report: {
"system_report_tag": 2759414308
}

00:00:14.639 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: erepo_network_status
Report: {
"NetworkInterface": {
"TypeCode": 64,
"Value": "0x00000000000000000000000000000000"
},
"LinkLevel": {
"TypeCode": 65,
"Value": "0x00"
},
"FrequencyBand": {
"TypeCode": 66,
"Value": "0x00000000000000000000"
},
"system_report_tag": 2759414308
}

00:00:14.713 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: erepo_active_beacon
Report: {
"IntervalTime": 0,
"UpdatedTime": 0,
"system_report_tag": 0
}

00:00:15.754 S HLE.OsThread.9 ServiceHid SetSupportedNpadStyleSet: Stubbed. {pid: 96 ; appletResourceUserId: 1 ; type: ProController, Handheld, JoyconPair}
00:00:15.756 S HLE.OsThread.9 ServiceHid DisconnectNpad: Stubbed. {appletResourceUserId: 4294967296 ; npadIdType: Player2}
00:00:15.756 S HLE.OsThread.9 ServiceHid DisconnectNpad: Stubbed. {appletResourceUserId: 4294967296 ; npadIdType: Player3}
00:00:15.756 S HLE.OsThread.9 ServiceHid DisconnectNpad: Stubbed. {appletResourceUserId: 4294967296 ; npadIdType: Player4}
00:00:16.187 I HLE.OsThread.16 ServicePrepo ProcessPlayReport:
PlayReport log:
Kind: Normal
Pid: 96
UserId: 00000000000000010000000000000000
Room: event_player_start
Report: {
"PlayTime": 1,
"ReleaseVersion": 1296,
"PlayDataUniqueID": 0,
"EventInfo": "Dm_OP_0001",
"system_report_tag": 2175206328
}

00:00:16.356 S HLE.OsThread.20 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1}
00:00:26.288 W HLE.OsThread.10 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:27.576 E HLE.GuestThread.19 Gpu : VK Sync Object 349 failed to signal within 1000ms. Continuing...
00:00:28.618 E HLE.GuestThread.19 Gpu : VK Sync Object 352 failed to signal within 1000ms. Continuing...
00:00:29.412 E GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 315
at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 219
at Ryujinx.Graphics.GAL.Multithreading.Commands.SetRenderTargetsCommand.Run(SetRenderTargetsCommand& command, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\Commands\SetRenderTargetsCommand.cs:line 21
at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 116
at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\RendererWidgetBase.cs:line 447
submitted by RedditChips to NewYuzuPiracy [link] [comments]


2023.04.24 19:53 FiscalDiscipline [Ubuntu] Root partition full - what to do besides Gparted?

Ubuntu 18.04
My root partition is full and I can't install any updates. Is there any solution besides Gparted?
sudo ncdu -x /
ncdu 1.12 ~ Use the arrow keys to navigate, press ? for help --- / -------------------------------------------------------------------------- 10,1 GiB [##########] /var 4,9 GiB [#### ] /usr 1,1 GiB [# ] /opt 966,8 MiB [ ] /lib 115,2 MiB [ ] /boot 23,0 MiB [ ] /etc 12,3 MiB [ ] /bin 11,3 MiB [ ] /sbin 7,2 MiB [ ] /root 396,0 KiB [ ] /tmp 108,0 KiB [ ] /snap 16,0 KiB [ ] /media e 16,0 KiB [ ] /lost+found 4,0 KiB [ ] /lib64 e 4,0 KiB [ ] /srv e 4,0 KiB [ ] /mnt e 4,0 KiB [ ] /cdrom @ 0,0 B [ ] initrd.img.old @ 0,0 B [ ] initrd.img @ 0,0 B [ ] vmlinuz.old @ 0,0 B [ ] vmlinuz Total disk usage: 17,2 GiB Apparent size: 17,1 GiB Items: 298365 
df -h
Filesystem Size Used Avail Use% Mounted on udev 3,8G 0 3,8G 0% /dev tmpfs 771M 2,2M 769M 1% /run /dev/sda5 19G 18G 14M 100% / tmpfs 3,8G 0 3,8G 0% /dev/shm tmpfs 5,0M 4,0K 5,0M 1% /run/lock tmpfs 3,8G 0 3,8G 0% /sys/fs/cgroup /dev/loop2 2,7M 2,7M 0 100% /snap/gnome-calculato920 /dev/loop0 768K 768K 0 100% /snap/gnome-logs/115 /dev/loop1 102M 102M 0 100% /snap/p7zip-desktop/220 /dev/loop3 461M 461M 0 100% /snap/gnome-42-2204/68 /dev/loop6 256K 256K 0 100% /snap/gtk2-common-themes/9 /dev/loop4 73M 73M 0 100% /snap/core22/607 /dev/loop5 73M 73M 0 100% /snap/core22/583 /dev/loop7 165M 165M 0 100% /snap/gnome-3-28-1804/194 /dev/loop8 640K 640K 0 100% /snap/gnome-logs/112 /dev/loop9 219M 219M 0 100% /snap/gnome-3-34-1804/90 /dev/loop11 64M 64M 0 100% /snap/core20/1852 /dev/loop13 2,2M 2,2M 0 100% /snap/gnome-calculato926 /dev/loop10 350M 350M 0 100% /snap/gnome-3-38-2004/137 /dev/loop12 219M 219M 0 100% /snap/gnome-3-34-1804/77 /dev/loop14 56M 56M 0 100% /snap/cups/836 /dev/loop15 256K 256K 0 100% /snap/gtk2-common-themes/13 /dev/loop16 2,7M 2,7M 0 100% /snap/gnome-system-monito178 /dev/loop19 56M 56M 0 100% /snap/cups/872 /dev/loop20 117M 117M 0 100% /snap/core/14946 /dev/loop18 347M 347M 0 100% /snap/gnome-3-38-2004/119 /dev/loop17 141M 141M 0 100% /snap/gnome-3-26-1604/111 /dev/loop21 296M 296M 0 100% /snap/vlc/2344 /dev/loop22 82M 82M 0 100% /snap/gtk-common-themes/1534 /dev/loop23 165M 165M 0 100% /snap/gnome-3-28-1804/198 /dev/loop30 1,5M 1,5M 0 100% /snap/gnome-system-monito181 /dev/loop25 321M 321M 0 100% /snap/vlc/3078 /dev/loop29 128K 128K 0 100% /snap/bare/5 /dev/loop28 83M 83M 0 100% /snap/scrcpy/394 /dev/loop27 290M 290M 0 100% /snap/kde-frameworks-5-core18/35 /dev/loop24 390M 390M 0 100% /snap/telegram-desktop/4743 /dev/loop31 149M 149M 0 100% /snap/chromium/2415 /dev/loop32 64M 64M 0 100% /snap/core20/1828 /dev/loop26 768K 768K 0 100% /snap/gnome-characters/741 /dev/loop33 117M 117M 0 100% /snap/core/14784 /dev/loop34 522M 522M 0 100% /snap/gimp/393 /dev/loop38 56M 56M 0 100% /snap/core18/2721 /dev/loop35 56M 56M 0 100% /snap/core18/2714 /dev/loop37 363M 363M 0 100% /snap/telegram-desktop/4654 /dev/loop36 392M 392M 0 100% /snap/gimp/383 /dev/loop39 461M 461M 0 100% /snap/gnome-42-2204/87 /dev/loop40 261M 261M 0 100% /snap/kde-frameworks-5-core18/32 /dev/loop43 150M 150M 0 100% /snap/chromium/2424 /dev/loop41 512K 512K 0 100% /snap/gnome-characters/781 /dev/loop44 92M 92M 0 100% /snap/gtk-common-themes/1535 /dev/loop42 141M 141M 0 100% /snap/gnome-3-26-1604/104 /dev/loop45 84M 84M 0 100% /snap/scrcpy/399 /dev/sda6 162G 148G 5,4G 97% /home tmpfs 771M 112K 771M 1% /run/use1000 
lsblk
NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT loop0 7:0 0 696K 1 loop /snap/gnome-logs/115 loop1 7:1 0 101,5M 1 loop /snap/p7zip-desktop/220 loop2 7:2 0 2,6M 1 loop /snap/gnome-calculato920 loop3 7:3 0 460,4M 1 loop /snap/gnome-42-2204/68 loop4 7:4 0 73M 1 loop /snap/core22/607 loop5 7:5 0 73M 1 loop /snap/core22/583 loop6 7:6 0 132K 1 loop /snap/gtk2-common-themes/9 loop7 7:7 0 164,8M 1 loop /snap/gnome-3-28-1804/194 loop8 7:8 0 556K 1 loop /snap/gnome-logs/112 loop9 7:9 0 218,4M 1 loop /snap/gnome-3-34-1804/90 loop10 7:10 0 349,7M 1 loop /snap/gnome-3-38-2004/137 loop11 7:11 0 63,3M 1 loop /snap/core20/1852 loop12 7:12 0 219M 1 loop /snap/gnome-3-34-1804/77 loop13 7:13 0 2M 1 loop /snap/gnome-calculato926 loop14 7:14 0 55,1M 1 loop /snap/cups/836 loop15 7:15 0 140K 1 loop /snap/gtk2-common-themes/13 loop16 7:16 0 2,6M 1 loop /snap/gnome-system-monito178 loop17 7:17 0 140,7M 1 loop /snap/gnome-3-26-1604/111 loop18 7:18 0 346,3M 1 loop /snap/gnome-3-38-2004/119 loop19 7:19 0 55M 1 loop /snap/cups/872 loop20 7:20 0 116,8M 1 loop /snap/core/14946 loop21 7:21 0 295,7M 1 loop /snap/vlc/2344 loop22 7:22 0 81,3M 1 loop /snap/gtk-common-themes/1534 loop23 7:23 0 164,8M 1 loop /snap/gnome-3-28-1804/198 loop24 7:24 0 389,8M 1 loop /snap/telegram-desktop/4743 loop25 7:25 0 320,4M 1 loop /snap/vlc/3078 loop26 7:26 0 704K 1 loop /snap/gnome-characters/741 loop27 7:27 0 289,8M 1 loop /snap/kde-frameworks-5-core18/35 loop28 7:28 0 83M 1 loop /snap/scrcpy/394 loop29 7:29 0 4K 1 loop /snap/bare/5 loop30 7:30 0 1,5M 1 loop /snap/gnome-system-monito181 loop31 7:31 0 148,5M 1 loop /snap/chromium/2415 loop32 7:32 0 63,3M 1 loop /snap/core20/1828 loop33 7:33 0 116,8M 1 loop /snap/core/14784 loop34 7:34 0 521,4M 1 loop /snap/gimp/393 loop35 7:35 0 55,6M 1 loop /snap/core18/2714 loop36 7:36 0 391,3M 1 loop /snap/gimp/383 loop37 7:37 0 362,1M 1 loop /snap/telegram-desktop/4654 loop38 7:38 0 55,6M 1 loop /snap/core18/2721 loop39 7:39 0 460,6M 1 loop /snap/gnome-42-2204/87 loop40 7:40 0 260,7M 1 loop /snap/kde-frameworks-5-core18/32 loop41 7:41 0 476K 1 loop /snap/gnome-characters/781 loop42 7:42 0 140,7M 1 loop /snap/gnome-3-26-1604/104 loop43 7:43 0 149M 1 loop /snap/chromium/2424 loop44 7:44 0 91,7M 1 loop /snap/gtk-common-themes/1535 loop45 7:45 0 83M 1 loop /snap/scrcpy/399 sda 8:0 0 298,1G 0 disk ├─sda1 8:1 0 100M 0 part ├─sda2 8:2 0 107,3G 0 part ├─sda3 8:3 0 7,5G 0 part [SWAP] ├─sda4 8:4 0 1K 0 part ├─sda5 8:5 0 18,6G 0 part / └─sda6 8:6 0 164,6G 0 part /home sr0 11:0 1 1024M 0 rom 
submitted by FiscalDiscipline to linux4noobs [link] [comments]


2023.04.12 02:38 AirMarshall3520 Why is Blender crashing/not opning?

I'm running blender on a Macbook Pro running iOS Catalina 10.15, with Blender 3.5 for Mac, and my application is not opening for whatever reason. Complete newbie here, so there's the detail code just in case you need it.
submitted by AirMarshall3520 to blenderhelp [link] [comments]


2023.04.08 03:50 stopbanningmeplzfoo AGM G2 Guardian Initial Review

AGM G2 Guardian Initial Review
I pre-ordered the G2 Guardian and received it 4 days ago. I charged it to 100% when I received it and have not since charged it again...4 entire days of pretty heavy usage, still I have 30% battery. Just about to fill the MicroSD up with music. Hopefully by the time it's fully charged again my battery usage metrics will be calibrated and I can work on some proper usage figures for everyone.
Why did I make this purchase/ My use case:
I work in forestry in Northern Australia. It's sweaty as hell, storms develop quickly and whatever I use will get wet multiple times per week through one or the other. Overall I look after my gear with great care, but some things are unavoidable: water, dust, plant matter slowly filling all of my pockets and getting into my gear through whatever orifice is available. Much like Eels, it finds an entrance where it can. I spend much of my week smashing around in the undergrowth. Being able to wash my devices periodically is important, good quality port covers are equally important.
Another must-have for me is a battery that won't let me down. If I manage to hike to the furthest point from my vehicle within a given parcel of land then it's a major problem for me if my battery runs out and I lose the GPS track that I am running, or cannot collect the remainder of my data taking a different path back to my vehicle. My time is wasted, my sweat and exertion are wasted and I've got to climb a bunch of 35+ degree slopes back to the car for no gain. For this reason, the company iphone and ipad are in the bin where they belong. Both devices constantly let me down one way or another, neither of them are designed to do what I do, even in a lifeproof case.
To solve these issues, I ran the Ulefone Power Armor 13 for over a year. It was a great device, I customised the hell out of it but eventually I got tired of carrying a 498gram brick in my pocket. At home without a belt, it would pull my pants down. It was JUST fast enough not to annoy me, and I really enjoyed how deeply I had customised it but I became annoyed with how poor the camera could be sometimes, and with just how heavy it was, but moreso how cumbersome the form factor was and how cheap it looked and felt.
In a flash of brilliance, I replaced the Power Armor 13 with a Galaxy Xcover 6 pro. Paid outright for the device, bought a couple of spare batteries and rubber port covers for the 3.5mm and USB-C ports, and patted myself on the back for being the smartest man alive. The extra speed of the Snapdragon 778G was just what I had been looking for, the retention of an IP68 rating even with a replaceable battery and the moderately rugged construction seemed to be more than enough for my workday, and I could much more easily slip this thing into the pocket of my jeans before heading to the bar on the weekend. No more laughter when producing my phone from my pocket, no more having to explain how I could possibly need a half kilogram phone...I just looked like a normal person, with a normal life.
It lasted 2 months. I got caught in a storm, the Xcover 6 pro was in my backpack. That IP rating is not worth the paper it is written on. Not only did it fail spectacularly, I'm pretty sure it almost caught fire doing so. It got indescribably hot to the point that I knew it was absolutely dead. No amount of time spent in bags of rice would resurrect it, and after a last ditch effort trying to dry it out in direct sunlight I could see that constant exposure to heavy sweat during my work had also managed to penetrate whatever miserable water ingress protection it had. There were literal salt crystals falling out from near the battery terminals: this thing had been getting moisture past the rubber gasket whilst in my pocket for the entire 2 months I'd owned it.
At this point, Samsung can go and boil their bums. I had been a militant supporter of their Galaxy Active lineup, simply unable to understand why anyone would choose their regular lineup when the Active line existed. Once they dropped the Active I had to look elsewhere, but I was over the moon to see that they had done an xcover device that wasn't completely and utterly under powered so I caved. Fool me once... they're dead to me, and so is the possibility of me owning a 'normal' phone. It's just not going to work for me.
After drying my tears I set about scouting out a new rugged phone that would meet all of my needs without pulling my pants down. I have also recently had to start doing koala spotting again, and even though we have a $2400 thermal scope available at my office, there is only 1. I can't carry it with me all the time in case somebody else needs it, and to be perfectly honest I've found it pretty inadequate once the sun rises. Once there's sunlight on the trees it's pretty much useless, and having to peer through a monocular makes it dangerous walking through the bush. The hardware specs of the scope are so low that it is ridiculously clunky to use, and it is endlessly refreshing the sensor. I wasn't happy with it, and I always had to drive back and get it, so the presence of a thermal camera on my everyday phone became appealing. Imagine my joy when I got home to find that pre-orders for the AGM G2 guardian were just about to start. BOLD claims in the promo literature, but I decided to roll the dice.
Initial impressions of the AGM G2 Guardian after 4 days:
I had some serious trepidation about this purchase. I know that AGM have been around for 14 years or so, and I have come really close to buying several of their devices over the years. The AGM X3 was right up my alley, but for $1000USD in 2019, it was a much easier choice to grab a second hand S8 Active for a few hundred bucks.
The purchase experience through AGM's official eBay store felt sketchy. They shipped me an AU power adapter on the day I pre-ordered, marking the device as shipped. Once the adapter was delivered my buyer protection started counting down. Honestly, in spite of their constant assurances I felt like I was about to get scammed especially since I got it for such a comparatively low price as a pre-order.
I was also nervous about the price I had paid for a rugged phone made in Shenzen. Even though AGM have always positioned themselves as the premium offering in this space, often choosing absolute top of the line Snapdragon SOC's rather than poxy mediatek chips, and having a European design team for their entire range it still seemed like an awful lot of money given the competition.
As soon as I held the G2 Guardian in my hands the reason for the additional price tag compared with the competition became obvious. Even before I turned it on this thing felt TIGHT. Not a rattle in sight, and whilst the 400 grams is still very heavy for a phone, it carries the weight well and manages to feel extremely high quality, reliable and a little bit sexy all at the same time. I'm not sure how to describe this, because it's only 98 grams lighter than my Power Armor was, but I barely notice this thing in my pocket. It feels great to hold and even though I acknowledge that I am part of a very small and very weird group of customers...I think it looks cool as hell and the ergonomics are great. Everything is where you want it to be including the fingerprint sensor. Every time I pull it out of my pocket, I get that nugget feeling. It feels built to last and extremely high quality.
Once I powered it up and started going through the setup process I really started smiling. The first thing that really brought home that nugget feeling was the quality of the haptic feedback. I assume a decent quality motor combined with just how solid the body of the device is has given a fairly nice result here.
Overall an absolute 10/10 for satisfaction on the physical characteristics of this device.
Chipset Qualcomm QCM 6490 industrial processor. 2.7Ghz, 8 cores, 6nm process. 5G, Wifi6/6E. 8 or 12GB ram. There's not much to say here. This thing absolutely flies, and sips battery whilst it's doing it. It's faster than the competing 778G by a decent margin and has far better multithreaded performance. It also destroys even the best Mediatek Dimensity chipsets in competing rugged phones clocking in at just under 600,000 Antutu score in V9. No, it's not as fast as a snapdragon 8 Gen1, but it also won't get overly hot or need a purpose built animation to see your battery empty whilst playing games or doing demanding processing.
Display 120hz refresh rate (though I have to assume it is adaptive given the battery life and lack of manual setup options) and a very tasty 2408x1080 400ppi results in a fast, flowy and vibrant display. Let me be clear, this absolutely bashes the pants off my previous 2 phones, but I have to assume it wouldn't be in the ballpark of the latest S23 or anything like that in terms of image quality. The 120hz display is a massive bonus here, and a great implementation. I've never seen this thing lag or skip. It's a really rewarding user experience that looks and feels great and is always buttery smooth. AGM have not provided customisation options here. There's no ability to lock it to 60hz or change the resolution. Ordinarily I wouldn't be happy with this, but given the battery life and quality of experience it seems like they've dialed it in exactly where it needs to be.
Cameras
The main camera is a 108mp Samsung lens. Obviously this lens is extremely capable of taking good photos. Plenty of depth and colour, and it is extremely fast. Unfortunately the combination of a lack of image stabilization and a very basic camera app implementation lead to a lot of dud photos unless you get lucky with the natural lighting conditions being absolutely perfect. I find myself having to take 5 or 6 photos of the same scene or subject to guarantee 1 good shot. It is really reliable up-close on stationary objects, and in this use-case it seems to thrive, producing consistently good images.
There is work to do here for AGM. At present, this high-quality and perfectly capable lens is going to waste a lot of the time because the camera app is so basic. You can tell that the hardware is infinitely capable, but it is absolutely screaming for a port of GCAM or a LOT of development on their in-house app. I don't think it even has HDR at present and configuration options are extremely limited.
Front camera is a 32mp unit that provides a really smooth video calling experience, quality is good. Not sure how good it is at selfies because selfies are for children.
There's also a 20MP Sony night-vision camera. This works well, and I believe it is activated by choosing 'infrared detect' in the camera app and probably plays some role in the thermal function I guess (?).
Finally, the last 'normal' camera is a 2MP Macro Camera. This works really well for Macro shots but I have to wonder what kind of insanity led to the inclusion of a macro lens rather than a decent wide-angle sensor in an outdoor focused device. 90% of my photos on my last few phones have been taken with the wide-angle sensor and it is going to take some serious getting used to not having one. Obviously I knew this before purchase, but I miss my wide-angle lenses already.
Thermal Module
Here is the big daddy, and obviously the focal point of this device. A 10mm lens paired with 256x192 thermal image resolution and 25hz video resolution.
AGM have knocked this out of the park. With zero exaggeration, this is the best thermal scope I have ever used. I have used devices with higher thermal detector resolution (384 x 288), but even in devices that cost over $2200AUD, these sensors are paired with absolute garbage processing power. This leaves you with a really clunky user experience. These specialist devices are also often plagued with really terrible battery life, and having to hold it up to your eye is downright dangerous given the understory you are more than likely walking through if you have a use for such a device.
Combining a decent sensor and a 10mm lens with the very respectable hardware at the heart of the G2 Guardian eliminates all of the problems inherent to a standalone thermal monocular. They say the best camera is the one you have with you, and this applies double to thermal scopes. To ALWAYS have this thing available in my pocket is a massive advantage.
Thermal Range (Detection Range VS Recognition Range) and performance
I was pretty dubious of the claims made by AGM here. Well, I was wrong. At night, there is a very comfortable recognition range of around 100 to 200 metres depending on the size of the animal, and a detection range (how far out you can actually identify a heat signature is present) well over 500 metres, again, depending on the size of the object.
The thermal app interface is fast and responsive, and there is an entire galaxy of configuration options including the ability to set up your own custom thermal ribbon colour modes to suit your use. The timelapse function will be awesome for monitoring wildlife, and the analysis tools are crazy good. Both auto-focus and manual focus modes are brilliant, and I find myself wishing they had put a similar amount of effort into the main camera app.
Temperature measurement range is disappointing in the Guardian variant which I believe is only capable of 0C to 150C with accuracy. I believe this was a necessary compromise to allow such an amazing long range thermal camera experience. The G2 Pro variant does not have such impressive long-range thermal capability, but has accurate temperature measurement between -20C to 550C. This was an easy choice for me, it's far more useful for me to be able to detect an animal or heat signature at long range, than to tell the exact temperature of that object up close.
I have had a FLIR sensor previously on the very first CAT phone, and it was not even in the same universe of what the G2 Guardian is capable of. Hands down, this is the best bit of thermal gear I've ever used and I have access to several very expensive standalone units - the implementation on the G2 Guardian is genuinely impressive. They have made the jump from what is a cool gimmick on most phones, to a genuine work or hunting tool. I am blown away here.
The most impressive feature of the thermal experience is how well it works in daylight conditions. Many extremely expensive scopes are completely useless in daylight. As soon as sunlight starts to hit tree trunks, it's time to give up and go home. I'm not exactly sure how AGM have overcome this challenge, and obviously it will always work better at night or in the early morning, but even at 10am in full sun I have been able to ID animals very easily.
Firmware and customization potential The Android implementation here is completely and utterly bloat free. The only non-google apps AGM have installed is their camera app, their thermal camera app and the AGM service app, where you can input the particulars of your device and purchase date, and submit a help or service request. There is also a third party launcher, but I never touched it - I installed Lynx launcher from my google backup before I even made it to the homescreen...i know what I like at this point.
The remainder of the UI experience is practically untouched, sharing most similarities to the latest Pixel devices including some of the fancier features including the ability to screenshot beyond the current display area of a web site, the juicy larger sized quick settings menu, extra dim mode, bedtime routines etc etc. There are extra settings menus present for the user defined key (though very basic, can't even set a haptic response).
I have to commend AGM here for providing such a beautiful stock android experience and not going ham with some janky over zealous skin.
Whilst I have not unlocked the bootloader or rooted this device, I have verified that flicking the OEM Unlocking switch in developer options does have the desired result, and that you are able to gain access to the bootloader via ADB reboot bootloader. This is good news for the future, with many devices from mainstream manufacturers now shipping without even the ability to access the bootloader.
It seems like there is potential here, but at present I do not have a reason to proceed any further down this path. Time will tell how well AGM support these devices long term with incremental updates but so far all they have promised is that they will provide regular Android security updates, and that their camera and thermal apps will be developed on an ongoing basis. I would not be surprised if we never see Android 13 or 14 here, but I could be wrong.
It would be a massive roll of the dice to flash a GSI or custom rom here given the amount of device specific, niche hardware. In all likelyhood, unless AGM decide to expend the resources to support this type of development in-house (and why would they?), any attempt to install a non-factory rom will result in the loss of your thermal camera, infrared camera and probably the sick flashlight as well.
At some point in the future I may attempt to root this phone but for now most of the reasons I have for doing so have already been solved in-house.
The battery optimisation and power management is absolutely killer and unobtrusive, giving an outstanding result for daily use. All of the bluetooth codecs you could possibly want are there including APT-X, APT-X HD, LDAC, AAC - so i've no need to force these in via magisk modules.
Activating the amazingly handy 100 lumen flashlight on the top of the phone via hardware key on the side is a default feature...this is one of the big reasons I usually root my phones. If they would add haptic feedback when it's activated, I'm happy and probably won't root at all.
Connectivity 3G and 4G signal reception on this device is better than anything I've owned previously. I was sweating bullets about VoLTE and VoWifi working on this out of the box because I have been completely reliant on wifi calling at home on all my other phones, which generally only manage 1 bar of cellular signal at best.
The great news is that VoLTE and VoWifi did work immediately out of the box, but given that I now have consistently better coverage with the G2 I'm less reliant on it. When it does kick in, it seems to do so seamlessly. All I could really ask for here is clear visible delineation between Wifi calls and HD voice/ VoLTE calls.
Wifi reception is also very good with very little degradation even at considerable distance from my router. Unfortunately I do not have access to 5G or Wifi6 to truly test it. On the previous 5ghz wifi standard it is easily able to hand me the full capacity of my starlink connection. Overall I feel like they really prioritized antenna location and design in this device. All of the other features are cool, but first and foremost this is a GREAT phone.
Tiny touches AGM G2 Guardian is one of those cases where the whole is greater than the sum of its parts. I assumed the 3.5watt speaker on the rear would be a gimmick...wow. This little speaker is worth its bulge. It's loud, clear and gives even the simple act of unlocking the device some serious presence. For podcast listening when I'm out in the shed or out in the bush and don't want to risk headphones masking the early warning signs of any slithery surprises it is absolutely fantastic. For music, I own several small bluetooth speakers that do not have this quality or volume. They have tuned the output in such a way that even at max volume there is no distortion, it's just loud and clear. I thought being on the rear of the device would be a disadvantage but they've overcome this with pure power.
The torch is one of my favourite features. I'm a total torch nerd but this is one less thing that I have to worry about having on my person, and the output is more than enough for most simple tasks at night. To have this with me at all times is a huge boon, and it is a million times better than even the brightest LED flash style flashlight on most phones, and emits from the top so is much more usable.
Bluetooth implementation here is INCREDIBLE. Stability of all bluetooth codecs has been fantastic, with no skipping and fantastic range. Even on my tiny earbuds, I am able to walk to the other end of my house with no skips or disconnects. This is about 25 metres. For comparison, my xcover 6 pro would constantly skip just from facing the wrong way in my pocket, and would give me about 10 metres unobstructed in the house. That's some serious power from the AGM, and decent thought put in to location of the antennas.
Best of all, when connecting any bluetooth audio device, a quick popup appears to inform you which codec is active! This is such a great little touch that saves me jumping through 3 layers of developer options to ensure that I am actually using the codec I want when my headphones connect.
A labour of love.
In one of their recent long-form videos on youtube, an AGM representative claims the Bill of Materials cost for parts and labour to bring the G2 Guardian to completion is $740USD owing mainly to the expense of the thermal module.
If this is true, this leaves AGM with a very slim profit margin on this device. It seems their motivation here is purely to grow their brand, get more AGM devices into the hands of users in this small segment of the market and really make a great device to be proud of. You can feel it.
If you have ever considered a rugged device, or are sick of destroying your expensive mainstream ones this may well be the halo product you have been waiting for. The attention to detail here is hard to put into words until you've used one for a few days.
Concerns -Even the large RAM X-Grip can only just hold this device in a vehicle owing to the bulge on the rear. It is secure in there, but only just. If AGM were to release a purpose built vehicle mount for these, I'd absolutely buy one.
-AGM Specs on their website still claim 10W wireless charging even now. It appears that either A) this is a lie B) it uses some non-standard wireless charging standard or C) They are claiming their dock accessory as wireless charging which I suppose would technically be true...but I have not yet received my dock and seems a bit disingenuous.
-Thermal module is fairly exposed and picks up every smudge imagineable. This does not impact use, and I do not have any scratches yet. AGM claim hardness of this glass is very high, but I can't think of a way to protect this lens when it is not in use.
-Main camera software needs some help. As detailed previously, you can get great photos out of this hardware combo, but it doesn't happen often enough. Maybe the in-house team can pull something together, but I can't help but think it would be a better outcome to get a port of GCAM running well, and enjoy all of the software processing and HDR trickery that comes with it. I may start having a mess around here myself.
That's about it. 99% of people won't read my wall of text, but for those seriously considering this purchase I hope this goes some way to helping you make your decision.
I have used rugged devices from every major player in this space. This is by far the best experience I've had with any of them. This phone absolutely slaps.
Camera samples attached with some compression from google photos and uploading.

The Beast

Outdoor photo main cam 10am-ish


Outdoors 9am-ish


Indoors daytime



Termite mound foreground. Cow @ 60metres

Kangaroo 75 metres

Kangaroo @ sneaking distance broad daylight around 9am



Daylight photo sample 9am
submitted by stopbanningmeplzfoo to RuggedDevices [link] [comments]


2023.04.04 22:44 Then_Marionberry_259 APR 03, 2023 SSV.V SOUTHERN SILVER REPORTS 9.1METRES OF 0.92% CUEQ (0.59% CU, 0.3G/T AU, 0.01% MO, AND 2.3G/T AG) IN A RECON HOLE TESTING SKARN/CRD MINERALIZATION AT THE ORO PROJECT, NEW MEXICO; CORPORATE UPDATE

APR 03, 2023 SSV.V SOUTHERN SILVER REPORTS 9.1METRES OF 0.92% CUEQ (0.59% CU, 0.3G/T AU, 0.01% MO, AND 2.3G/T AG) IN A RECON HOLE TESTING SKARN/CRD MINERALIZATION AT THE ORO PROJECT, NEW MEXICO; CORPORATE UPDATE
https://preview.redd.it/jwb9fu55jxra1.png?width=3500&format=png&auto=webp&s=4ffe3c377ec1803443e667157061859ce454d1a5
Vancouver, British Columbia--(Newsfile Corp. - April 3, 2023) - Southern Silver Exploration Corp. (TSXV: SSV) ("Southern Silver" and the "Company") reports that it has received assay results from the final two core holes of its 4,050-metre, 2022 drilling program at its wholly owned Oro property, located in the Laramide-age, porphyry copper belt in southwestern New Mexico, USA.
Hole OR22-012 tested a strong ZTEM geophysical anomaly in an area believed to be relatively high in the metal system and where Cretaceous-age carbonate host rocks were expected to lie at relatively shallow depths beneath Laramide-age andesite volcanic rocks. The hole intersected veins with strongly anomalous gold (12.4 g/t over 0.8 metres at 495.7 metres depth)* in a banded anhydrite+pyrite+calcite breccia vein and, deeper in the hole, intersected anomalous silver and lead (908 g/t Ag and 10.4% Pb over 0.2 metres at 594.6 metres depth) in a barite+galena vein, consistent with expected metal zoning. Favourable carbonate host rocks were intersected with abundant sulfide minerals below a 6-metre-thick massive anhydrite vein at roughly 590-metres depth. The 427.2-metres interval from 578.6 to 1,005.8 metres averages 0.15% CuEq (0.08% Cu, 0.01% Mo, and 1.4g/t Ag), with variable mineralization continuing to the end of the hole at 1,006 metres depth. The strongest mineralization is 9.1 metres of 0.59% Cu, 0.01% Mo, 0.3 g/t Au, and 2.3g/t Ag (0.92% CuEq) from 834.5 to 843.7 metres in a carbonate replacement zone with abundant magnetite, specular hematite, and epidote with minor pyrite, calcite, and anhydrite. Dikes ranging from unaltered to strongly altered are common throughout the hole.
Hole OR22-012 only tested a portion of the strong ZTEM anomaly in the area leaving a significant strike-length and width of the anomaly remaining for further drill testing. An additional 56 Federal lode claims were staked to cover the possible extensions of the copper-rich skarn/CRD mineralization intersected in OR22-012. Mapping of the new claims has been completed, with samples submitted for analyses.
Hole OR22-013 is an offset to the first two holes of the 2022 program, which partially tested the porphyry target identified through earlier geological compilation, clay-alteration studies and ZTEM airborne geophysics. These earlier holes intersected classic geochemical and alteration zoning demonstrating near-surface, low-temperature prophyllic alteration transitioning at depth into a thick zone of strong pyritic/phyllic-alteration, and at further depth transitioning into high-temperature potassic alteration with strong copper enrichment. Hole OR22-011 intersected an unexposed hydrothermal breccia pipe with copper oxides directly beneath gravel cover.
Hole OR22-013 also intersected the breccia pipe with copper oxides beneath surface gravel, intersecting 19.7 metres (12.0 - 32.6 metres) of 0.12% CuEq (0.08% Cu, 0.1% Zn, and 1.7 g/t Ag) before entering much less altered andesite volcanics. Below 485 metres depth, alteration increased to 770 metres depth, below which altered and unaltered dikes and variably altered blocks of sedimentary rocks were encountered, ending in a medium-grained intrusion with patches of disseminated chalcopyrite. The 710.4-metre interval from 413.6 metres to the end of the hole at 1,124.1 metres assays consistently anomalous copper, averaging 0.04% Cu over the entire interval but with higher-grade intervals as noted in the table below. Fragments of quartz veins with chalcopyrite can be found in the intrusion, along with other wall-rock clasts, suggesting a complex evolution of intrusions and related mineralization.
Oro Project - 600m Depth ZTEM
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Consultant Joe Kizis commented, "This program greatly advanced our understanding of the Oro mineral system, confirming our belief that the current erosional surface exposes the lithocap, or uppermost portion, of a large Laramide-age copper porphyry system. The ZTEM geophysical data appears to correctly define sulfide-rich phyllic alteration, which typically surrounds the strongest copper values, and the low regions appear to correctly identify several lower sulfide intrusive centers. As observed in many other districts, we can expect the intrusions to provide different endowments of copper, and some will be barren of mineralization. The recognition of breccia pipes beneath shallow gravel cover is important because the breccia pipes may host high grades of copper deeper beneath the lithocap.
"The mineralization in hole OR22-012 is very encouraging because it demonstrates the importance of favorable carbonate host rocks, which concentrate copper, and it may indicate that the intrusive center indicated by the ZTEM low to the northwest may be more productive than the intrusive center intersected in hole OR22-013. There is also an intersection of mineralized faults west of hole OR22-012, justifying the new claims recently staked. In addition, the ZTEM high anomaly is strongest north of the area tested by OR22-012, indicating that even higher concentrations of sulfides lie north of the hole and providing another strong target for future drilling."
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\Note- Estimated true thickness is unknown at this time. Equivalent values are calculated based on prices of $1700/oz Au, $20/oz Ag, $3.25/oz Cu, $1/lb Pb, $1.2/lb Zn and $18/lb Mo assuming 100% metal recoveries.*
Corporate Update
Southern Silver announces the appointment of Killian Ruby as Chief Financial Officer effective March 30, 2023. The Company is pleased that Graham Thatcher will remain involved with the Company in an advisory capacity.
Killian Ruby is the President & CEO of Malaspina Consultants Inc. in Vancouver and focuses on clients in the resource and junior public sector. Mr. Ruby advises clients on matters related to financial management and public company reporting and is particularly adept at handling complex issues and multiple stakeholders with a collaborative, team-based approach. He is also the principal of the Manex Resource Group of Vancouver which provides administrative, financial, corporate, corporate finance and geological services to a number of public companies in the mineral resource sector. Prior to joining Malaspina, Mr. Ruby was an Assurance Partner at Wolrige Mahon LLP (now Baker Tilly Canada) working predominantly with resource and other junior public companies, and formerly was a Senior Manager with KPMG LLP working on a range of public companies and reporting issuers. He holds a BSc. (Accounting) from University College Cork, Ireland, a Post-Graduate Diploma in Corporate Treasury from Dublin City University, Ireland, and received his Chartered Accountant designations from Canada and Ireland in 2010 and 2002, respectively.
Larry Buchanan has retired from the board of directors and the Company thanks him for his many years of service as a director.
About Oro
The Oro property consists of patented land, New Mexico State leases, and Federal/BLM mineral claims acquired by purchase, staking and lease over the past several years. Several historic mines produced copper, lead, zinc, silver, and gold from discrete portions of the amalgamated property. The property covers a large, well-zoned Laramide-age mineral system consisting of a ring of Carbonate Replacement Deposits (CRDs) around a core of intense sericite-pyrite alteration, which clay mineralogy indicates is the lithocap overlying an unexposed porphyry centre. Targeting for copper mineralization is based upon 3D modelling of data generated by geologic mapping, historic drill holes, geochemical zoning studies, alteration clay zoning studies, and geophysical surveys.
Surrounding the CRD zone are distal-disseminated, sediment-hosted, gold showings, such as at the Stockpond target, where the Company has conducted limited exploratory drilling. The drilling encountered strongly oxidized, disseminated gold mineralization beneath shallow gravel cover that was limited by a post-mineral fault which buried potential extensions beneath a thick cover of gravel and which remains open for further exploration.
About Southern Silver Exploration Corp.
Southern Silver Exploration Corp. is an exploration and development company with a focus on the discovery of world-class mineral deposits either directly or through joint-venture relationships in mineral properties in major jurisdictions. Our specific emphasis is the 100% owned Cerro Las Minitas silver-lead-zinc project located in the heart of Mexico's Faja de Plata, which hosts multiple world-class mineral deposits such as Penasquito, Los Gatos, San Martin, Naica and Pitarrilla. We have assembled a team of highly experienced technical, operational and transactional professionals to support our exploration efforts in developing the Cerro Las Minitas project into a premier, high-grade, silver-lead-zinc mine. Our property portfolio also includes two projects in southern New Mexico: the Oro porphyry/CRD copper-gold project; and the Hermanas gold-silver vein project, where an application has been submitted for a drilling program.
Robert Macdonald, MSc. P.Geo, is a Qualified Person as defined by National Instrument 43-101 and supervised directly the collection of the data from the CLM Project that is reported in this disclosure and is responsible for the presentation of the technical information in this disclosure.
On behalf of the Board of Directors*"Lawrence Page"*Lawrence Page, K.C. President & Director, Southern Silver Exploration Corp.
For further information, please visit Southern Silver's website at; https://www.southernsilverexploration.com or contact us at 604.641.2759 or by email at [[email protected]](mailto:[email protected]).
Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release contains forward-looking statements. Forward-looking statements address future events and conditions and therefore involve inherent risks and uncertainties. Actual results may differ materially from those currently anticipated in such statements. Factors that could cause actual results to differ materially from those in forward-looking statements include the timing and receipt of government and regulatory approvals, and continued availability of capital and financing and general economic, market or business conditions. Southern Silver Exploration Corp. does not assume any obligation to update or revise its forward-looking statements, whether as a result of new information, future events or otherwise, except to the extent required by applicable law.
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/160942

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2023.04.02 03:45 Redditor892819083018 Does this mean its the first batch?

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submitted by lbabinz to VideoGameDealsCanada [link] [comments]


2023.03.19 13:56 Internal_Maybe7480 Bootlooping device?

Hi guys! I just got a bricked tablet from a friend, after a few tricks i got it to boot un recovery mode, but it’s switching between « supported api : 3 » and the android logo, i can’t select anything. The device is a archos core 101 3g, do you have a clue about something i can do? Thanks !
submitted by Internal_Maybe7480 to AndroidQuestions [link] [comments]


2023.03.08 17:00 ThyBlackR0S3 Among Us

Among Us is a 2018 online multiplayer (A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activities. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.) social deduction game (A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance.[1] Commonly, these games are played with teams, with one team being considered "good" and another being "bad".[2] During gameplay, players can use logic and deductive reasoning to try to deduce one another's roles, while other players can bluff to keep players from suspecting them.) developed and published by American game studio Innersloth. The game was inspired by the party game Mafia (Mafia, also known as Werewolf, is a Russian social deduction game, created by Dimitry Davidoff in 1986.[2] The game models a conflict between two groups: An informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: First, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win-condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups.) and the science fiction horror film The Thing (The Thing is a 1982 American science fiction horror film directed by John Carpenter from a screenplay by Bill Lancaster. Based on the 1938 John W. Campbell Jr. novella Who Goes There?, it tells the story of a group of American researchers in Antarctica who encounter the eponymous "Thing", a parasitic extraterrestrial life-form that assimilates, then imitates, other organisms. The group is overcome by paranoia and conflict as they learn that they can no longer trust each other and that any of them could be the Thing. The film stars Kurt Russell as the team's helicopter pilot R.J. MacReady, with A. Wilford Brimley, T. K. Carter, David Clennon, Keith David, Richard Dysart, Charles Hallahan, Peter Maloney, Richard Masur, Donald Moffat, Joel Polis, and Thomas G. Waites in supporting roles.) The game allows for cross-platform play (In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.), released on iOS (iOS (formerly iPhone OS[10]) is a mobile operating system developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022.[11] It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS.[12] It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses.[13]) and Android (Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.) devices in June 2018 and on Windows (Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone.) later that year in November. The game was ported to the Nintendo Switch (The Nintendo Switch[l] is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.[m] A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.) in December 2020 and on the PlayStation 4 (The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.) PlayStation 5 (The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide one week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X/S consoles, which were released in the same month.), Xbox One (The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One".[17][18] An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch.) and Xbox Series X/S (The Xbox Series X and Series S are the fourth generation of the Xbox series of home video game consoles developed and sold by Microsoft. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month.[4] They succeeded the Xbox One.)
Gameplay:Among Us is a multiplayer game for four to fifteen players.[12] Up to three players are randomly[13] and secretly chosen to be the Impostor(s) each round. As of 2021, four playable maps are available, a spaceship called "The Skeld", an office building called "MIRA HQ", a planet base called "Polus",[14] or "The Airship", a setting from Innersloth's Henry Stickmin series.[15][16] The Crewmates can win the game one of two ways; either by completing all assigned tasks or by ejecting all Impostors. Impostors can likewise win in two ways; either by killing or ejecting all Crewmates,[e] or by sabotaging a critical system on the map (provided the Crewmates do not resolve it in time).[f][14][17][18][19] At the start of the game, Crewmates are assigned "tasks" to complete around the map in the form of minigames, minipuzzles, and simple toggles, mostly consisting of maintenance work on vital systems such as fixing wires and downloading data.[20] Impostors cannot complete tasks, but may pretend to perform "fake" tasks to feign appearance as legitimate Crewmates. Impostors, however, can perform sabotages, ranging from minor (such as disabling lights, making Crewmates blind) to critical (such as disabling oxygen generators), requiring immediate counteraction by Crewmates to prevent their deaths. Impostors may enter and traverse ventilation ducts (commonly known as "venting"), and kill nearby Crewmates. To help Crewmates identify Impostors, there are various surveillance systems on each map, such as security cameras on The Skeld,[21] a doorlog system with sensors in MIRA HQ,[22] and a vitals indicator in Polus that shows the living status of all players.[14] In addition, certain "visual tasks" provide animated cues, such as scanning oneself in the Skeld's medbay. As Impostors cannot perform tasks, Crewmates can use visual tasks to confirm their identity to nearby Crewmates.[23] Any living player may call a group meeting by reporting a dead body, or by pressing an Emergency Meeting button.[g][19][24][25] During meetings, players discuss—via the in-game text chat or an external voice chat application such as Discord[26][27][28]—who they believe to be Impostors based on available witness testimonies, with Impostors lying to hide their identity or falsely accusing other players. Impostors can be identified beyond reasonable doubt if they are seen venting or killing a Crewmate, but ultimately players must weigh the veracity or value of each other's statements. Players then vote for who they believe is an Impostor, if a plurality vote is obtained, the player who received the most votes is "ejected" from the game.[20][19] Players who are killed or ejected become ghosts, which can still perform tasks (Crewmates) or sabotages (Impostors) but are otherwise unable to be seen by or interact with living players. Effectively spectators, ghosts may see and pass through walls, follow players or other ghosts and chat with other ghosts. A November 2021 update added additional specialized roles to the game: Crewmates can also be Engineers, Scientists, or Guardian Angels. Engineers can traverse vents like Impostors, albeit to a limited capacity. Scientists can check vitals at any time to see if any player has been killed recently. Ghosts of Crewmates can become Guardian Angels, which can temporarily protect living players from being killed. Impostors likewise can be Shapeshifters, allowing them to temporarily morph into other players and assume their color and appearance. An alternative 'Hide and Seek' gamemode was added in December 2022. There are no meetings or ejections, and a single Impostor (whose identity is known to the Crewmates) attempts to kill all Crewmates within a fixed countdown timer. Crewmates must hide or flee from the Impostor and can complete tasks to roll down the timer, as well as enter vents for a brief time to hide from Impostors. Crewmates are also given a display showing their proximity to an Impostor as well as the number of remaining Crewmates.[29] Prior to each game, various options can be adjusted to customize aspects of gameplay, such as player movement speed, the allowed number of emergency meetings, number of tasks and visual tasks,[30] or whether or not an Impostor is revealed after being voted off, allowing participants to manually balance the game's settings to their desires.[31] Players may modify their own appearances with cosmetics, including skins, hats, visors and pets,[32][33] some of which are purchasable as microtransactions.
Development:Among Us was inspired by the live party game Mafia,[5][34] and the science fiction horror film The Thing.[35] The idea for the concept was originally given by Marcus Bromander, co-founder of Innersloth, who had played Mafia since he was a kid. In the original game, function cards were dealt and players wandered around a house, aimlessly, while another person secretly killed the players, drawing a finger around their neck. Most of its mechanics were still present in Among Us, but the team wanted to "alleviate the need to create an interesting home model and have someone wandering around in a boring environment". So, they decided that the game would be space-themed and also added tasks, which, according to Forest Willard, programmer at Innersloth, "changed several times during development".[35][36] Development began in November 2017.[36] The game was initially intended to be a mobile-only local multiplayer game with a single map.[37] Bromander paused development on Innersloth's other game, The Henry Stickmin Collection, in order to build Among Us' first map, The Skeld.[38] When they began developing the first map, they intended that the ship was always in crisis and that the Impostors could do tasks. However, they found this setup "stressful" and decided that it "[wouldn't leave] much time for detective work and informed meeting conversations".[35][36] Willard described playtesting as painful and frustrating, as the game would break down during sessions forcing him to send playtesters new builds off of Google Play. The team tested the game with 8 of their friends and never tested the game with 9 or the maximum of 10 players.[38] The game was developed using the Unity engine.[39] The game was released in June 2018 to Android and iOS under the AppID of "spacemafia".[5][40] Shortly after release, Among Us had an average player count of 30 to 50 concurrent players.[30] Bromander blamed the game's poor release on Innersloth being "really bad at marketing".[37] The team nearly abandoned the project multiple times but continued work on it due to a "small but vocal player base",[41] adding in online multiplayer, new tasks, and customization options.[41] The game was released on Steam on November 16, 2018.[37][42] Cross-platform play was supported upon release of the Steam version.[43][44] Originally, the game had no audio to avoid revealing hidden information in a local setting,[h] and Willard mixed sounds from numerous sound packs to compose the SFX during the game's Steam release.[38] On August 8, 2019, Innersloth released a second map, MIRA HQ,[45][46] a "tightly packed headquarters roughly the size of The Skeld." A third map, Polus, was added on November 12, 2019, and is set in a research station.[45][47] The fourth map, the Airship, was released on March 31, 2021, and is based on a location in the Henry Stickmin universe.[15][16] MIRA HQ and Polus originally cost players US$4 via in-app purchase. Their prices were reduced to US$2 on January 6, 2020, then made free on June 11, 2020.[48] While the map packs are still available for purchase on all platforms, they now only provide the player the skins that were bundled with the maps.[49] According to programmer Forest Willard, the team "stuck with [the game] a lot longer than we probably should have from a pure business standpoint", putting out regular updates to the game as often as once per week. This led to a steady increase in players, causing the game's player base to snowball. Bromander attributed this to the studio having enough savings to keep working on the game even while it was not selling particularly well.[37] Canceled sequel and ongoing updates In August 2020, the team shifted focus onto a sequel, Among Us 2.[6][7][8][9] During this time, Forest Willard and Amy Liu continued to update Among Us, increasing the maximum player base, adding four servers and three regions,[50] and implementing longer multiplayer codes to support more concurrent games.[51] On September 23, 2020, the team announced that they abandoned development of the sequel in favor of reworking the original game's codebase, which they described as "outdated and not built to support adding so much new content", so the team made plans to rework the game's core code to enable adding new features.[52][53][54] The team subsequently announced their plans to fix the game's server issues and widespread cheating problem,[55][56][57] as well as add a system for banning disruptive players.[58] In October 2020, colorblind support for the "wires" task was added to the Among Us beta on Steam, as well as some previously unannounced lobby customization options.[59][60] As-of-yet unimplemented features include a fifth map, the Sheriff role, and new game modes.[52][53][58][61][62] In mid-February 2021, the game added a feature called Quickchat, which replaces the standard chat interface with a series of preset phrases that players must pick from. Players under the age of 13 are required to use Quickchat, but those over 13 are also allowed to use Free Chat, which allows them to type text messages.[63][64] First announced at The Game Awards 2020, the Airship map was released on March 31, 2021.[15][16] The Airship features multiple floors, contraptions, tasks, and "more".[65][66] In addition, Game Awards presenter Geoff Keighley's face was added as a skin. The map itself is based upon the Henry Stickmin series' Toppat Clan Airship.[67] Innersloth also stated that the map would be free to all players.[68][16] It also features a skin bundle that includes Henry Stickmin-themed cosmetic that can be bought on Steam.[16] The accounts system was implemented along with the update, and it allows players to report players that are not following Innersloth's Code of Conduct in order to make the game a welcoming and respectful place. Punishment includes temporary to permanent bans. They also stated that reports would be viewed manually and not by bots, that account creations would be required if players want to use Free Chat or to customize their nicknames, and that people under the age of 13 would need their parents' permission to create an account. Implementing an account system also allowed Innersloth to add account linking and a friending system in future updates.[69][70] Innersloth later revealed on the game's official Twitter account a new color to the game, Rose, which was included in the game's next update along with five other colors: Coral, Tan, Gray, Maroon, and Banana, which were revealed during Summer Game Fest on June 10, 2021, alongside other upcoming content, including a fifth map, new Hide & Seek game mode, and new roles such as Sheriff and Scientist.[61][62] The new colors, along with 15 player lobby support, new meeting screen and revamp at the game's design, was released on June 15, 2021, during the game's third anniversary.[12] On July 7, 2021, Innersloth released a minor update that adds a new task, "Clean Vent", which involves the Crewmate cleaning a specific vent, preventing Impostors (and as of the November 9 update, Engineers) from using it, as well as some icon changes.[71] On November 9, 2021, a major update was released that introduced four new roles (Shapeshifter, Engineer, Scientist, and Guardian Angel), achievements, a level system, controller support, custom keybinds, visor cosmetics, cosmetic bundles called "Cosmicubes", various in-game currencies, and a major revamp to the in-game store, which also reveals the names of the costumes.[72] On March 31, 2022, a friending system was added, which allows players to see who they recently played with, send and receive friend requests, send and receive lobby invites, as well as the ability to block people.[73] On June 21, 2022, the game was patched to include colorblind text.[74] At The Game Awards 2022 on December 8, 2022, it was announced that the Hide & Seek mode would be released the following day.[75]Console releases Amid its popularity, Innersloth considered releasing the game to PlayStation 4 and Xbox One consoles, but encountered a problem in implementing player communication, since standard text-based or voice-based chat seemed unusable. They considered a system similar to the "quick comms" system from Rocket League, as well as the possibility of developing an entirely new communication system for the game.[26][27] Versions of the game for Xbox consoles were later announced.[76] Among Us was released for the Nintendo Switch on December 15, 2020, the same day it was announced during Nintendo Direct Indie World showcase. The Switch version supports cross-platform play with the mobile and Windows versions.[77] This port was published by Play EveryWare.[78] Upon release, the Switch version had an exploit to access The Airship prior to its official release in early 2021.[79] The exploit was fixed two days after release in the Switch version's first update.[80][81] Among Us was released digitally for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S consoles on December 14, 2021, along with its release on the Xbox Game Pass for console. These versions support cross-platform play with existing Windows, Switch, and mobile versions. Unique to the PlayStation ports are special customization options based on Ratchet & Clank. Physical releases for consoles were available in Europe the same day, while North American physical releases were released in January 2022.[82]Among Us VR Main article: Among Us VR During The Game Awards 2021, a standalone VR version titled Among Us VR was announced.[83] Co-developed by Schell Games, Innersloth, and Robot Teddy,[84] the game was released on November 10, 2022 for the Meta Quest 2 and Windows via Steam, with a PlayStation 5 version via PlayStation VR2 planned for the future.[85] Among Us VR features similar gameplay to the original game, but is played from a first-person perspective. Several of the original game's tasks were recreated, alongside new ones. At the time of release, the only level in the game is The Skeld 2; further content updates are planned, though no details have been announced.[86]

Popularity:While Among Us was released in 2018, it was not until mid-2020 that it saw a surge of popularity, initially driven by content creators online in South Korea and Brazil. Bromander stated that the game is more popular in Mexico, Brazil, and South Korea than in the United States.[37][5] According to Willard, Twitch streamer Sodapoppin first popularized the game on Twitch in July 2020.[37] Many other Twitch streamers and YouTubers followed suit, including prominent content creators xQc, Pokimane, Shroud, Ninja, MrBeast, Disguised Toast and PewDiePie.[53][87][34][88] The COVID-19 pandemic was frequently cited as a reason for the popularity of Among Us, as it allowed for socializing despite social distancing.[37][89][90][91][92] Emma Kent of Eurogamer believed that the release of Innersloth's The Henry Stickmin Collection also contributed to the awareness of Among Us,[53] and PC Gamer's Wes Fenlon credited Twitch streamer SR_Kaif for "prim[ing] Among Us for its big moment." Fenlon also praised Among Us for improvements over other popular tabletop games that had been inspired by Mafia, such as Secret Hitler.
Memes & Mods:
Memes and mods It has been suggested that Among Us chicken nugget be merged into this section. (Discuss) The game's popularity continued into the following months. YouTube reported that videos about Among Us were viewed 4 billion times in September 2020,[94] and TikTok videos related to Among Us had over 13 billion views in October 2020.[95] YouTuber CG5 wrote a song based on the game in September 2020, titled "Show Yourself", and gained over 60 million views in four months.[96][i] In September 2020, the game exceeded 100 million downloads[34] and its player count rose to 1.5 million concurrent players[4][97] (nearly 400 thousand of which were on Steam),[45] then peaked at 3.8 million in late September.[98] The sudden increase in players overloaded the game's server, which according to Willard was "a totally free Amazon server, and it was terrible." This forced him to work quickly, under crunch time, to resolve these issues.[41] In August 2020, Innersloth opened an online store for Among Us themed merchandise.[7][30] The game's popularity inspired many original songs, fan art and internet memes,[21][24][41] Willard expressed that fan-created content "really is the best part" of making Among Us, and Bromander called it "my favorite thing to see".[41] The game popularized the slang word "sus" (meaning "suspicious" or "suspect"),[99][100][101] which had been used before the game's release.[102] Other slang terms, as well as internet memes popularized and inspired by Among Us, include 'sussy' and 'Sussy Baka' (derived from "sus"),[103][104] 'When the Imposter is Sus' (an ironic meme based on Among Us, usually alongside an edited photo of Jerma985),[105] and 'amogus' (satiric misspelling of "Among Us").[106][107] In addition, the meme "Among Us everywhere" is a phenomenon where unexpected objects resemble the crewmate character.[108] In September 2022, "Sus" was added to Merriam-Webster's dictionary.[109] During its time of widespread popularity, Among Us was controversially played by the U.S. Navy Esports team, in which players on the stream used in-game names referencing the N-word ("Gamer Word") and the bombing of Nagasaki ("Japan 1945" and "Nagasaki"). The stream was deemed "offensive" and "intolerable" by some viewers.[110] The sailor responsible for the stream was later kicked off the team.[111] In October 2020, U.S. Representatives Alexandria Ocasio-Cortez and Ilhan Omar streamed the game alongside several other prominent streamers such as Pokimane and Hasan Piker as a way to encourage people to vote in the 2020 United States presidential election, drawing almost 700,000 concurrent viewers on Twitch.[112][113][114] The game received several mods made by the community, which added roles, game modes, cosmetics, etc.[115] Among Us was featured in Twitch Rivals 2020, an online gaming tournament which was held on December 4, 2020.[116] During the event, players were able to receive an exclusive pet called "Glitch Pet", which is the Twitch logo.[117] Among Us chicken nugget Main article: Among Us chicken nugget The Among Us chicken nugget is a Chicken McNugget obtained from the 2021 BTS Meal by McDonald's. It was listed for online auction on eBay in May 2021 for its resemblance to the Crewmates from Among Us. The listing garnered attention and became an internet meme, and the auction closed on June 4 at a final price of US$99,997. Media outlets commented on the seemingly absurd price of the listing, and it spurred several conspiracy theorists to promote misinformation claiming that the auction was a front for child sex trafficking. It was recognized by Guinness World Records in 2023 as the "most expensive chicken nugget sold at online auction". October 2020 and January 2021 hacks In mid-October 2020, a hacker known as "Eris Loris" began targeting mainly North American servers. Several players on the Among Us subreddit and Twitter reported this player hacking their lobbies and spamming in-game chat with promotions for his YouTube channel, links to his Discord server, and controversial political messages.[118] Eris Loris threatened to personally hack players that refused to subscribe to his YouTube channel. The Discord server has been found to contain large amounts of offensive content, such as racist language, gore, pornography, and images depicting animal abuse.[119] A Eurogamer report from October 23, 2020, features an interview with a person claiming to be Eris Loris, conducted via the Discord server from one of the links provided in the hacked games. In the interview, Loris claims he created the bot responsible for the hacks "in only six hours", and had enlisted up to 50 volunteers to form a botnet which boosted the strength of their attacks. Loris claimed that the hack impacted 4.9 million players in 1.5 million games. He added that the hacks were part of a publicity stunt to influence players to vote for Donald Trump in the 2020 United States presidential election.[119] Innersloth added an in-game message warning players about the hacks on October 22,[119] and released a statement on Twitter the next day. They said they were "super aware" of the hacking issue, and stated that an "emergency server update" would be pushed out to combat the hacks. They encouraged players to stick to private games and to avoid playing on public ones until the update was released.[120] The team plans to address the hacking vulnerabilities as part of a planned overhaul for the game.[55][56][57] At the end of January 2021, players reported on Twitter the return of Eris Loris' hack attack, which is now distributing Among Us cheats.[121]

Reception: Among Us was well received by critics. On the aggregator website Metacritic, the PC port received a 85 of 100 score based on 9 critic reviews, while the Nintendo Switch version received a 79 of 100 score based on 9 critic reviews, both them indicating "generally favorable reviews".[122][123] It was also considered one of the "Best PC Games for 2018", being ranked 17th, and as the "#38 Best Discussed PC Game of 2018".[131][132] Since December 2020, IGN considered it one of 2020's best reviewed games so far.[133] Elliott Osange of Bonus Stage considered that the game is "silly fun", but felt that is more fun "to be an Impostor".[134] Craig Pearson of Rock, Paper, Shotgun had the same opinion, found playing as an Impostor "a lot more fun" than playing as a Crewmate, which he called "exhausting".[20] In reference to the game's popularity among streamers, Evelyn Lau of The National said: "Watching the reactions of people trying to guess who the imposter is (and sometimes getting it very wrong) or lying terribly about not being the imposter is all quite entertaining."[19] Alice O'Conner of Rock, Paper, Shotgun described the game as "Mafia or Werewolf but with minigames".[135] Andrew Penney of TheGamer said the game was "worth it for the price" and that "who you play with dictates how fun the game is."[136] L'avis de Tiraxa of Jeuxvideo.com praised the game's Freeplay mode, which offers newer players "to browse the map alone to accommodate the places", as they would need to play several games in order to "perfect their strategies".[126] Leana Hafer from IGN stated in her verdict on the game: "I don't have any sus that this will be the last game of its breed to make a splash, since we're already seeing its influence on even mega-games like Fortnite". As a negative point, she pointed out some technical problems, such as the difficulty of finding rooms that aren't already full or are a long way from getting there. She also lamented the lack of "mechanic to punish players who rage-quit when they don't get to play as impostor, or are caught dead to rights in the middle of a murder".[127] Tiraxa of Jeuxvideo.com was more critical of the game, lamenting the lack of an inbuilt voice chat, server bugs which "[prevent] some from joining the party, in a totally unexplained way", public servers with strangers, which she considered "less entertaining" than private servers with friends, and the large development progress, stating that the game has a "bit of a way to go before it reaches its full potential".[126] The mobile version of the game, although being free-to-play, was criticized. Osange of Bonus Stage called the presence of ads and in-app purchases of cosmetic changes that are mostly available for free on the PC version "nonsense". He also called the PC version "stable" but also stated that the Android version is "a device-by-device situation".[134] The Nintendo Switch version received some criticism. William Antonelli of Insider said that the Switch controls give "many tasks a satisfying game response". However, he also stated that most of the tasks could be "done quickly with the Switch's touchscreen control", which can only be used when the console is in handheld mode. He noted that many of the game's tasks are difficult to complete using a gamepad, which is required when the console is connected to a larger screen, and considered this version "inferior" to the PC and mobile versions.[137] He also stated that the communication system is "frustrating", as using the joystick to select letters is "slow", and said the fact that the game has support for multiplayer across multiple platforms gives Switch players "immediate disadvantage".[137] PJ O'Reilly of Nintendo Life noted that the Switch lacked much of the additional content available on other platforms, such as skins, which he called a "shame".[128] Among Us has been frequently compared to Fall Guys, as both became popular as party games during the COVID-19 pandemic;[37][28][138] the developers of both games have positively acknowledged each other on Twitter.[139][140] Comparisons have also been drawn between the two games' avatars, which have been said to look like jelly beans.[141][142] Among Us has also been compared to The Thing,[24][143] Town of Salem,[34][143] Werewolves Within,[34] and Secret Hitler.[34] Sales As of September 2020, Steam Spy estimated that the game had more than 10 million owners on Steam.[144] The Associated Press noted the game was the most downloaded app on the iOS App Store for both iPhones and iPads in October 2020.[145] According to SuperData Research, the game had roughly 500 million players worldwide as of November 2020, with the free-to-play mobile version accounting for 97% of players and the buy-to-play PC version accounting for 3% of players, though it was the buy-to-play PC version that generated 64% of the game's gross revenue.[146] Among Us became one of the best selling games of 2020 on Steam, being listed on the platinum category on "The Year's Top 100" list.[147][148] The Nintendo Switch version's launch sold 3.2 million digital units in December 2020, making it the highest-earning version of the game for the month and one of the best-selling games on the Nintendo Switch.[149][150] Among Us was offered as a free game on the Epic Games Store during one week in May 2021. Its average daily player count jumped from around 350,000 players in the weeks before to over 2 million players during the giveaway.[151] On June 29, 2021, Innersloth reported on Twitter that during the game's free promotion on Epic Games Store, at least 15 million copies were claimed.[152]
Legacy:
Among Us has done collaborations and cross-overs with other games and studios. The first game they collaborated with was Fall Guys, who added Among Us-themed skins to their game.[166] Characters from Among Us have made cameos in the indie games Astroneer,[167] Sunshine Heavy Industries,[168] Cosmonious High,[169] Samurai Gunn 2[170] and Fraymakers[171] and Among Us is referenced in several stickers in the game A Hat in Time.[172] Several Among Us-themed cards are included in The Binding of Isaac: Four Souls Requiem.[173] Themed skins and cosmetics from other games and properties have been added to Among Us as well: Innersloth and Riot Games crossed-over to bring Arcane themed cosmetics to Among Us.[174] In addition to that, Innersloth has done crossovers with Halo,[175] Ratchet & Clank,[176] and the movie franchise Scream.[177] Cosmetics themed after Benoit Blanc from Glass Onion: A Knives Out Mystery, were made available with the Hide 'N Seek update on December 9, 2022.[178] Outside of the game itself Innersloth has collaborated with BT21,[179] and Among Us-themed posters were used to advertise the movie Free Guy.[180] The "ejected" animation was referenced in the season 2 trailer for the animated series Snoopy in Space,[181] and the Emergency Meeting screen was used in In Space with Markiplier.[182] Among Us was also featured as a question on Jeopardy![183] Among Us is seen being played by characters in the 2022 film Glass Onion: A Knives Out Mystery.[184] Epic Games featured a community-created game mode in Fortnite Creative in December 2020 called "The Spy Within", which had very similar mechanics to Among Us, in which among ten players, the others have to complete tasks to earn enough coins within a limited time while trying to deduce which two players are trying to sabotage that effort.[185] Epic later added another (official and internally-developed) limited mode to Fortnite called "Impostors" in August 2021, which was recognized as even a closer take on Among Us, as the same basic mechanics as "The Spy Within" were used, but now taking place within an underground bunker with a layout similar to the Among Us map. Innersloth responded in frustration to this mode, which gave no credit to Innersloth. Innersloth's co-founder Marcus Bromander stated "Is it really that hard to put 10% more effort into putting your own spin on it though?", while studio representative Callum Underwood said that Innersloth was open to collaborations, "Just ask and if you follow some basic rules it's usually fine".[186] In an October 2021 blog posting, Epic Games did credit Innersloth and Among Us as inspirations for the "Impostors" mode.[187] On June 17, 2022, both Epic and Innersloth announced a collab between Fortnite and Among Us, with a "back bling" of a crewmate in interchangeable colors and the "Distraction Dance" from Innersloth's Henry Stickmin franchise available in the Fortnite item shop.[188] On December 28, 2021, H2 Interactive, who publishes Among Us in Japan, announced that a one-shot manga based on the game will be published in Bessatsu CoroCoro's April issue on February 28, 2022.[189][190] On January 13, Innersloth began promoting the manga on their official Twitter account.[191]
And that is the history and legacy of Among Us...
PS: This has 86 spelling and grammar mistakes :)
submitted by ThyBlackR0S3 to copypaste [link] [comments]


2023.03.08 00:26 pkpkpkpk thinkpad T440p; current M.2 used as SWAP, can it be used for storage?

I have a thinkpad T440p. I am running out of space, and I would like to re-purpose the 'zram0' disk by removing the SWAP on it, and replacing with a larger disk for additional space.
Since I have already installed a 128GB SSD on 'sda' and it has its own SWAP, would this be ok?
Can I replace this with a larger capacity M.2, and use for storage?
$ sudo lsblk -io NAME,TYPE,SIZE,MOUNTPOINT,FSTYPE,MODEL [sudo] password for s1: NAME TYPE SIZE MOUNTPOINT FSTYPE MODEL loop0 loop 4K /snap/bare/5 squashfs loop1 loop 116.8M /snap/core/14784 squashfs loop2 loop 55.6M /snap/core18/2679 squashfs loop3 loop 55.6M /snap/core18/2697 squashfs loop4 loop 346.3M /snap/gnome-3-38-2004/119 squashfs loop5 loop 91.7M /snap/gtk-common-themes/1535 squashfs loop6 loop 49.8M /snap/snapd/17950 squashfs loop7 loop 49.9M /snap/snapd/18357 squashfs loop8 loop 63.3M /snap/core20/1822 squashfs loop9 loop 63.3M /snap/core20/1828 squashfs sda disk 119.2G SAMSUNG_SSD_CM871_2.5_7mm_128GB -sda1 part 512M /boot/efi vfat -sda2 part 977M /boot ext4 -sda3 part 15.3G [SWAP] swap -sda4 part 25.3G / ext4 `-sda5 part 77.3G /run/timeshift/backup ext4 sr0 rom 1024M HL-DT-ST_DVDRAM_GU90N zram0 disk 5.1G [SWAP] 
submitted by pkpkpkpk to thinkpad [link] [comments]


2023.02.13 14:46 kirikfiskiye How to delete Windows from Dual boot

Guys when i realised Starcraft 2 runs better in wine than Windows i decided to parse my windows(that i used it to play starcraft) space to Fedora.
If i delete NTFS partitions and that "windows reserved partition" thingy and make the disk one with gparted i will be okey, wont i ? (My all EFI's are in nvme0n1p1)
lsblk -l
[[email protected] ~]$ lsblk -l NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINTS loop0 7:0 0 4K 1 loop /valib/snapd/snap/bare/5 loop1 7:1 0 116.7M 1 loop /valib/snapd/snap/core/14447 loop2 7:2 0 243.8M 1 loop /valib/snapd/snap/code/118 loop3 7:3 0 55.6M 1 loop /valib/snapd/snap/core18/2679 loop4 7:4 0 243.8M 1 loop /valib/snapd/snap/code/119 loop5 7:5 0 164.8M 1 loop /valib/snapd/snap/gnome-3-28-1804/161 loop6 7:6 0 91.7M 1 loop /valib/snapd/snap/gtk-common-themes/1535 loop7 7:7 0 967.4M 1 loop /valib/snapd/snap/intellij-idea-community/409 loop8 7:8 0 82.1M 1 loop /valib/snapd/snap/whatsdesk/28 zram0 252:0 0 7.5G 0 disk [SWAP] nvme0n1 259:0 0 238.5G 0 disk nvme0n1p1 259:1 0 100M 0 part /media/fedboot /boot/efi nvme0n1p2 259:2 0 16M 0 part nvme0n1p3 259:3 0 135.3G 0 part nvme0n1p4 259:4 0 851M 0 part nvme0n1p5 259:5 0 1G 0 part /boot nvme0n1p6 259:6 0 101.2G 0 part /home 

submitted by kirikfiskiye to linuxquestions [link] [comments]


2023.02.12 17:39 OchoOffseason Got drunk and uploaded my Mac OS. Logic not opening anymore.

Any thoughts on how to fix this? I'm on a 2017 MB Pro. Updated to 12.1 Monterey. Getting this error code upon opening Logic. FML.

------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Logic Pro X [1489] Path: /Applications/Logic Pro X.app/Contents/MacOS/Logic Pro X Identifier: com.apple.logic10 Version: 10.4.1 (4905.31) Build Info: MALogic-4905030000000000~2 (10Q78) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 502 Date/Time: 2023-02-12 17:40:52.8815 +0200 OS Version: macOS 12.1 (21C52) Report Version: 12 Bridge OS Version: 3.0 (14Y910) Anonymous UUID: DADCBE4F-525F-3272-BE60-CB09D314EA7D Sleep/Wake UUID: A98D2C3D-D9E7-42B3-B4AD-D9F387F15A80 Time Awake Since Boot: 12000 seconds Time Since Wake: 1839 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x00007ff8579b3450 Exception Codes: 0x0000000000000002, 0x00007ff8579b3450 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 10 Bus error: 10 Terminating Process: exc handler [1489] VM Region Info: 0x7ff8579b3450 is in 0x7ff8579b28a0-0x7ff8579ecb50; bytes after start: 2992 bytes before end: 235263 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL unused shlib __TEXT 7ff8579b2898-7ff8579b28a0 [ 8] r--/rw- SM=COW ... this process - __DATA_CONST 7ff8579b28a0-7ff8579ecb50 [ 233K] r--/rw- SM=COW ...aunchServices __DATA_CONST 7ff8579ecb50-7ff857a299c8 [ 244K] r--/rw- SM=COW .../A/MetalTools Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libConfigurer64.dylib 0x10836eb5c 0x108367000 + 31580 1 ??? 0x7ff89a4a0f90 ??? 2 libConfigurer64.dylib 0x10836e9d5 0x108367000 + 31189 3 dyld 0x117ac1759 invocation function for block in dyld4::APIs::_dyld_register_func_for_add_image(void (*)(mach_header const*, long)) + 175 4 dyld 0x117aa9649 dyld4::RuntimeState::withLoadersReadLock(void () block_pointer) + 41 5 dyld 0x117ac165a dyld4::APIs::_dyld_register_func_for_add_image(void (*)(mach_header const*, long)) + 116 6 libConfigurer64.dylib 0x108370e1f 0x108367000 + 40479 7 libobjc.A.dylib 0x7ff817b38c6e load_images + 1546 8 dyld 0x117aae41c dyld4::RuntimeState::notifyObjCInit(dyld4::Loader const*) + 170 9 dyld 0x117ab3bfd dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const + 167 10 dyld 0x117ab3beb dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const + 149 11 dyld 0x117ab3beb dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const + 149 12 dyld 0x117ab3cac dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 108 13 dyld 0x117ac732e dyld4::APIs::runAllInitializersForMain() + 222 14 dyld 0x117aa5358 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3438 15 dyld 0x117aa44b4 start + 388 Thread 1: 0 libsystem_pthread.dylib 0x7ff817c9cfec start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x7ff817c9cfec start_wqthread + 0 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x000000010836dd2b rbx: 0x0000000000000176 rcx: 0x00007ff8579b28a0 rdx: 0xffffffffffffe000 rdi: 0x00007ff89cdb1090 rsi: 0x00006000011bf862 rbp: 0x00007ff7b9f7f580 rsp: 0x00007ff7b9f7f510 r8: 0x0000000000000000 r9: 0x0000000000000790 r10: 0x0000000000000005 r11: 0x0000000000000005 r12: 0x00007ff8181eb510 r13: 0x0000000000000000 r14: 0x00007ff89cdb108e r15: 0x00006000035f93e0 rip: 0x000000010836eb5c rfl: 0x0000000000010246 cr2: 0x00007ff8579b3450 Logical CPU: 0 Error Code: 0x00000006 (no mapping for user data write) Trap Number: 14 Thread 0 instruction stream: e1 48 8b 45 b8 48 8b 40-10 48 85 c0 4c 8b 65 c8 [email protected]. 4c 8b 7d a8 48 8b 5d c0-41 bd 00 00 00 80 75 a6 L.}.H.].A.....u. eb 4c 4b 8b 44 ef 10 48-85 c0 74 23 48 8b 4d d0 .LK.D..H..t#H.M. 48 8b 55 c0 48 8b 0c d1-4b 3b 4c ef 08 4c 8b 65 H.U.H...K;L..L.e c8 74 10 48 89 08 48 8b-45 b8 4c 8b 38 eb 04 4c .t.H..H.E.L.8..L 8b 65 c8 4b 8b 44 ef 08-48 8b 4d d0 48 8b 5d c0 .e.K.D..H.M.H.]. [48]89 04 d9 4c 8b 7d a8-41 bd 00 00 00 80 8d 5b H...L.}.A......[ <== 01 49 8b 44 24 28 48 c1-e8 03 48 39 c3 0f 82 e3 .I.D$(H...H9.... fe ff ff 48 83 c4 48 5b-41 5c 41 5d 41 5e 41 5f ...H..H[A\A]A^A_ 5d c3 55 48 89 e5 48 89-f0 48 89 f9 48 8b 3d c1 ].UH..H..H..H.=. 87 00 00 48 89 ce 48 89-c2 5d e9 7f fc ff ff 55 ...H..H..].....U 48 89 e5 41 57 41 56 41-55 41 54 53 48 81 ec 18 H..AWAVAUATSH... Binary Images: 0x108367000 - 0x108376fff libConfigurer64.dylib (*) <20b5505c-a4bb-3370-89f5-a15eb541dbcc> /Applications/Logic Pro X.app/Contents/Frameworks/libConfigurer64.dylib 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? 0x117a9f000 - 0x117b0afff dyld (*)  /uslib/dyld 0x7ff817b2f000 - 0x7ff817b68fff libobjc.A.dylib (*) <2239a869-3275-3e4c-987b-b8afce4520e7> /uslib/libobjc.A.dylib 0x7ff817c9b000 - 0x7ff817ca6fff libsystem_pthread.dylib (*) <6c7561b4-4b92-3f45-921e-abe669299844> /uslib/system/libsystem_pthread.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 0 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=1.2G resident=0K(0%) swapped_out_or_unallocated=1.2G(100%) Writable regions: Total=583.6M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=583.6M(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Activity Tracing 256K 1 Foundation 16K 1 Kernel Alloc Once 8K 1 MALLOC 184.3M 30 MALLOC guard page 16K 4 MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated) STACK GUARD 56.0M 3 Stack 9232K 3 VM_ALLOCATE 8K 2 __CTF 759 1 __DATA 50.2M 557 __DATA_CONST 29.7M 341 __DATA_DIRTY 1660K 218 __FONT_DATA 4K 1 __LINKEDIT 653.6M 36 __OBJC_RO 81.8M 1 __OBJC_RW 3136K 2 __TEXT 554.8M 571 __UNICODE 588K 1 dyld private memory 1344K 3 mapped file 28.4M 3 shared memory 44K 4 =========== ======= ======= TOTAL 2.0G 1785 TOTAL, minus reserved VM space 1.6G 1785 ----------- Full Report ----------- {"app_name":"Logic Pro X","timestamp":"2023-02-12 17:41:05.00 +0200","app_version":"10.4.1","slice_uuid":"54de5bb2-b10e-3e39-b287-413caaae1276","build_version":"4905.31","platform":1,"bundleID":"com.apple.logic10","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.1 (21C52)","incident_id":"F4133D1A-5DD9-4FA7-8314-8E031B2C84DF","name":"Logic Pro X"} { "uptime" : 12000, "procLaunch" : "2023-02-12 17:40:51.4454 +0200", "procRole" : "Foreground", "version" : 2, "userID" : 502, "deployVersion" : 210, "modelCode" : "MacBookPro14,3", "procStartAbsTime" : 12929275261686, "coalitionID" : 771, "osVersion" : { "train" : "macOS 12.1", "build" : "21C52", "releaseType" : "User" }, "captureTime" : "2023-02-12 17:40:52.8815 +0200", "incident" : "F4133D1A-5DD9-4FA7-8314-8E031B2C84DF", "bug_type" : "309", "pid" : 1489, "procExitAbsTime" : 12930679712933, "cpuType" : "X86-64", "procName" : "Logic Pro X", "procPath" : "\/Applications\/Logic Pro X.app\/Contents\/MacOS\/Logic Pro X", "bundleInfo" : {"CFBundleShortVersionString":"10.4.1","CFBundleVersion":"4905.31","CFBundleIdentifier":"com.apple.logic10"}, "buildInfo" : {"ProjectName":"MALogic","SourceVersion":"4905030000000000","ProductBuildVersion":"10Q78","BuildVersion":"2"}, "storeInfo" : {"deviceIdentifierForVendor":"7226DCF2-4E72-5835-A530-3540709F8CA1","thirdParty":true}, "parentProc" : "launchd", "parentPid" : 1, "coalitionName" : "com.apple.logic10", "crashReporterKey" : "DADCBE4F-525F-3272-BE60-CB09D314EA7D", "wakeTime" : 1839, "bridgeVersion" : {"build":"14Y910","train":"3.0"}, "sleepWakeUUID" : "A98D2C3D-D9E7-42B3-B4AD-D9F387F15A80", "sip" : "enabled", "vmRegionInfo" : "0x7ff8579b3450 is in 0x7ff8579b28a0-0x7ff8579ecb50; bytes after start: 2992 bytes before end: 235263\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n unused shlib __TEXT 7ff8579b2898-7ff8579b28a0 [ 8] r--\/rw- SM=COW ... this process\n- __DATA_CONST 7ff8579b28a0-7ff8579ecb50 [ 233K] r--\/rw- SM=COW ...aunchServices\n __DATA_CONST 7ff8579ecb50-7ff857a299c8 [ 244K] r--\/rw- SM=COW ...\/A\/MetalTools", "isCorpse" : 1, "exception" : {"codes":"0x0000000000000002, 0x00007ff8579b3450","rawCodes":[2,140704598406224],"type":"EXC_BAD_ACCESS","signal":"SIGBUS","subtype":"KERN_PROTECTION_FAILURE at 0x00007ff8579b3450"}, "termination" : {"flags":0,"code":10,"namespace":"SIGNAL","indicator":"Bus error: 10","byProc":"exc handler","byPid":1489}, "vmregioninfo" : "0x7ff8579b3450 is in 0x7ff8579b28a0-0x7ff8579ecb50; bytes after start: 2992 bytes before end: 235263\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n unused shlib __TEXT 7ff8579b2898-7ff8579b28a0 [ 8] r--\/rw- SM=COW ... this process\n- __DATA_CONST 7ff8579b28a0-7ff8579ecb50 [ 233K] r--\/rw- SM=COW ...aunchServices\n __DATA_CONST 7ff8579ecb50-7ff857a299c8 [ 244K] r--\/rw- SM=COW ...\/A\/MetalTools", "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0}, "faultingThread" : 0, "threads" : [{"triggered":true,"id":164857,"instructionState":{"instructionStream":{"bytes":[225,72,139,69,184,72,139,64,16,72,133,192,76,139,101,200,76,139,125,168,72,139,93,192,65,189,0,0,0,128,117,166,235,76,75,139,68,239,16,72,133,192,116,35,72,139,77,208,72,139,85,192,72,139,12,209,75,59,76,239,8,76,139,101,200,116,16,72,137,8,72,139,69,184,76,139,56,235,4,76,139,101,200,75,139,68,239,8,72,139,77,208,72,139,93,192,72,137,4,217,76,139,125,168,65,189,0,0,0,128,141,91,1,73,139,68,36,40,72,193,232,3,72,57,195,15,130,227,254,255,255,72,131,196,72,91,65,92,65,93,65,94,65,95,93,195,85,72,137,229,72,137,240,72,137,249,72,139,61,193,135,0,0,72,137,206,72,137,194,93,233,127,252,255,255,85,72,137,229,65,87,65,86,65,85,65,84,83,72,129,236,24],"offset":96}},"threadState":{"r13":{"value":0},"rax":{"value":4432780587},"rflags":{"value":66118},"cpu":{"value":0},"r14":{"value":140705760219278},"rsi":{"value":105553134876770},"r8":{"value":0},"cr2":{"value":140704598406224},"rdx":{"value":18446744073709543424},"r10":{"value":5},"r9":{"value":1936},"r15":{"value":105553172861920},"rbx":{"value":374},"trap":{"value":14,"description":"(no mapping for user data write)"},"err":{"value":6},"r11":{"value":5},"rip":{"value":4432784220,"matchesCrashFrame":1},"rbp":{"value":140701953684864},"rsp":{"value":140701953684752},"r12":{"value":140703533282576},"rcx":{"value":140704598403232},"flavor":"x86_THREAD_STATE","rdi":{"value":140705760219280}},"queue":"com.apple.main-thread","frames":[{"imageOffset":31580,"imageIndex":0},{"imageOffset":140705717161872,"imageIndex":1},{"imageOffset":31189,"imageIndex":0},{"imageOffset":141145,"symbol":"invocation function for block in dyld4::APIs::_dyld_register_func_for_add_image(void (*)(mach_header const*, long))","symbolLocation":175,"imageIndex":2},{"imageOffset":42569,"symbol":"dyld4::RuntimeState::withLoadersReadLock(void () block_pointer)","symbolLocation":41,"imageIndex":2},{"imageOffset":140890,"symbol":"dyld4::APIs::_dyld_register_func_for_add_image(void (*)(mach_header const*, long))","symbolLocation":116,"imageIndex":2},{"imageOffset":40479,"imageIndex":0},{"imageOffset":40046,"symbol":"load_images","symbolLocation":1546,"imageIndex":3},{"imageOffset":62492,"symbol":"dyld4::RuntimeState::notifyObjCInit(dyld4::Loader const*)","symbolLocation":170,"imageIndex":2},{"imageOffset":84989,"symbol":"dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const","symbolLocation":167,"imageIndex":2},{"imageOffset":84971,"symbol":"dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const","symbolLocation":149,"imageIndex":2},{"imageOffset":84971,"symbol":"dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array&) const","symbolLocation":149,"imageIndex":2},{"imageOffset":85164,"symbol":"dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const","symbolLocation":108,"imageIndex":2},{"imageOffset":164654,"symbol":"dyld4::APIs::runAllInitializersForMain()","symbolLocation":222,"imageIndex":2},{"imageOffset":25432,"symbol":"dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*)","symbolLocation":3438,"imageIndex":2},{"imageOffset":21684,"symbol":"start","symbolLocation":388,"imageIndex":2}]},{"id":164892,"frames":[{"imageOffset":8172,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":4}]},{"id":164893,"frames":[{"imageOffset":8172,"symbol":"start_wqthread","symbolLocation":0,"imageIndex":4}]}], "usedImages" : [ { "source" : "P", "arch" : "x86_64", "base" : 4432752640, "size" : 65536, "uuid" : "20b5505c-a4bb-3370-89f5-a15eb541dbcc", "path" : "\/Applications\/Logic Pro X.app\/Contents\/Frameworks\/libConfigurer64.dylib", "name" : "libConfigurer64.dylib" }, { "size" : 0, "source" : "A", "base" : 0, "uuid" : "00000000-0000-0000-0000-000000000000" }, { "source" : "P", "arch" : "x86_64", "base" : 4691980288, "size" : 442368, "uuid" : "cef5a27a-d50b-3020-af03-1734b19bc8c5", "path" : "\/usr\/lib\/dyld", "name" : "dyld" }, { "source" : "P", "arch" : "x86_64h", "base" : 140703526219776, "size" : 237568, "uuid" : "2239a869-3275-3e4c-987b-b8afce4520e7", "path" : "\/usr\/lib\/libobjc.A.dylib", "name" : "libobjc.A.dylib" }, { "source" : "P", "arch" : "x86_64", "base" : 140703527710720, "size" : 49152, "uuid" : "6c7561b4-4b92-3f45-921e-abe669299844", "path" : "\/usr\/lib\/system\/libsystem_pthread.dylib", "name" : "libsystem_pthread.dylib" } ], "sharedCache" : { "base" : 140703524483072, "size" : 15216738304, "uuid" : "40432a03-88d3-305f-9c0c-e7549e71d927" }, "vmSummary" : "ReadOnly portion of Libraries: Total=1.2G resident=0K(0%) swapped_out_or_unallocated=1.2G(100%)\nWritable regions: Total=583.6M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=583.6M(100%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nActivity Tracing 256K 1 \nFoundation 16K 1 \nKernel Alloc Once 8K 1 \nMALLOC 184.3M 30 \nMALLOC guard page 16K 4 \nMALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)\nSTACK GUARD 56.0M 3 \nStack 9232K 3 \nVM_ALLOCATE 8K 2 \n__CTF 759 1 \n__DATA 50.2M 557 \n__DATA_CONST 29.7M 341 \n__DATA_DIRTY 1660K 218 \n__FONT_DATA 4K 1 \n__LINKEDIT 653.6M 36 \n__OBJC_RO 81.8M 1 \n__OBJC_RW 3136K 2 \n__TEXT 554.8M 571 \n__UNICODE 588K 1 \ndyld private memory 1344K 3 \nmapped file 28.4M 3 \nshared memory 44K 4 \n=========== ======= ======= \nTOTAL 2.0G 1785 \nTOTAL, minus reserved VM space 1.6G 1785 \n", "legacyInfo" : { "threadTriggered" : { "queue" : "com.apple.main-thread" } }, "trialInfo" : { "rollouts" : [ { "rolloutId" : "5fc94383418129005b4e9ae0", "factorPackIds" : { }, "deploymentId" : 240000593 }, { "rolloutId" : "60f8ddccefea4203d95cbeef", "factorPackIds" : { }, "deploymentId" : 240000022 }, { "rolloutId" : "5f72dc58705eff005a46b3a9", "factorPackIds" : { }, "deploymentId" : 240000015 }, { "rolloutId" : "5ffde50ce2aacd000d47a95f", "factorPackIds" : { }, "deploymentId" : 240000247 }, { "rolloutId" : "5fb4245a1bbfe8005e33a1e1", "factorPackIds" : { }, "deploymentId" : 240000021 }, { "rolloutId" : "63582c5f8a53461413999550", "factorPackIds" : { }, "deploymentId" : 240000002 }, { "rolloutId" : "60186475825c62000ccf5450", "factorPackIds" : { }, "deploymentId" : 240000026 }, { "rolloutId" : "601d9415f79519000ccd4b69", "factorPackIds" : { "SIRI_TEXT_TO_SPEECH" : "621d4d0f680160486b9e1c98" }, "deploymentId" : 240000416 }, { "rolloutId" : "60356660bbe37970735c5624", "factorPackIds" : { }, "deploymentId" : 240000027 }, { "rolloutId" : "602ad4dac86151000cf27e46", "factorPackIds" : { "SIRI_DICTATION_ASSETS" : "6193d03f2171a2330e561dfc" }, "deploymentId" : 240000305 }, { "rolloutId" : "60da5e84ab0ca017dace9abf", "factorPackIds" : { }, "deploymentId" : 240000008 }, { "rolloutId" : "607844aa04477260f58a8077", "factorPackIds" : { "SIRI_MORPHUN_ASSETS" : "6103050cbfe6dc472e1c982a" }, "deploymentId" : 240000066 } ], "experiments" : [ ] } } Model: MacBookPro14,3, BootROM 447.60.3.0.0, 4 processors, Quad-Core Intel Core i7, 2,8 GHz, 16 GB, SMC 2.45f5 Graphics: Intel HD Graphics 630, Intel HD Graphics 630, Built-In Display: Color LCD, 2880 x 1800 Retina, Main, MirrorOff, Online Graphics: Radeon Pro 555, Radeon Pro 555, PCIe, 2 GB Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80CE, 0x4B3445424533303445422D45474347202020 Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80CE, 0x4B3445424533303445422D45474347202020 AirPort: spairport_wireless_card_type_wifi (0x14E4, 0x173), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1710.3) AirPort: Bluetooth: Version (null), 0 services, 0 devices, 0 incoming serial ports Network Service: Wi-Fi, AirPort, en0 USB Device: USB30Bus USB Device: Apple T1 Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 41.5 Thunderbolt Bus: MacBook Pro, Apple Inc., 41.5 
submitted by OchoOffseason to LogicPro [link] [comments]


2023.02.06 21:29 atom_helio I need an adult - I don't know what I'm doing - plz halp

-please explain things like I don't know what a doorknob does-
Attempting a baremetal install (trying to replace router, it is failing) on a supermicro X10SLH-N6-ST031 (6x10g intel x540?) w/1270v3 32gb ram. I can use any of the 6 ports of nic for internet access when running a windows install (server16), so I think the board is fine. probably.
After pfsense install:
I can't access internet thru LAN when connected to sonuv1s 253817912 fibermodem directly (as router ?). I can ping google, i have an ip address that seems to work.
I can't access internet thru LAN when connected to intellinet 524148 and netgear wdnr4500v2 (pfsense connected as firewall only? maybe? idk). I can ping google, i have an internal(?) ip address that seems to work.
In either of these situations, from a different pc on LAN, I can log into the webcofig page just fine (but no internet access), until I run the windows network problem thing, and it resets my ethernet adapter, returns an issue of I don't have a valid ip address, and then I can no longer log into pfsense webconfig dashboard.
If I have the pfsense box just plugged into the switch (same as the other PCs) I can log into it fine, and reset it, and do whatever.
What info do I need to give for the community to show me what I forgot to do or setup wrong?
I'm sure I did a dumb, but I just can't figure it out.

https://preview.redd.it/l26oc6rzmmga1.png?width=1519&format=png&auto=webp&s=d8c1f5b06da87a513e4b668096083ef19d02db9f

https://preview.redd.it/umx2blmsmmga1.png?width=1501&format=png&auto=webp&s=a48e20568e66ddcbceca5f991c9511e413e0c249
submitted by atom_helio to PFSENSE [link] [comments]


2023.02.06 15:10 FinnishGreed [Tutorial] List of iOS Daemons And What They Do

In the summer of 2022 I compiled a list of Daemons and what they do.
A lot of the info is from forums/web, a lot is from my own experimentation.
Enjoy!
*This list is based on iOS 12 but all Daemons should be relatively unchanged even in newer iOS versions such as iOS 16

+ A B
1 ABDatabaseDoctor AddressBook database repair
2 absd Application identifier Fairplay Client Connected #DRM plugin?
3 accessoryd Removing this will make accessories such as docks and other cables not be able to do anything except charge.
4 accountsd Accountsd is a daemon, part of the Accounts framework. Apple's developer documentation says this framework helps users access and manage their external accounts from within apps, without requiring them to enter login credentials
5 adid ??? Ad id?
6 AdminLite When and app is not responding, this force closes it. You'll have to wait for unresponsive apps if you delete this. The AdminLite framework's sole purpose is act as a client to the com.apple.AdminLite service. There is are 2 functions in this framework, the high-level AdminLiteNVRAMSet and the low-level nvram_set.
7 afcd AFC (Apple File Conduit) is a service that runs on every iPhone / iPod, which iTunes uses to exchange files with the device. It is jailed to the directory /private/vamobile/Media, which is on the second (non-OS) partition. The AFC service is handled by /uslibexec/afcd, and runs over the usbmux protocol.
8 aggregate Create aggregate logs
9 akd AuthKit
10 and keyboardlayout
11 Applecredentialmanager ?
12 ApplecredentialManager
13 apsd apple push service
14 askpermissiond It is a security/safety process that detects if the user should be asked for permission by password or other notification.
15 aslmanager apple system log
16 assertion_agent Create power assertion to prevent different kinds of sleep
17 assertiond Assertiond is the iOS system daemon responsible for monitoring application performance and access rights at runtime. Two things it monitors are the wall-clock time and the CPU time a process has access to.
18 AssetCacheLocator The caching server speeds up the download of software distributed by Apple through the Internet.
19 assetsd connected to the photos application "doesnt work without it". Assetsd "handles names and description of photos" I think
20 assistivetouchd assistivetouchd "a funtional shortcutbutton that is draggable anywhere on the homescreen"
21 atc air traffic control
22 atc.atwakeup ATWAKEUP daemon sends a ping (aka signal) approximately every 10 seconds to any "sleeping" paired Bluetooth media device to wake it up...just in case you press the "Play" button in either the control center or multitasking view.
23 auth.agent
24 AuthBrokerAgent The AuthBrokerAgent is responsible for handling proxy credentials. If the credentials of a proxy setup are improperly stored (for example in one's keychain) then the AuthBrokerAgent can runaway.
25 awdd apple wireless diagnostics daemon
26 backboardd BackBoard, is a daemon introduced in iOS 6 to take some of the workload off of SpringBoard. Its chief purpose is to handle events from the hardware, such as touches, button presses, and accelerometer information.
27 backupd backupd daemon backs up your files every hour, meaning that when your Time Machine backup is running, you'll notice backupd using up some CPU and memory
28 bird icloud documents
29 Bluetool ???? probably bluetooth related no sure try to keep off
30 bluetoothd bluetooth module
31 bookassetd seems to be tied to the download of books with the app "books"
32 bootps my own plugin probably
33 BTServer Bluetooth
34 BTServer.le Bluetooth
35 BTServer.map Bluetooth
36 BTServer.pbap Bluetooth
37 cache_delete deletes some kind of cache
38 cache_delete_app deletes some kind of cache
39 cache_delete_daily deletes some kind of cache
40 cache_delete_mobile deletes some kind of cache
41 calaccessd runs when it syncs with email accounts or anything to do with your calender
42 CallHistorySyncHelper for mobile phones
43 captiveagent Handle captive WiFi login
44 cdpd tied to account and login services "probably a securityservice"
45 certui.relay When you are on a public network (like my school) and Safari can't verify what website it is connecting to, it will say "This website is not verified" or something like that, and asks if you want to still continue. Feel free to delete this.
46 cfnetworkagent Core Foundation networking
47 cfprefsd.xpc.daemon Core Foundation preference sync
48 circlejoinrequested ?????? securityrelated / Has something to do with connecting to nearby iOS devices but i could be wrong.
49 cloudd icloud
50 cloudkeychianproxy iCloud Keychain
51 cloudpaird icloud related service
52 cloudphotod icloud related service
53 CloudPhotoDerivative Thumbnails for icloud
54 cmfsyncagent Communications Filter Synchronization Agent
55 CommCenter cellular data network
56 CommCenterMobileHelper cellular data network
57 CommCenterRootHelper cellular data network
58 companion_proxy handles connections to certain other devices using ports https://docs.libimobiledevice.org/libimobiledevice/latest/companion\_\_proxy\_8h.html
59 configd System Configuration Server, which means it monitors and reports on your Mac’s settings and status
60 contacts donation agent Provide contacts from a sync provider
61 contactsd Contacts handler
62 containermanagerd Mange App and Group containers
63 contextstored coreduetrelated which means it monitors and reports on your Mac’s settings and status
64 CoreAuthentication handles biometric data / touch id
65 corecaptured WiFi / Bluetooth diagnostic capture
66 coreduetd Coreduetd is the daemon that is used to coordinate with your Mac other Apple devices in close proximity, to facilitate Handoff and synchronize with Office 365, iCloud Drive, and similar.
67 coreidvd iDVD is a discontinued DVD-creation application for Mac OS produced by Apple Inc. iDVD allows the user to burn QuickTime movies, MP3 music, ...Final release: 7.1.2 / July 11, 2011; this may be required for imovie
68 coreparsec.sillhouette part of Siri AI
69 coreservices.lsactivity.plist lsactivity controls and helps with testing of the UserActivity feature and frameworks. The tool processes its arguments as command [ options... ] [ command [options...]]*
70 corespotlightservice.plist spotlight
71 coresymbolicationd.plist 25 Symbolication means replacing memory addresses with symbols (like functions or variables) or for example adding function names and line number information. It is used for debugging and analyzing crash reports.
72 cr4shedd Crashed/ has to do with logging and diagnostics
73 crash_mover.plist moves crash logs
74 CrashHousekeeping removes logs
75 crashreportcopymobile.plist copy crash log
76 ctkd.plist Cloud Token Kit daemon
77 Cydia.startup
78 dasd.plist Duet Activity Scheduler (DAS) maintains a scored list of background activities which usually consists of more than seventy items. Periodically, it rescores each item in its list, according to various criteria such as whether it is now due to be performed, i.e. clock time is now within the time period in which Centralized Task Scheduling (CTS) calculated it should next be run.
79 dataaccessd his daemon deals with syncing with Exchange and Google Sync
80 DataDetectorsSource The DataDetectorsSourceAccess command manages and controls access to the content of dynamic sources for the DataDetectors clients. This tool should not be run directly.
81 defragd Defragment for APFS
82 destinationd maps destination service
83 device-o-matic Figure out what profile to present when the device is connected via USB
84 devicecheckd DeviceCheck is anticheat/modify software, might be riquiredReduce fraudulent use of your services by managing device state and asserting app integrity.
85 diagnosticd Diagnostics
86 diagnosticextensionsd Diagnostic extension / plugins
87 distnoted Distributed notificaions Distnoted is a system message notification process. Often Distnoted will go wild when another process crashes. This other process is what distnoted is attempting to processs the system message for. Locum is an example of a process that sometimes crashes and is tied to finder.
88 dmd YNOPSIS remotemanagementd DESCRIPTION remotemanagementd handles HTTP communication with an Mobile Device Management (MDM) Version 2 server, delivering configuration information to the local Device Management daemon (dmd), and sending status messages back to the server.
89 DMHelper Kechain, SSL, bla bla, keep on
90 DragUI multitasking UI
91 duetexpertd reportedly an iCloud-related service. Not removable.????
92 DumpBasebandCrash Dumps crash for baseband. Baseband/telephony, disable if you do not want crash log or if you dont have mobile network
93 DumpPanic Dumps a log
94 EscrowSecurityAlert Escrow is a data security measure in which acryptographic key is entrusted to a third party (i.e., kept in escrow). Under normal circumstances, the key is not released to someone other than the sender or receiver without proper authorization
95 fairplayd.A2 FairPlay is Apple's propietary DRM used to encrypt media purchased from the iTunes Store
96 familycircled familycircled is a daemon for iCloud Family
97 familynotificationd notification about family control "kid lock"
98 fdrhelper Factory Data Reset
99 Filecoordination coordinates the reading and writing of files and directories among file presenters.
100 Fileprovider An extension other apps use to access files and folders managed by your app and synced with a remote storage.
101 findmydeviced find my iphone
102 fmfd Find my friends
103 fmflocatord Find my friends
104 followupd This looks like it's involved in the mechanics of notifications on a low level
105 fs_task_scheduler filesystem task scheduler
106 fseventsd Filesystem events
107 ftp-proxy-embedded File Transfer Protocol, keep this on
108 GameController
109 gamed gamecenter
110 geocorrectiond GPS/Telemetry related
111 geod Geo-fencing + GPS
112 GSSCred The gsscred table is used on server machines to lookup the uid of incoming clients connected using RPCSEC_GSS
113 hangreporter logging of unactive apps "unactive apps are spinning, and will be sampled by spindump tool to dump logs"
114 hangtracerd logger
115 healthd HealthKit
116 heartbeat WatchOS heartbeat?
117 homed HomeKit
118 hostapd user space daemon for access points, including, e.g., IEEE 802.1X/WPA/EAP Authenticator for number of Linux and BSD drivers
119 house_arreset iTunes file transfer for application documents
120 iap2d USB 2.0 Acessory ON/OFF
121 iapauthd iAccessory authentication
122 iapd iAccessory Protocol handler Deals with companion apps for accessories
123 iaptransportd iAccessory
124 idamd ???????
125 identityservicesd identityservicesd is a background process (Identity Services Daemon) that deals with third-party credentials
126 idscredentialsagent identity services
127 idsremoteurlconnectionagent That software is ready to make any Instant Messaging connections you decide to make.
128 imagent Instant Message Agent (iMessage)
129 imautomatischistorydeletionagent iMessage History Deletion Agent
130 imtransferagent iMessage attachment handler
131 ind.plist ????????
132 insecure_notification ??????? #If i remember correctly. This daemon went absolutely crazy at some point. It can become a CPU hog.
133 installation_proxy Manages applications on a device. [most likely needed]
134 installcoordinationd installation software for installing apps
135 installd Mandatory for Appstore, probably installation software
136 IOAccelMemoryInfoCollector probably logging
137 iomfb_bics_daemon maybe needed for banking apps and other apps
138 iosdiagnosticsd iOS Diagnostics is an Apple internal application. It is the iOS equivalent of an internal Apple OS X application named "Behavior Scan", used at the Genius Bar to detect and test different aspects of the device. ... app, and the diagnostic data is sent over the air to the genius' device
139 lskdmsed Local System Kernel Debug Memory Daemon?
140 itunescloudd iTunes cloud and Home Sharing
141 itunesstored Mandatory for Appstore
142 jetsam 12412526
143 keybagd Keybagd is a service that first appeared on iOS, and was used to control access to encrypted user data based on device state- some data can still be unencrypted while the device remains locked, but other data cannot. It's since migrated into macOS.
144 languageassetd may be related to Siri try to leave on
145 libnotificationd DEBUGGING Disable used by cr4shed
146 locationd Location services
147 lockdown lockdownd is a daemon that provides system information to clients using liblockdown.dylib, e.g. the IMEI, UDID, etc. Every information provided by lockdownd can be obtained via other means, e.g. the IMEI can be found using IOKit. The only advantage of using lockdownd is it has root privilege, hence avoiding having to assume super user.
148 logd Logging Daemon
149 lsd Launch Services daemon
150 lskdd Local System Kernel Debug Daemon?
151 managedconfiguration -mdm Mobile Device Manager daemon
152 managedconfiguration -tesla
153 managedconfiguration-profile .mobileprofile management
154 Maps.pushdaemon push notification for maps?
155 matd ??? försök att ha på
156 mDNSResponer Behövs för Webbsidor mDNSResponder, is a core part of the Bonjour protocol. Bonjour is Apple’s zero-configuration networking service, which basically means it’s how Apple devices find each other on a network. Our process, mDNSResponder, regularly scans your local network looking for other Bonjour-enabled devices.
157 MDNSResponerHelper mDNSResponder, is a core part of the Bonjour protocol. Bonjour is Apple’s zero-configuration networking service, which basically means it’s how Apple devices find each other on a network. Our process, mDNSResponder, regularly scans your local network looking for other Bonjour-enabled devices.
158 mdt ??? försök ha på
159 mediaanalysisd used for videos and photos maybe
160 mediaartworkd iTunes Cover Art
161 medialibraryd ?? try to leave on
162 mediaremoted MediaRemote is a framework that is used to communicate with the media server, mediaserverd. It can be utilized to query the server for now playing information, play or pause the current song, skip 15 seconds, etc.
163 mediaserverd MediaRemote is a framework that is used to communicate with the media server, mediaserverd. It can be utilized to query the server for now playing information, play or pause the current song, skip 15 seconds, etc.
164 memory-maintenance probably cleans RAM or something
165 midiserver-ios midi such as MIDI
166 misagent Provisioning profiles
167 MobileAccessoryUpdater It seems that fud is the firmware update daemon of com.apple.MobileAccessoryUpdater that presumably is responsible for firmware downloads for bluetooth peripherals and running the firmware update daemon
168 mobileactivationd Activation services. If you disable this, you may get temporary de-activation of your device, among other things.
169 mobileassetd Mobileassetd is the daemon in charge of managing and downloading assets when other apps ask for them. Examples: dictionaries (for the user to see definitions of words), fonts, time zone database, firmware for accessories, voice recognition data for the Hey Siri feature, and OTA updates of the iOS firmware. I would recommend killing this daemon using CocoaTop and hopefully the issue should be fixed.
170 mobilecheckpoint dont know, low info, leave alone
171 MobileFileIntegrity checks file integrity
172 mobilegestalt The libMobileGestalt.dylib, even though technically not a framework per se, it is of utmost importance, as it serves iOS as a central repository for all of the system's properties - both static and runtime. In that, it can be conceived as the parallel of OS X's Gestalt, which is part of CoreServices (in CarbonCore). But similarities end in name only. OS X's Gestalt is somewhat documented (in its header file), and has been effectively deprecared as of 10.8. MobileGestalt is entirely undocumented, and isn't going away any time soon.
173 MobileInternetSharing 3G-4G-5G InternetSharing
174 mobilestoredemod storedemo function
175 mobilestoredemodhelper storedemo function
176 mobiletimerd alarm clock perhaps
177 mobilewatchdog watchdogd is part of the watchdog infrastructure, it ensures that both the kernel and user spaces are making progress.If the kernel or user space is stuck, a reboot will be triggered by the watchdog infrastructure.
178 mstreamd is the process that transports pictures and video located on apple servers
179 mtmergeprops mergeProps is a function that handles combining the props passed directly to a compoment
180 nand_task_scheduler
181 navd connected to gps and maps
182 ndoagent new device outreach service
183 neagent-ios Network Extension - Agent
184 nehelper-embedded nehelper is part of the Network Extension framework. It is responsible for vending the Network Extension configuration to Network Extension clients and applying changes to the Network Extension configuration.
185 nesessionmanager The nesessionmanager daemon If you look at the implementation of the ne_session_* functions, you will note that these functions are sending their request through XPC to the root dameon nesessionmanager located at the path /uslibexec/nesessionmanager. This daemon is listening for commands and handles them in the method -(void)[NESMSession handleCommand:fromClient:]. By looking at the logging strings, you can find the code for each command: cstr_00072C74 "%.30s:%-4d %@: Ignore restart command from %@, a pending start command already exists" cstr_00072CCA "%.30s:%-4d %@: Stop current session as requested by an overriding restart command from %@" cstr_00072D7D "%.30s:%-4d %@: Received a start command from %@, but start was rejected" cstr_00072DFD "%.30s:%-4d %@: Received a start command from %@" cstr_00072E2D "%.30s:%-4d %@: Skip a %sstart command from %@: session in state %s" cstr_00072E73 "%.30s:%-4d %@: Received a stop command from %@ with reason %d" cstr_00072F7E "%.30s:%-4d %@: Received an enable on demand command from %@" For example when an IKEv2 service is started, the method -(void)[NESMIKEv2VPNSession createConnectParametersWithStartMessage:] will be called. The architecture of the daemon is out of the scope of this article.
186 NetworkLinkConditioner
187 networkserviceproxy Apple Network Service Proxy executable
188 newsd Apple News
189 newspolicyd
190 NoATWAKEUP dont know, but disabling is widely done
191 notification_proxy leave on
192 notifyd It's a system daemon that runs in the background to communicate with the update server. Killing it wouldn't disable it, but you shouldn't disable it anyways... Photo app depends on it "Ipad Air"
193 nsurlsessiond assume Safarirelated and such
194 nsurlstoraged nsurlstoraged is the daemon that makes this local storage possible. Safari is the main application that actually uses this capability, but a number of other Apple programs also use it: Mail, Calendar, and iCloud,
195 obliteration Erase device via AppleEffacableStorage
196 openssh
197 oscard responsible for sensors such as autorotation
198 OTACrashCopier Moves crashes from Over the Air software updates to /vamobile/Library/Logs. Feel free to remove the daemon
199 OTATaskingAgent Tells the device to periodically check for OTA updates. Feel free to remove.
200 parsecd Siri related process I think
201 passd Apple Passbook is a mobile application on an iPhone or iPod Touch that allows users to store .pkpass files called passes. Apple allows vendors to easily build passes that can be used as coupons, boarding passes, tickets, loyalty cards or gift certificates.
202 pasteboard copy paste
203 perboardservice v2 dont touch PREBOARDSERVICE / First login screen
204 PerfPowerServicesExtended PerfPowerServices -- manages structured log archives that enable retrieval of system power and performance data. DESCRIPTION The PerfPowerServices daemon works only within the context of a launchd job and should not be run from the command line.
205 personad
206 pfd Packet Filter
207 photoanalysisd Photo Library
208 pipelined In computing, a pipeline, also known as a data pipeline,[1] is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements.
209 pluginkit pkd -- management and supervision daemon for plug-in services
210 powerd When your Mac goes to sleep after being idle, powerd is what makes that happen
211 powerloghelperd This is used to monitor any incompatibilities with 3rd party chargers.
212 PowerUIAgent com.apple.PowerUIAgent process is associated with the optimized battery charging optio
213 preboardservice first login screen LEAVE ALONE
214 printd Delete this if you don't use AirPrint
215 dprivacyd Differential Privacy
216 progressd com.apple.progressd progressd is the ClassKit sync agent. It handles syncing classes, class members, student handouts and progress data between student and teacher man-aged Apple ID accounts.
217 protectedcloudstorage
218 ProxiedCrashCopier Move crash reports from devices like the Apple WatchMove crash reports from devices like the Apple Watch
219 ptpd Picture Transfer Protocol used to transfer images via usb
220 purplebuddy related to restoration and backup from icloud "try to leave alone"
221 PurpleReverseProxy has to do with image and restore and such try to leave alone
222 quicklook Quicklook is the function that offers Finder built-in preview of any selected document in multicolumn Finder, or control-mouse click the file choosing the Quick Look menu, or File menu's Quicklook function. Previews in the Finder's Get Info window do the same thing
223 racoon Virtual Private Network service on off
224 rapportd Daemon that enables Phone Call Handoff and other communication features between Apple devices. Use '/uslibexec/rapportd -V' to get the version.
225 recentsd Most recently used
226 remotemanagementd remotemanagementd handles HTTP communication with an Mobile Device Management (MDM) Version 2 server, delivering configuration information to the local Device Management daemon (dmd), and sending status messages back to the server.
227 replayd Gamecenter instant replay function
228 ReportCrash log files
229 ReportCrash.Jetsam log files
230 Reportcrash.SimulateCrash log files
231 ReportMemoryException The ReportMemoryException command is a system service which should only be launched by launchd. It generates memory usage diagnostic logs as indicated by system events such as memory limit violations.
232 reversetemplated Create user folder layout from template
233 revisiond Historical file revision management
234 roleaccountd ?? leave alone This folder appears to be used for iOS updates,
235 rolld
236 routined routined is a per-user daemon that learns historical location patterns of a user and predicts future visits to locations
237 rtcreportingd looks to be a phone home to verify that your device is authorised for home sharing
238 Safari.SafeBrowsing
239 SafariBookmarksSyncAgent
240 SafariCloudHistoryPushAgent
241 safarifetcherd Safari extension retrieves web pages and does a lot of the heavy lifting
242 SChelper Smart Card helper
243 screensharigserver AirPlay
244 scrod voice control related
245 searchd Spotlight
246 securityd Handle keychains etc
247 securityuploadd The securityuploadd daemon collects information about security events from the local system, and uploads them to Apple's Splunk servers in the cloud
248 SepUpdateTimer Summertime Wintertime timer
249 sharingd Generic "Share" action handler
250 sidecar-relay Use iDevice as a screen
251 signpost_reporter Signposts is a developer feature created by Apple to help developers diagnose performance problems in applications.
252 siriactionsd Siri voice shortcuts
253 siriknowledged Siri related extension
254 softwareupdated update service
255 softwareupdateservicesd Tells iOS how to start and execute an OTA update, feel free to remove. Although DO NOT attempt an OTA update with this removed. I feel that it also stops the update from happening if the device is jailbroken.
256 spindump dumps information log of spinning "stuck" app
257 splashboardd makes springboard function
258 SpringBoard
259 storage_mounter The iPad Camera Connection Kit depends on this daemon. Delete if you don't use it, or if you don't have an iPad.
260 storebookkeeperd probably has to do with book app
261 streaming_zip_conduit Handle untrusted Zip content out of process
262 studentd studentd manages the Apple Classroom experience for students and teachers that use MDM and the Apple School Manager service.
263 suggestd suggestd is daemon that processes user content in order to detect contacts, events, named entities, etc. It receives content from Mail, Spotlight, Messages and other apps.
264 swcagent Shared Web Credentials, uses NSURLSession to fetch the apple-app-site-association file.
265 swcd Shared Web Credentials
266 symptomsd helper symptomsd runs as part of the CrashReportor framework.
267 symptomsd helper syncdefaultsd
268 sysdiagnose DEBUGGING
269 sysdiagnose_helper DEBUGGING
270 syslogd Logs system events
271 systemstats DEBUGGING systemstatsd is a "daemon" type process that generates data that the systemstats program can print out. It normally only runs when the systemstats program is actually run, which is only done manually from the Terminal as far as I know. It prints out a bunch of data that might be worth knowing. From a Terminal window you can
272 tailspind DEBUGGING An application asks tailspind and spindump to take a snapshot of the state of that application and write it out to disk, or; Some application or process would consume maximum CPU for some period of time (30 seconds seems to be the general consensus), and then tailspind and spindump would fire up to take a snapshot of what was going on for future debugging purposes.
273 tccd Total and Complete Control -TCC’s background service is tccd, whose only documented control is in tccutil, which merely clears existing settings from lists in the Privacy tab of the Security & Privacy pane. Its front end is that Privacy tab. In the unified log, TCC’s entries come from the subsystem com.apple.TCC.
274 telephonyutilites telephony utilities
275 TextInput.kbd input of text
276 timed Network Time Protocol
277 timezoneupdates TimezoneUpdates
278 tipsd Tip of the day
279 touchsetupd Touch Accommodations to fit your specific fine-motor skills needs. It's recommended that you configure your preferences
280 trustd PKI trust evaluation // Required for web surfing, required for safe certificates
281 tvremoted Apple TV remote app
282 tzlinkd Time Zones
283 UsageTrackingAgent UsageTrackingAgent monitors and reports usage budgets set by Health, Parental Controls, or Device Management.
284 usb-networking-addnetwork usb/lightning to ethernet i think
285 UserEventAgent The UserEventAgent utility is a daemon that loads system-provided plugins to handle high-level system events which cannot be monitored directly by launchd.3555
286 userfs_helper user fileystem helper
287 userfsd user filesystem?
288 VideoSubscriberAccount Video Subscriber Account provides APIs to help you create apps that require secure communication with a TV provider’s authentication service. The framework also informs the Apple TV app about whether your user has a subscription and the details of that subscription.
289 videosubscriptionsd /uslibexec/videosubscriptionsd (more correctly id’ed as com.apple.VideoSubscriberAccount.videosubscriptionsd) is part of the single sign-on video subscription services that Apple introduced into OSX/tvOS/iOS. Its part of the Video Subscriber Account framework (VideoSubscriberAccount.framework) and specifically relates to authenticating for video streaming/playback.
290 voiced Deals with voice control
291 voicemod Deals with voice control "I think"
292 VoiceOverTouch Voice Over Touch Function
293 wapic Deals with errors with Wifi networks with Chinese characters in the name /can prob be deleted
294 watchlistd dunno leave on
295 WebBookmarks bookmarks web
296 webinspectord webinspectord is the service in charge of all operations related to the use of the ‘Web Inspector’ on iOS. It runs an XPC service known as // webinspectord relays commands between Web Inspector and targets that it can remotely inspect, such as WKWebView and JSContext instances.
297 wifid wifi ID (maybe pass and such
298 wififirmwareloaderlegacy firmwarefile for wifi
299 wifivelocityd used with wifi may be deactivated?
300 wirelessproxd , maybe used with airdrop wifi related
301 WirelessRadioManager WIFI
302 asd daemon
303 synctodefaultsd most likely related to icloud sync
304 cloudkeychainproxy3 icloud keychain
305 analytics
306 captiveagent checks to see if you are on a captive wifi network, such as subscription hotspot or "Mcdonalds wifi"
307 timerd timer function in clock app
308 pkd manages plugins in safari launchd
309 Oscard Core Motion Process accelerometer, gyroscope, pedometer, and environment-related events.
310
311
312 some daemons need a restart of the device to begin to function. Therefore troubleshooting is extremely troublesome, as you have to re-jailbreak multiple times if you are in a tethered JB situation. However, I've spent days compiling this list.
313 So wherever you start in your project. You allready got a head start thanks to this info.
314 imdpersistance IMDPersistenceAgent. It tells you that it is part of Messages application. It provides a background process for persistent messaging to notification center and other items, especially Facetime. If you don't use any of that, go ahead and kill it but it will come back if you've enabled any messaging protocols.
315 cryptotokenkit CryptoTokenKitAccess security tokens and the cryptographic assets they store.You use the CryptoTokenKit framework to easily access cryptographic tokens. Tokens are physical devices built in to the system, located on attached hardware (like a smart card), or accessible through a network connection. Tokens store cryptographic objects like keys and certificates. They also may perform operations—for example, encryption or digital signature verification—using these objects. You use the framework to work with a token’s assets as if they were part of your system, even though they remain secured by the token.
Table formatting brought to you by ExcelToReddit
submitted by FinnishGreed to jailbreak [link] [comments]


2023.02.02 09:10 Ok-Zookeepergame3354 Ceph reading and writing performance problems, fast reading and slow writing

Ceph reading and writing performance problems, fast reading and slow writing

Hello, we need to migrate all cloud environments to Proxmox. At present, I am evaluating and testing Proxmox+Ceph+OpenStack.
But now we are facing the following difficulties:
  1. When VMware vSAN was migrated to ceph, I found that hdd+ssd performed very poorly in ceph, and the write performance was very poor. Performance is far less than vSAN
  2. The sequential writing performance of ceph in the full flash memory structure is not as good as that of a single hard disk, or even a single mechanical hard disk
  3. In using the hdd+ssd structure in bcache, the sequential write performance of ceph is far lower than that of a single hard disk
Please forgive my poor English.

Test server parameters (this is not important)

CPU:Dual Intel® Xeon® E5-2698Bv3
Memory: 8 x 16G DDR3
Dual 1 Gbit NIC:Realtek Semiconductor Co., Ltd. RTL8111/8168/8411
Disk:
1 x 500G NVME SAMSUNG MZALQ512HALU-000L1 (It is also the ssd-data Thinpool in PVE)
1 x 500G SATA WDC_WD5000AZLX-60K2TA0 (Physical machine system disk)
2 x 500G SATA WDC_WD5000AZLX-60K2TA0
1 x 1T SATA ST1000LM035-1RK172
PVE:pve-manage7.3-4/d69b70d4 (running kernel: 5.15.74-1-pve)
Network Configure:
enp4s0 (OVS Port) -> vmbr0 (OVS Bridge) -> br0mgmt (192.168.1.3/24,192.168.1.1)
enp5s0 (OVS Port,MTU=9000) -> vmbr1 (OVS Bridge,MTU=9000)
vmbr2 (OVS Bridge,MTU=9000)

Test virtual machine parameters x 3 (three virtual machines are the same parameters)

CPU:32 (1 sockets, 32 cores) [host]
Memory:32G
Disk:
1 x local-lvm:vm-101-disk-0,iothread=1,size=32G
2 x ssd-data:vm-101-disk-0,iothread=1,size=120G
Network Device:
net0: bridge=vmbr0,firewall=1
net1: bridge=vmbr2,firewall=1,mtu=1 (Ceph ClustePublic Network)
net2: bridge=vmbr0,firewall=1
net3: bridge=vmbr0,firewall=1
Network Configure:
ens18 (net0,OVS Port) -> vmbr0 (OVS Bridge) -> br0mgmt (10.10.1.11/24,10.10.1.1)
ens19 (net1,OVS Port,MTU=9000) -> vmbr1 (OVS Bridge,MTU=9000) -> br1ceph (192.168.10.1/24,MTU=9000)
ens20 (net2,Network Device,Active=No)
ens21 (net3,Network Device,Active=No)

Benchmarking tools

  1. fio
  2. fio-cdm (https://github.com/xlucn/fio-cdm)
For fio-cdm, if no parameters are filled in, the configuration file corresponding to fio is as follows
Use 'python fio-cdm - f -' to get
``` [global] ioengine=libaio filename=.fio_testmark directory=/root size=1073741824.0 direct=1 runtime=5 refill_buffers norandommap randrepeat=0 allrandrepeat=0 group_reporting
[seq-read-1m-q8-t1] rw=read bs=1m rwmixread=0 iodepth=8 numjobs=1 loops=5 stonewall
[seq-write-1m-q8-t1] rw=write bs=1m rwmixread=0 iodepth=8 numjobs=1 loops=5 stonewall
[seq-read-1m-q1-t1] rw=read bs=1m rwmixread=0 iodepth=1 numjobs=1 loops=5 stonewall
[seq-write-1m-q1-t1] rw=write bs=1m rwmixread=0 iodepth=1 numjobs=1 loops=5 stonewall
[rnd-read-4k-q32-t16] rw=randread bs=4k rwmixread=0 iodepth=32 numjobs=16 loops=5 stonewall
[rnd-write-4k-q32-t16] rw=randwrite bs=4k rwmixread=0 iodepth=32 numjobs=16 loops=5 stonewall
[rnd-read-4k-q1-t1] rw=randread bs=4k rwmixread=0 iodepth=1 numjobs=1 loops=5 stonewall
[rnd-write-4k-q1-t1] rw=randwrite bs=4k rwmixread=0 iodepth=1 numjobs=1 loops=5 stonewall ```

Environment construction steps

```

prepare tools

[email protected]:~# apt update -y && apt upgrade -y [email protected]:~# apt install fio git -y [email protected]:~# git clone https://github.com/xlucn/fio-cdm.git

create test block

[email protected]:~# rbd create test -s 20G [email protected]:~# rbd map test [email protected]:~# mkfs.xfs /dev/rbd0 [email protected]:~# mkdir /mnt/test [email protected]:/mnt# mount /dev/rbd0 /mnt/test

start test

[email protected]:/mnt/test# python3 ~/fio-cdm/fio-cdm ```

Environmental test

  1. Network Bandwidth
``` [email protected]:~# apt install iperf3 -y

[email protected]:~# iperf3 -s

Server listening on 5201

Accepted connection from 10.10.1.12, port 52968 [ 5] local 10.10.1.11 port 5201 connected to 10.10.1.12 port 52972 [ ID] Interval Transfer Bitrate [ 5] 0.00-1.00 sec 1.87 GBytes 16.0 Gbits/sec [ 5] 1.00-2.00 sec 1.92 GBytes 16.5 Gbits/sec [ 5] 2.00-3.00 sec 1.90 GBytes 16.4 Gbits/sec [ 5] 3.00-4.00 sec 1.90 GBytes 16.3 Gbits/sec [ 5] 4.00-5.00 sec 1.85 GBytes 15.9 Gbits/sec [ 5] 5.00-6.00 sec 1.85 GBytes 15.9 Gbits/sec [ 5] 6.00-7.00 sec 1.70 GBytes 14.6 Gbits/sec [ 5] 7.00-8.00 sec 1.75 GBytes 15.0 Gbits/sec [ 5] 8.00-9.00 sec 1.89 GBytes 16.2 Gbits/sec [ 5] 9.00-10.00 sec 1.87 GBytes 16.0 Gbits/sec [ 5] 10.00-10.04 sec 79.9 MBytes 15.9 Gbits/sec
[ ID] Interval Transfer Bitrate [ 5] 0.00-10.04 sec 18.6 GBytes 15.9 Gbits/sec receiver
```
  1. Jumbo Frames
[email protected]:~# ping -M do -s 8000 192.168.10.2 PING 192.168.10.2 (192.168.10.2) 8000(8028) bytes of data. 8008 bytes from 192.168.10.2: icmp_seq=1 ttl=64 time=1.51 ms 8008 bytes from 192.168.10.2: icmp_seq=2 ttl=64 time=0.500 ms ^C --- 192.168.10.2 ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1002ms rtt min/avg/max/mdev = 0.500/1.007/1.514/0.507 ms [email protected]:~#

Benchmark category

  1. Physical Disk Benchmark
  2. Single osd, single server benchmark
  3. Multiple OSDs, single server benchmarks
  4. Multiple OSDs, multiple server benchmarks

Benchmark results (Ceph and the system have not been tuned, and bcache acceleration has not been used)

1. Physical Disk Benchmark (Test sequence is 4)

step.
[email protected]:~# lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 465.8G 0 disk ├─sda1 8:1 0 1007K 0 part ├─sda2 8:2 0 512M 0 part /boot/efi └─sda3 8:3 0 465.3G 0 part ├─pve-root 253:0 0 96G 0 lvm / ├─pve-data_tmeta 253:1 0 3.5G 0 lvm │ └─pve-data-tpool 253:3 0 346.2G 0 lvm │ ├─pve-data 253:4 0 346.2G 1 lvm │ └─pve-vm--100--disk--0 253:5 0 16G 0 lvm └─pve-data_tdata 253:2 0 346.2G 0 lvm └─pve-data-tpool 253:3 0 346.2G 0 lvm ├─pve-data 253:4 0 346.2G 1 lvm └─pve-vm--100--disk--0 253:5 0 16G 0 lvm sdb 8:16 0 931.5G 0 disk sdc 8:32 0 465.8G 0 disk sdd 8:48 0 465.8G 0 disk nvme0n1 259:0 0 476.9G 0 disk [email protected]:~# mkfs.xfs /dev/nvme0n1 -f [email protected]:~# mkdir /mnt/nvme [email protected]:~# mount /dev/nvme0n1 /mnt/nvme [email protected]:~# cd /mnt/nvme/
result.
``` [email protected]:/mnt/nvme# python3 ~/fio-cdm/fio-cdm tests: 5, size: 1.0GiB, target: /mnt/nvme 3.4GiB/476.7GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 2361.95 1435.48 SEQ1M Q1 T1 1629.84 1262.63 RND4K Q32T16 954.86 1078.88 . IOPS 233119.53 263398.08 . latency us 2194.84 1941.78 RND4K Q1 T1 55.56 225.06 . IOPS 13565.49 54946.21 . latency us 72.76 16.97
```

2. Single osd, single server benchmark (Test sequence is 3)

Modify ceph.conf set osd_pool_default_min_size and osd_pool_default_size with 1, then systemctl restart ceph.target and fix all errors
step.
``` [email protected]:/mnt/test# ceph osd pool get rbd size size: 2 [email protected]:/mnt/test# ceph config set global mon_allow_pool_size_one true [email protected]:/mnt/test# ceph osd pool set rbd min_size 1 set pool 2 min_size to 1 [email protected]:/mnt/test# ceph osd pool set rbd size 1 --yes-i-really-mean-it set pool 2 size to 1
```
result
``` [email protected]:/mnt/test# ceph -s cluster: id: 1f3eacc8-2488-4e1a-94bf-7181ee7db522 health: HEALTH_WARN 2 pool(s) have no replicas configured
services: mon: 3 daemons, quorum pve01,pve02,pve03 (age 17m) mgr: pve01(active, since 17m), standbys: pve02, pve03 osd: 6 osds: 1 up (since 19s), 1 in (since 96s)
data: pools: 2 pools, 33 pgs objects: 281 objects, 1.0 GiB usage: 1.1 GiB used, 119 GiB / 120 GiB avail pgs: 33 active+clean
[email protected]:/mnt/test# ceph osd tree ID CLASS WEIGHT TYPE NAME STATUS REWEIGHT PRI-AFF -1 0.70312 root default -3 0.23438 host pve01 0 ssd 0.11719 osd.0 up 1.00000 1.00000 1 ssd 0.11719 osd.1 down 0 1.00000 -5 0.23438 host pve02 2 ssd 0.11719 osd.2 down 0 1.00000 3 ssd 0.11719 osd.3 down 0 1.00000 -7 0.23438 host pve03 4 ssd 0.11719 osd.4 down 0 1.00000 5 ssd 0.11719 osd.5 down 0 1.00000 [email protected]:/mnt/test# python3 ~/fio-cdm/fio-cdm tests: 5, size: 1.0GiB, target: /mnt/test 175.8MiB/20.0GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 1153.07 515.29 SEQ1M Q1 T1 447.35 142.98 RND4K Q32T16 99.07 32.19 . IOPS 24186.26 7859.91 . latency us 21148.94 65076.23 RND4K Q1 T1 7.47 1.48 . IOPS 1823.24 360.98 . latency us 545.98 2765.23 [email protected]:/mnt/test#
```

3. Multiple OSDs, single server benchmarks (Test sequence is 2)

Change crushmap set step chooseleaf firstn 0 type host to step chooseleaf firstn 0 type osd
OSD tree
``` [email protected]:/etc/ceph# ceph osd tree ID CLASS WEIGHT TYPE NAME STATUS REWEIGHT PRI-AFF -1 0.70312 root default -3 0.23438 host pve01 0 ssd 0.11719 osd.0 up 1.00000 1.00000 1 ssd 0.11719 osd.1 up 1.00000 1.00000 -5 0.23438 host pve02 2 ssd 0.11719 osd.2 down 0 1.00000 3 ssd 0.11719 osd.3 down 0 1.00000 -7 0.23438 host pve03 4 ssd 0.11719 osd.4 down 0 1.00000 5 ssd 0.11719 osd.5 down 0 1.00000
```
result
``` [email protected]:/mnt/test# python3 ~/fio-cdm/fio-cdm tests: 5, size: 1.0GiB, target: /mnt/test 175.8MiB/20.0GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 1376.59 397.29 SEQ1M Q1 T1 442.74 111.41 RND4K Q32T16 114.97 29.08 . IOPS 28068.12 7099.90 . latency us 18219.04 72038.06 RND4K Q1 T1 6.82 1.04 . IOPS 1665.27 254.40 . latency us 598.00 3926.30
```

4. Multiple OSDs, multiple server benchmarks (Test sequence is 1)

OSD tree
[email protected]:/etc/ceph# ceph osd tree ID CLASS WEIGHT TYPE NAME STATUS REWEIGHT PRI-AFF -1 0.70312 root default -3 0.23438 host pve01 0 ssd 0.11719 osd.0 up 1.00000 1.00000 1 ssd 0.11719 osd.1 up 1.00000 1.00000 -5 0.23438 host pve02 2 ssd 0.11719 osd.2 up 1.00000 1.00000 3 ssd 0.11719 osd.3 up 1.00000 1.00000 -7 0.23438 host pve03 4 ssd 0.11719 osd.4 up 1.00000 1.00000 5 ssd 0.11719 osd.5 up 1.00000 1.00000
result
``` tests: 5, size: 1.0GiB, target: /mnt/test 175.8MiB/20.0GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 1527.37 296.25 SEQ1M Q1 T1 408.86 106.43 RND4K Q32T16 189.20 43.00 . IOPS 46191.94 10499.01 . latency us 11068.93 48709.85 RND4K Q1 T1 4.99 0.95 . IOPS 1219.16 232.37 . latency us 817.51 4299.14
```

Conclusions

  1. It can be seen that the gap between the write performance of ceph (106.43MB/s) and the write performance of physical disk (1262.63MB/s) is huge, and even the RND4K Q1 T1 directly becomes a mechanical hard disk
  2. One or more OSDs and one or more machines have little impact on ceph (it may be that my number of clusters is not enough)
  3. The ceph cluster built with three nodes will cause the disk read performance to drop by half and the write performance to drop by a quarter or more

APPENDIX

1 - Some ssd benchmark results

Micron_1 100_MTFDDAK1T0TB SCSI Disk Device
G:\fio>python "E:\Programing\PycharmProjects\fio-cdm\fio-cdm" tests: 5, size: 1.0GiB, target: G:\fio 228.2GiB/953.8GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 363.45 453.54 SEQ1M Q1 T1 329.47 404.09 RND4K Q32T16 196.16 212.42 . IOPS 47890.44 51861.48 . latency us 10677.71 9862.74 RND4K Q1 T1 20.66 65.44 . IOPS 5044.79 15976.40 . latency us 197.04 61.07
SAMSUNG MZALQ512HALU-000L1
[email protected]:/mnt/test# python3 ~/fio-cdm/fio-cdm tests: 5, size: 1.0GiB, target: /mnt/test 3.4GiB/476.7GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 2358.84 1476.54 SEQ1M Q1 T1 1702.19 1291.18 RND4K Q32T16 955.34 1070.17 . IOPS 233238.46 261273.09 . latency us 2193.90 1957.79 RND4K Q1 T1 55.04 229.99 . IOPS 13437.11 56149.97 . latency us 73.17 16.65

2 - bcache

Test results of hdd+ssd mixed disk ceph architecture accelerated by bcache We can see that READ has improved significantly, but WRITE is still very poor
tests: 5, size: 1.0GiB, target: /mnt/test 104.3MiB/10.0GiB Name Read(MB/s) Write(MB/s) ------------------------------------ SEQ1M Q8 T1 1652.93 242.41 SEQ1M Q1 T1 552.91 81.16 RND4K Q32T16 429.52 31.95 . IOPS 104862.76 7799.72 . latency us 4879.87 65618.50 RND4K Q1 T1 13.10 0.45 . IOPS 3198.16 110.09 . latency us 310.07 9077.11
Even multiple osds on one disk cannot solve the WRITE problem
Detailed test data: https://www.reddit.com/ceph/comments/xnse2j/comment/j6qs57g/?context=3
If I use VMware vSAN, I can easily accelerate the speed of hdd to ssd, and I can hardly perceive the existence of hdd (I haven't compared it in detail, I just by feeling)

3 - Test report analysis of other disciplines

I analyzed and compared several reports, and the summary is as follows
Proxmox-VE_Ceph-Benchmark-201802.pdf
Proxmox-VE_Ceph-Benchmark-202009-rev2.pdf
Dell_R730xd_RedHat_Ceph_Performance_SizingGuide_WhitePaper.pdf
micron_9300_and_red_hat_ceph_reference_architecture.pdf
1) - pve 201802
According to the report, the test scale is 6 x Server,Each server 4 x Samsung SM863 Series, 2.5", 240 GB SSD, SATA-3 (6 Gb/s) MLC.
```

Samsung SM863 Series, 2.5", 240 GB SSD

from https://www.samsung.com/us/business/support/owners/product/sm863-series-240gb/

Name Read(MB/s) Write(MB/s)
SEQ?M Q? T? 520.00 485.00
RND4K Q? T? ? ?
. IOPS 97000.00 20000.00
```
Report result display
```

3 Node Cluste 4 x Samsung SM863 as OSD per Node

rados bench 60 write -b 4M -t 16

rados bench 60 read -t 16 (uses 4M from write)

Name Read(MB/s) Write(MB/s)

10 Gbit Network

------------------------------------ SEQ4M Q? T16 1064.42 789.12

100 Gbit Network

------------------------------------ SEQ4M Q? T16 3087.82 1011.63 ```
We can see that the impact of network bandwidth on performance is huge. Although the performance under the 10 Gbit network is insufficient, at least the read and write performance approaches the bandwidth limit However, looking at my test results, WRITE is very bad (296.25MB/s)
2) - pve 202009
According to the report, the test scale is 3 x Server; Each server 4 x Micron 9300 Max 3.2 TB (MTFDHAL3T2TDR); 1 x 100 GbE DACs, in a full-mesh topology
```

Micron 9300 Max 3.2 TB (MTFDHAL3T2TDR)

Name Read(MB/s) Write(MB/s)
SEQ128KQ32T? 3500.00 3100.00
RND4K Q512T? 3340.00 840.00
. IOPS 835000.00 210000.00
------------ ------------ ------------
RND4K Q1 T1 205.82
. IOPS 51000.00
. latency ms 0.02
```
Report result display
```

MULTI-VM WORKLOAD (LINUX)

I don't understand the difference between Thread and Job, and the queue depth is not identified in the document

Name Read(MB/s) Write(MB/s)
SEQ4M Q? T1 7176.00 2581.00
RND4K Q1 T1 86.00 28.99
. IOPS 21502.00 7248.00
```
Similarly, the RND4K Q1 T1 WRITE test result is very bad, only 7k iops, and the physical disk has 51k iops, which I feel is unacceptable.
3) - Dell R730xd report
According to the report, the test scale is 5 x Storage Server; Each Server 12HDD+3SSD, 3 x replication 2 x 10GbE NIC
```

Test results extracted from the report

Figure 8 Throughput/server comparison by using different configurations

Name Read(MB/s) Write(MB/s)
SEQ4M Q64T1 1150.00 300.00
```
In this case, the WRITE in the SEQ4M Q64T1 test result is only about 300MB/s, which is about twice that of a single SAS, that is, 2 x 158.16 MB/s (4M blocks). This makes me unbelievable. It's even faster than my nvme disk. However, another important fact is that 12 * 5=60 HDDs have only 300MB/s sequential write speed. Is this performance loss too large?
4) - Micron report
According to the report, the test scale is 3 x Storage Server;Each Server 10 x micron 9300MAX 12.8T,2 x replication ,2 x 100GbE NIC
```

micron 9300MAX 12.8T (MTFDHAL12T8TDR-1AT1ZABYY) Physical disk benchmark

Name Read(MB/s) Write(MB/s) (? is the parameter not given) ------------------------------------ SEQ?M Q? T? 48360.00 ? (from the report) SEQ128KQ32T? 3500.00 3500.00 (MTFDHAL12T8TDR-1AT1ZABYY-Micron-LBGA-2022.pdf) RND4K Q512T? 3400.00 1240.00 (Estimate according to formula) . IOPS 850000.00 310000.00 (MTFDHAL12T8TDR-1AT1ZABYY-Micron-LBGA-2022.pdf) . latency us 86.00 11.00 (MTFDHAL12T8TDR-1AT1ZABYY-Micron-LBGA-2022.pdf) ------------------------------------ RND4K Q? T? 8397.77 1908.11 (Estimate according to formula) . IOPS 2099444.00 477029.00 (from the report, Executive Summary) . latency ms 1.50 6.70 (from the report, Executive Summary) ```
Report result display
```

(Test results extracted from the report)

Name Read(MB/s) Write(MB/s)
RND4KQ32T100 ? ?
. IOPS 2099444.00 477029.00
. latency ms 1.52 6.71

(I don't know if there is a problem reported on the official website. There is no performance loss here)

```
It has to be said that the official test platform of Micron is too high-end for our small and medium-sized enterprises to afford. From the results, WRITE is close to the performance of a single physical disk. Does it mean that if only a single node and a single disk are used, the WRITE performance will drop to 477k/30=15.9k iops If so, this will be the performance of sata ssd.

4 - More of the same questions

  1. https://forum.proxmox.com/threads/bad-rand-read-write-i-o-proxmox-ceph.68404/#post-530006
  2. https://forum.proxmox.com/threads/ceph-performance-with-simple-hardware-slow-writing.96697/#post-529524
  3. https://forum.proxmox.com/threads/bad-rand-read-write-i-o-proxmox-ceph.68404/#post-529520
  4. https://forum.proxmox.com/threads/bad-rand-read-write-i-o-proxmox-ceph.68404/#post-529486
  5. https://www.reddit.com/ceph/comments/xnse2j/comment/j6qobtv/?utm_source=share&utm_medium=web2x&context=3
  6. https://www.reddit.com/ceph/comments/kioxqx/comment/j6d3sxc/?utm_source=share&utm_medium=web2x&context=3

Finally, the question I want to know is:

  1. How to fix the write performance problem in ceph? Can ceph achieve the same performance as VMware vSAN.
  2. The results show that the performance of full flash disk is not as good as that of hdd+ssd. So if I do not use bcache, what should I do to fix the performance problem of ceph full flash disk?
  3. Is there a better solution for the hdd+ssd architecture?
submitted by Ok-Zookeepergame3354 to Proxmox [link] [comments]


2023.02.01 03:11 manicHD Windows Server 2019 - vioscsi Warning (129) - locking up data drive

Hello all,
Having a problem with the data drive on a Windows 2019 system. It will work perfectly fine for 30 minutes or even up to 4 hours, then I will begin to have vioscsi warnings, then the drive will just lock up completely, requiring a reboot to come back online.
The initial entry in event viewer is always:
Reset to device, \Device\RaidPort1, was issued. 
If I leave the system alone, windows event viewer also presents a couple other entries:
The IO operation at logical block address 0x8e4fc7618 for Disk 1 (PDO name: \Device\0000002d) was retried. The system failed to flush data to the transaction log. Corruption may occur in VolumeId: D:, DeviceName: \Device\HarddiskVolume6. (The I/O device reported an I/O error.) 
The problem was really bad with latest virtio drivers, so I downgraded to version 204, as per: https://github.com/virtio-win/kvm-guest-drivers-windows/issues/623
After the downgrade, the problem did not immediately return in the 30-45 minute window, but did after 2 hours.
Hopefully this is useful data:
[email protected]:~# zfs list NAME USED AVAIL REFER MOUNTPOINT RECpool-zfs 29.6T 19.4T 96K /RECpool-zfs RECpool-zfs/vm-101-disk-0 29.6T 19.4T 29.6T - Tnvme-zfs 1.32M 231G 96K /Tnvme-zfs rpool 60.4G 397G 104K /rpool rpool/ROOT 6.99G 397G 96K /rpool/ROOT rpool/ROOT/pve-1 6.99G 397G 6.99G / rpool/data 53.4G 397G 96K /rpool/data rpool/data/vm-101-disk-0 152K 397G 152K - rpool/data/vm-101-disk-1 53.4G 397G 53.4G - [email protected]:~# zpool list NAME SIZE ALLOC FREE CKPOINT EXPANDSZ FRAG CAP DEDUP HEALTH ALTROOT RECpool-zfs 49.1T 29.6T 19.5T - - 0% 60% 1.00x ONLINE - Tnvme-zfs 238G 1.32M 238G - - 0% 0% 1.00x ONLINE - rpool 472G 60.5G 412G - - 7% 12% 1.00x ONLINE - [email protected]:~# df -h Filesystem Size Used Avail Use% Mounted on udev 32G 0 32G 0% /dev tmpfs 6.3G 1.6M 6.3G 1% /run rpool/ROOT/pve-1 404G 7.0G 397G 2% / tmpfs 32G 49M 32G 1% /dev/shm tmpfs 5.0M 0 5.0M 0% /run/lock Tnvme-zfs 231G 128K 231G 1% /Tnvme-zfs rpool 397G 128K 397G 1% /rpool rpool/ROOT 397G 128K 397G 1% /rpool/ROOT rpool/data 397G 128K 397G 1% /rpool/data RECpool-zfs 20T 128K 20T 1% /RECpool-zfs /dev/fuse 128M 16K 128M 1% /etc/pve tmpfs 6.3G 0 6.3G 0% /run/use0 [email protected]:~# qm show 101 /usbin/kvm -id 101 -name 'ACS,debug-threads=on' -no-shutdown -chardev 'socket,id=qmp,path=/varun/qemu-serve101.qmp,server=on,wait=off' -mon 'chardev=qmp,mode=control' -chardev 'socket,id=qmp-event,path=/varun/qmeventd.sock,reconnect=5' -mon 'chardev=qmp-event,mode=control' -pidfile /varun/qemu-serve101.pid -daemonize -smbios 'type=1,uuid=c94c05e9-315b-427f-8913-b8d29c474d70' -drive 'if=pflash,unit=0,format=raw,readonly=on,file=/usshare/pve-edk2-firmware//OVMF_CODE_4M.fd' -drive 'if=pflash,unit=1,id=drive-efidisk0,format=raw,file=/dev/zvol/rpool/data/vm-101-disk-0,size=540672' -smp '16,sockets=1,cores=16,maxcpus=16' -nodefaults -boot 'menu=on,strict=on,reboot-timeout=1000,splash=/usshare/qemu-servebootsplash.jpg' -vnc 'unix:/varun/qemu-serve101.vnc,password=on' -no-hpet -cpu 'kvm64,+aes,enforce,hv_ipi,hv_relaxed,hv_reset,hv_runtime,hv_spinlocks=0x1fff,hv_stimer,hv_synic,hv_time,hv_vapic,hv_vpindex,+kvm_pv_eoi,+kvm_pv_unhalt,+lahf_lm,+sep' -m 16384 -object 'iothread,id=iothread-virtioscsi0' -object 'iothread,id=iothread-virtioscsi1' -device 'pci-bridge,id=pci.1,chassis_nr=1,bus=pci.0,addr=0x1e' -device 'pci-bridge,id=pci.2,chassis_nr=2,bus=pci.0,addr=0x1f' -device 'pci-bridge,id=pci.3,chassis_nr=3,bus=pci.0,addr=0x5' -device 'vmgenid,guid=42e96f7f-d469-4ac4-a392-662c8ff902fb' -device 'piix3-usb-uhci,id=uhci,bus=pci.0,addr=0x1.0x2' -device 'usb-tablet,id=tablet,bus=uhci.0,port=1' -device 'vfio-pci,host=0000:67:00.0,id=hostpci0,bus=pci.0,addr=0x10' -device 'VGA,id=vga,bus=pci.0,addr=0x2' -chardev 'socket,path=/varun/qemu-serve101.qga,server=on,wait=off,id=qga0' -device 'virtio-serial,id=qga0,bus=pci.0,addr=0x8' -device 'virtserialport,chardev=qga0,name=org.qemu.guest_agent.0' -iscsi 'initiator-name=iqn.1993-08.org.debian:01:ef828b78221' -device 'virtio-scsi-pci,id=virtioscsi0,bus=pci.3,addr=0x1,iothread=iothread-virtioscsi0' -drive 'file=/dev/zvol/rpool/data/vm-101-disk-1,if=none,id=drive-scsi0,discard=on,format=raw,cache=none,aio=io_uring,detect-zeroes=unmap' -device 'scsi-hd,bus=virtioscsi0.0,channel=0,scsi-id=0,lun=0,drive=drive-scsi0,id=scsi0,rotation_rate=1,bootindex=100' -device 'virtio-scsi-pci,id=virtioscsi1,bus=pci.3,addr=0x2,iothread=iothread-virtioscsi1' -drive 'file=/dev/zvol/RECpool-zfs/vm-101-disk-0,if=none,id=drive-scsi1,format=raw,cache=none,aio=io_uring,detect-zeroes=on' -device 'scsi-hd,bus=virtioscsi1.0,channel=0,scsi-id=0,lun=1,drive=drive-scsi1,id=scsi1' -netdev 'type=tap,id=net0,ifname=tap101i0,script=/valib/qemu-servepve-bridge,downscript=/valib/qemu-servepve-bridgedown,vhost=on' -device 'virtio-net-pci,mac=B2:B9:CB:0F:BF:9E,netdev=net0,bus=pci.0,addr=0x12,id=net0,rx_queue_size=1024,tx_queue_size=1024,bootindex=101' -rtc 'driftfix=slew,base=localtime' -machine 'type=pc-i440fx-7.1+pve0' -global 'kvm-pit.lost_tick_policy=discard' 
Package Versions:
proxmox-ve: 7.3-1 (running kernel: 5.15.83-1-pve) pve-manager: 7.3-3 (running version: 7.3-3/c3928077) pve-kernel-helper: 7.3-2 pve-kernel-5.15: 7.3-1 pve-kernel-5.15.83-1-pve: 5.15.83-1 pve-kernel-5.15.74-1-pve: 5.15.74-1 ceph-fuse: 15.2.17-pve1 corosync: 3.1.7-pve1 criu: 3.15-1+pve-1 glusterfs-client: 9.2-1 ifupdown2: 3.1.0-1+pmx3 ksm-control-daemon: 1.4-1 libjs-extjs: 7.0.0-1 libknet1: 1.24-pve2 libproxmox-acme-perl: 1.4.2 libproxmox-backup-qemu0: 1.3.1-1 libpve-access-control: 7.2-5 libpve-apiclient-perl: 3.2-1 libpve-common-perl: 7.3-1 libpve-guest-common-perl: 4.2-3 libpve-http-server-perl: 4.1-5 libpve-storage-perl: 7.3-1 libspice-server1: 0.14.3-2.1 lvm2: 2.03.11-2.1 lxc-pve: 5.0.0-3 lxcfs: 4.0.12-pve1 novnc-pve: 1.3.0-3 proxmox-backup-client: 2.3.1-1 proxmox-backup-file-restore: 2.3.1-1 proxmox-mini-journalreader: 1.3-1 proxmox-widget-toolkit: 3.5.3 pve-cluster: 7.3-1 pve-container: 4.4-2 pve-docs: 7.3-1 pve-edk2-firmware: 3.20220526-1 pve-firewall: 4.2-7 pve-firmware: 3.6-2 pve-ha-manager: 3.5.1 pve-i18n: 2.8-1 pve-qemu-kvm: 7.1.0-4 pve-xtermjs: 4.16.0-1 qemu-server: 7.3-2 smartmontools: 7.2-pve3 spiceterm: 3.2-2 swtpm: 0.8.0~bpo11+2 vncterm: 1.7-1 zfsutils-linux: 2.1.7-pve3 
I may try version 215 of the virtio drivers, as per here: https://github.com/virtio-win/kvm-guest-drivers-windows/issues/756
I've seen a couple posts about downgrading the proxmox kernel, but I'm not sure how that will ultimately help?
But this is quite frustrating. I'm really at a loss, not sure where to go from here.
Thank you for any and all help.
edit - I am on the community support tier of my proxmox subscription, so I should have all the enterprise updates/etc.
edit 2 - the system is a supermicro board with an integrated LSI3008 (used for HDDs) - which has been flashed to IT firmware, it also has an onboard C622 controller which is used in ACHI mode for an SSD array. The VM in question has 2 disks, one on a ZFS Raid10 (SSD) for boot, and the data drive is also a ZFS Raid10 (HDD). the disk on the SSD array does not seem to have any issues, whereas all the issues are with the large disk on the HDD array.
edit 3 - interestingly (or not) "df -h" shows a different capacity than on "zfs list" or "zpool list" - whereas the capacities for rpool match. I admit I'm not well-versed enough to know if this means anything or not, but it did make me wonder.
submitted by manicHD to Proxmox [link] [comments]