Teleporters terraria

Terraria

2011.04.23 16:57 Terraria

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
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2023.05.27 10:59 CPRcarparkrace U have a chain fused to your neck that can

Make ppl coom Make people float into the sky Teleport things Transmute things Dimensional storage box The skull from terraria Rub anyone's balls with sand paper Can kick air at people forcing them away U can eat baked beans and reincarnate as a bean and when u decompose u reincarnate as a human U can use fornite emotes irl and make other people do them aswell U can say among us and turn somone into a golden statue of among us cremate U can blow bubbles out of your mouth that can fly over to people and suffocate them U can teleport to baked bean cans U are cracked at fortnite giving u a 500% increase in all stats U can shoot tasers out of your body that suck the life out of people draining them and giving you their strength When u fart u can turn it into a sword that can cut through metal but if u hit living creatures with it they will fart its invisible to everyone except you U can snap your fingers 3 times in a row causing a explosion wherever you want (must be in sight) U can summon a giant turtle mount that had a house on top of it and the turtle can shoot later beams out of its eyes When you sit down u have a chance to spawn an alien with an rpg if u take away the rpg from the alien it will vanish but if u don't and u feed it a slice of cake it will fight for u with the rpg if it fires the rpg one time a sword will spawn in its hand that it can control with its alien balls that are attached to its giant swollen head When a animal gets laid u gain a diamond that can be used to heal desieses and any injury or damage and even missing limbs they can also be stored in the Dimensional storage When you play fortnite u can instant kill anyone in the game U can double jump (Thank you for reading this mess)
submitted by CPRcarparkrace to godtiersuperpowers [link] [comments]


2023.05.27 09:09 jejenneej How to tell which Brain is real on BOC second phase?

What are the tells that give away which is the real one. I am playing on Mastermode and have probably fought it about 10 times now. Dying every time on phase 2 and it only having around 500ish health. When its health gets very low, its teleportation becomes too sporadic and it basically just start teleporting on top of you. So I’ll go the whole fight without getting hit and then lose literally 400 health on he last 10 seconds of the fight. I just got back into Terraria as well, when I used to play you could see the real one on the map, I tried hunter potions as well but even the clones glow. So if there are any tells, what are they? I am doing a pure mage playthrough, so don’t recommend summons.
submitted by jejenneej to Terraria [link] [comments]


2023.05.19 21:56 uwuGod Do you think the new boss enemy will be mobile? I'm hoping it is.

I know from the final teaser it doesn't look like it could be very mobile, but hear me out. The new Plague threat is super dangerous because it's mobile - the story could be that it developed tendrils to move itself, meaning it can travel between caves and infest an even larger area than before.
Also, as a point of critique, I'd like more mobile boss-class enemies. Between stuff like the OMEN, Ommoran, Korlock, and Caretaker, we have a lot of stationary enemies already. I feel like a new stationary boss wouldn't add much value to the pool, so to speak. Even if it just moves around a little bit, or "teleports" (by digging and re-emerging), that would be something.
Stationary enemies can be fun, but they're hindered by being mostly the same after repeat fights, with only the terrain generation to change things up. This doesn't even apply to the Ommoran or OMEN much anyways, because they carve out a large, flat room around themselves already.
A mobile boss keeps you on your toes just a bit more. Also, imagine that giant Harold thing moving. It would look horrifying! Which i want it to! I want that thing to slowly creep around the cave, maybe pulling itself with its tendrils like Plantera (from Terraria), being able to chase Dwarves down and grab them.
submitted by uwuGod to DeepRockGalactic [link] [comments]


2023.05.14 23:41 jeffjeffjeefffjeff A world which me and my friends spent weeks on is corrupted and I need help to fix it

We tried to make a super-crafter in our world using a teleporter glitch and now if we try to destroy the affected teleporter the host will lose connection and whenever we try to play the game normally after around 5 or so minutes all of our games will collectively crash or lose connection. We have tried using backup files, reinstalling terraria, but we have not used Tedit yet. We spent a lot of time on this world and would like to get it back, any advice would help.
submitted by jeffjeffjeefffjeff to Terraria [link] [comments]


2023.05.12 00:49 prinalice [PC][2015-2017?] Dwarf mining/crafting game

Platform(s): PC
Genre: Simulation? Action?
Estimated year of release: 2015-2017 maybe
Graphics/art style: 3d or 2.5d, side scrolling like Terraria
Notable characters: Dwarves. Lots of controllable dwarves
Notable gameplay mechanics: Digging, crafting, it had different classes and you could give your dwarves different weapons/armoect that you made. You'd order something to happen and they'd walk there and do it, there were teleporting and fire spells, and at the bottom of the world there was a lava pit like Terraria with I think little dragons. It had stages, and food because dwarves got hungry and had to sleep also in I think beds. There were rooms you could make with doors and hatches, and ladders. U think there were sheep you could kill for food?
Other details: I think it was on steam, but I can't remember. I played it on steam family share maybe? Or there was a humble key?
submitted by prinalice to tipofmyjoystick [link] [comments]


2023.05.10 02:33 N_but_on_reddit N lore

N, also known as Nr. N, is a secret boss in Pilgrammed that can be fought after completing the Innocuous Induction quest from Rafaes in the Sinister Sea. Little is known about this mysterious being, but it is described several times as a physical manifestation of the force of chaos. Information about its origin and the nature of its creation is shrouded in mystery. As opposed to simply calling on chaos, N is described as "...the omnipotent embodiment of absolute chaos," indicating that it instead chaos channeled into a physical form. This suggests that it possesses theoretically unrestricted power at its disposal, and simply holds back its true power when fighting the player. It is called to Earth as a result of the sinister experiments of the cultists, looking to call upon the power of chaotic beings. After completing the Innocuous Induction quest, the player is able to enter the cult's lair. Killing the Cultists surrounding the table in the center of the room will cause the red sigil to rise into the air and begin bursting with chaotic energy before exploding, causing N to spawn. Upon being summoned, N will become hostile, immediately attempting to attack the player with its array of powerful abilities. It moves around the area erratically, its limbs wildly distorting while bound cracking sound effects can be heard. Players who have not yet completed the Innocuous Induction quest and attempt to fight N will be killed as they recoil on the ground and hold their head in pain, rapidly taking damage, with the death message stating that they "could not comprehend the chaos." N attacks primarily through blasting the player with concentrated chaotic energy, but will also utilize other tactics such as rapid teleportation and summoning self-destructing clones to attack the player. When defeated, it will drop the Chaos Cultist, a powerful set of armor that will greatly increase the effectiveness of attacks. It also has the potential to drop the Wicked Limb and Bloodtwin, two dangerous weapons belonging to the mage and melee playstyles respectively.
N's attack pattern is unpredictable with most of its attacks being sudden, keeping players on high alert during the battle. N doesn't move, but instead it teleports near the player between each of its attacks, though it sometimes does two attacks in succession before teleporting. Upon reaching half of its total health, N will transition into its second phase, making its attacks more difficult. Each move N can perform has distinct sound effects associated with it. If its movements seem too unpredictable, rely on its sound effects to predict attacks. N's attacks can be found below:
Teleport Blast: N's limbs spin around its body before dashing toward the player and firing a laser at them. It may do this once or three times in succession. Each of the lasers is able to be parried with correct timing. The frequency of three consecutive teleport dashes increases during phase two. Chaos Burst: N tilts its head to the side and lowers its hands before unleashing a ring of red energy. This attack's range is increased during the second phase. Occasionally, N can do this attack twice or thrice in quick succession, teleporting near the player between each burst. Chaotic Barrage: N will float into the air and spew a stream of energy projectiles in the player's direction. N teleports somewhere nearby upon landing. These projectiles will enlarge during the second phase and N will additionally spew out a final, larger projectile that can be parried. Bloodthirst: N spins while emitting two red rings. N then pulsates, pulling in nearby players within the bigger ring each pulse, while both circles slowly enlarge. Players caught inside the inner ring will be trapped and suspended in the air, damaging them multiple times before dropping them back down. The pulse occurs five times consecutively. If N is hit by the player during this attack, N will take less damage and reflects all the damage it took back to the player. N will be left open after this attack, making the best strategy to run away from N while the attack is being performed, then quickly dash forward to attack it. Duplication: N's arms and head will detach far from its body and spin around, creating N Copies, distorted clones of itself. Three N Copies will be summoned in its first phase and five in the second. If left alive for too long, the N Copies will emit an alarm noise before exploding, dealing damage to players within its radius.
N, originally known as Nr. N, first appeared as a character in I Don't Feel So Good Simulator, a previous game created by Phexonia Studios. It appeared largely the same, but taller and slimmer and lacking the pinkish sclerae. The title of N's theme Anomalous Energy also references a mechanic found in I Don't Feel So Good Simulator. N's birthday is canonically April 1st, April Fools' Day. N's face is an edited instance of the Troll Face meme. N's summoning ritual requires you to kill four Cultists surrounding the altar. This is in reference to the method through which the Lunatic Cultist boss from Terraria is summoned. The Face of Chaos is a Roblox UGC avatar shop accessory that depicts N's face. It was created February 26th and can be purchased for 50 Robux. When the game reached 15+ million visits, a video (https://youtu.be/DkOHiE5JC9E) was posted on 6/4/2023 entailing a letter written by N. Apart from garbled noise, a minute and 57 seconds in details a message written by N: "You're looking for a secret, aren't you? Understand that your curiosity will be the end of you for you are merely flesh and I am beyond my own."
submitted by N_but_on_reddit to RobloxPilgrammed [link] [comments]


2023.05.09 15:34 Deyask-The_Megumim Metagaming lore part 2, the revenge of The cleric

Hello, i have wrote a horror story about a cleric who was kicked from my group due to keep complaining about things being metagaming without reason, you may find it in my post history
This time, the cleric was allowed to return, but only because the dm promised he won't do harm this time, spoilers, he did arms
The group Me: playing a witch with fantastical object (wizard but using weird items to cast spells via flavor)
Dm: dm
Paladin: the cleric in question, this time playing a revenge paladin, ence the title of this text
This happened some days after the horror story, and Paladin was allowed to return via vote of majority
We start in this grassy field and our goal is to attack a fort commanded by tyrannical celestials, a mix of a church and the usual crusader castle, and in the prisons we find the paladin, who told us basically that his god doesn't like the celestial cult doing but was captured and his squad killed.
This on his own is cool, but the problem was we had to convince him a lot to spill the beans, we couldn't just free this random knight without knowing what was going on, but ultimately it was all good, no metagaming was mentioned... Yet
This changed during an battle, the dm has made angels using flaming blades to attack us, not flame tongues, just biblical stuff, is cool.
Noticing the freaking angels using flame breath, having a flaming sword, having red skin, i tried to go for ray of frost, and the dm smart counteracts with a Ice shield reaction, wich... Makes sense, these are angels they would have a way to counter their weakness, and it only had 2 charges left, however, Paladin was NOT happy, claiming dm clearly is being salty we found their encounter's weakness.
The dm said no, and if he really needs to know, if we hit with an ice spell, the angel has a high chance of getting stunned by frozen effect or something, but this was not helping, because paladin then said "nooo don't spoiler us, that's metagaming"
Now, at this point we explained to him what really metagaming was, and this was clearly not it, and i said "even then? You are shouting like a madman"
So he just...used a flaming attack against the angels in his turn, healing them, and so the dm said no, because the intention was clear, we already saw that they are healing, and this is not a mistake, he did it on purpose.
So we decided that our characters would be against him, because even if the dm said no, i decided to play along and said my character would saw this as a traitorous act, this was enough to make him stop for now and we resumed.
After the encounter, we looted the angels, and we got basic long swords, not on fire, the dm explained that the celestial's magic was powering them, wich... Yeah i can see that,and paladin said "that's not flametongues work" despite the dm already said those are NOT flametongues multiple times, paladin was not complaining this time but decided to take the swords in a frustrated manner.
It was time to face another encounter after a short puzzle, and paladin asked if he could light the blades on fire with his own holy magic
The dm said he already can with Searing smite, i believe, or... I don't remember the method, but the dm was just not gonna give us a magical blade at our level, wich was 5,the dm had to announce that after the boss we would get magical items, because if not, paladin would not allow the game going foward, because he would complain constantly.
"why is Me character allowed to have magical items then" he said, and i explained that those are not real items, just im reflavoring spells, like i already told him, and he was boiling hot.
We defeat the boss, and the dm said "choose one magical item that is uncommon, or 2 that is common" because that's what we would obtain
The fey warlock choosed a UA magical bow, wich he Simply showed to the dm and the dm allowed, basically it can shoot arrows that he can teleport to, similar to misty step, but farther and only limited uses, wich is not as op as it sounds, because he couldn't shoot where he didn't saw, like a normal arrow.
Paladin found this repulsive because his own magical item, a blazing tongue.. No, not a flame tongue, a blazing tongue, who was his own creation, was not allowed.
My friends in dice, dude could replace his normal attacks with the same properties as fireball with that thing, with no charges, as a common item, basically meaning any time he attacks, instead of attacking normally he uses fireball, straight up.
Of course, the dm refused, but decided to try to be nice, nerfing the item where he can simply replace his normal attack as a multi target spin attack of fire, think Zelda, using a spell slot, and he can add smite and all, wich.... It was powerful, but paladin shouted and screamed that he was favoring the spell casters and martials are weaker or something.
Yes, im aware of the martial vs caster desparity, but freaking fireball for free, working with extra attack, smite and all i dont think is the way to solve it,and he is a half caster.
Before you ask, with me, we had 3 full casters, in a group of 5, and we got
Feylock: already explained
Me: a bag of holding
Bard: a harp that can work as a magical bow Nothing crazier just the bard is weak in combat and she now got something fun to use, it worked as a normal bow but with 3 charges per day and it shoots a jester arrow from terraria (passes trough multiple enemies if the aim roll succeeds in a line) and dealt your standard damage
The other martial was a rogue with a cloak of invisibility, but also works as a glider, think batman, allowing the rogue to use the slowfall feature from monk and more movement while Falling, so you can't really say we got favoritisms
The paladin was never satisfied, and kept asking for different magical items, here's a list
A portable something, essentially it shoots a arrow that explodes and make 2 bags of holding enter each other, you know the effect, it charged 3 times a day
A shield of spell storing, essentially, it absorbs any spell the paladin is hit with and allows the paladin to learn it, for free, forever, so if he is hit by let's say fireball, his paladin knows it, no downside, this didn't worked with just spells, ANY EFFECT!
Excalibur itself, making so the paladin can melee attack and smite by any range, even between walls, you are in new york and the paladin is in Italy? He can attack you.
An armor that makes the paladin immune to the unconscious condition.
An portable curch, making the paladin summon a 50d50 army of crusaders, at any time, and it can be used multiple times
A crown of palladium, pronounced "Paladi-um" so not the metal palladium... Because yes, able to make his character multiclass for free into paladin of his own level again, essentially Making him become a level 6 paladin + 6 paladin, and when level up, paladin 7 + paladin 7
And lastly....the freaking player handbook, wich can allow him to summon anything from the monster manual, and having "authority over the dm"
All taken from a random unspecified site or made it himself....
The dm had to reject all of them with multiple conversations, for several hours, he then opted to make another item for him, but no, the paladin rage quitted, and sent a "you are a terrible dm, here's how to improve" message to him...
Truly, the average paladin player! (im joking)
submitted by Deyask-The_Megumim to rpghorrorstories [link] [comments]


2023.05.06 06:42 pandabro331 Moon-lord with no arm

So a while ago a friend and I were playing terraria fighting moon lord. My friend died and I was running away and when moon lord teleported to me his left arm was gone and there were tear marks on his shoulder. I don’t know why this happened so I was curious if anyone else had seen this or knew why it occurred
submitted by pandabro331 to Terraria [link] [comments]


2023.05.01 14:51 freddyfuccboy a list of suggestions i've been wanting for a long time, let me know what you guys think!

  1. add the hand warmers to the ankh charm crafting tree (can make it drop from deerclops so it wouldn't be locked to christmas)
  2. the golem desperately needs a rework, AGAIN
  3. summoner class still needs a bit more love, there needs to be a starter weapon available for those that want to do summoner only runs, maybe sprinkle some more whips and armors, summons we have enough though 4.the option to have multiple pets at once, though this may be hard to implement
  4. pls make fishing quests less of a chore
  5. luminite furniture
  6. asked to death but we really need a zenith for the other classes
  7. make it easier to complete the beastiary pls i've been stuck on 97% since the launch of 1.4
  8. i think a romace feature would be good, with like the npcs maybe? like stardew valley or something
  9. i think master mode should be reworked a bit, because just having higher numbers is kinda lame... maybe also make the relics more useful
  10. right now (normal) mimics give way too much in comparison to how easy it is to kill them, even in early hardmode. so maybe buff them?
  11. add an evil biome pylon, and also allow the player to use the pylon network during threats, so they become more viable as opposed to teleporters
  12. please add "something malicious is brewing" meme we need it
  13. stardust guardian to have a "ORAORAORAORA" sound effect when given an item! a jojo reference item obviously
  14. maybe tweak the crawltepede a bit, it's a bit too punishing
    1. the vampire knives are still so much better than the rest of the biome chests, so instead of nerfing the vampire knives for the nth time, buff all the biome chest loots. they all suck for the work they require
  15. the yoyo bag should be more viable. it's good, but come mid hardmode you become hard pressed to sacrifice a crucial accessory spot for it. and speaking of accessory slots...: 18. wing, shield, and footwear slots should be added to the equipment slots. i elaborated on this more here
submitted by freddyfuccboy to Terraria [link] [comments]


2023.04.27 20:14 EtherealPower_8 Houses and NPCs

So, me and my friend wanted to build a cute little house in the beach to live there but our NPCs and stuff are in a house near the spawnpoint. Teleports are expensive (lots of wires to connect 2 of them being this far) and we can't fit NPCs in our new home. Do you have any tips?
Edit: Last time I played Terraria was 3/4 years ago, so I didn't know what pylons were. Thank you for the answers!
submitted by EtherealPower_8 to Terraria [link] [comments]


2023.04.27 16:03 Sleepyjay8 anyone had this problem in multiplayer

When i join my brother in terraria i keep having this problem after like 1-5 minutes the game stops working for me i can't teleport, pick up items, and even hit enemies but they can kill me, i can still buy stuff, and finally in my brothers screen i stop moving I've tried everything from rejoining, restarting the game, reinstalling the game, to deleting my whole entire data, i backed it up so i lost nothing. What do i do
submitted by Sleepyjay8 to TerrariaConsole [link] [comments]


2023.04.27 16:00 Sleepyjay8 Has anyone had this problem in multiplayer

When i join my brother in terraria i keep having this problem after like 1-5 minutes the game stops working for me i can't teleport, pick up items, and even hit enemies but they can kill me, i can still buy stuff, and finally in my brothers screen i stop moving I've tried everything from rejoining, restarting the game, reinstalling the game, to deleting my whole entire data, i backed it up so i lost nothing. What do i do
submitted by Sleepyjay8 to Terraria [link] [comments]


2023.04.27 02:21 Sleepyjay8 anyone know how to fix this problem

When i join my brother in terraria i keep having this problem after like 1-5 minutes the game stops working for me i can't teleport, pick up items, and even hit enemies but they can kill me, i can still buy stuff, and finally in my brothers screen i stop moving I've tried everything from rejoining, restarting the game, reinstalling the game, to deleting my whole entire data, i backed it up so i lost nothing. What do i do
submitted by Sleepyjay8 to Terraria [link] [comments]


2023.04.20 22:23 kostya2525 Stop being horny teleport bread

Stop being horny teleport bread submitted by kostya2525 to suddenlytf2 [link] [comments]


2023.04.20 16:09 jabberwagon A weirdly specific guide to cheesing Queen Slime on Master Mode - by me

WHAT YOU NEED:
WHAT TO DO:
I discovered this strategy playing on a Don't Dig Up seed and trying to bait Queen Slime to the surface. Turns out, she's much easier to fight going up and down than she is from side to side. It's kind of specific, but what Terraria boss cheese isn't? Anyway, I hope someone out there finds this info at least a little helpful.
submitted by jabberwagon to Terraria [link] [comments]


2023.04.12 23:07 Starletah Friend got an early pet and has been rubbing it in my face. Help?

So this is my first time REALLY sitting down to play Terraria with friends after getting it on Steam. At one point in the first session, I was gonna go mining and one of my friends wanted to come with me. We dig down until we find some ruins but we die to poison damage. We both run back, but I say we should just grab our money, teleport back and then make some sort of plan cause there was a lot down there. He agreed, we get down there, I grab my money and teleport back but he doesn't. I tell him to wait for me and he just doesn't respond. A couple minutes later he starts boasting about all the loot he got from the ruins and shows me the pet Spiffo he found and he starts showing everyone all the cool animations and talked about how he got it, completely leaving out the fact he begged me to go mining with him and then just took everything for himself. He did it the entire rest of the game and all of us got frustrated with it.
So I've been doing some grinding and i have a full platinum coin. Are there any super cool pets or gear I could get on my own that's better than his so I can lowkey rub it back in his face and teach him a lesson? I know it probably sounds childish but I hate when this dude plays cooperative games like it's every man for himself or like he's basically in single-player mode.
TLDR: Friend went mining with me, took everything for himself including Spiffo and rubbed it in my face. Kept taking things for himself afterwards. What can I get that's better so I can lowkey rub it in his face?
submitted by Starletah to Terraria [link] [comments]


2023.04.11 12:08 Voolcy Found this on r/terraria

Found this on terraria submitted by Voolcy to UnexpectedTF2 [link] [comments]


2023.04.07 12:55 FrostbiteLive [TOMT] [Video game] [2014-2017] 2D Multiplayer web browser game

It was a 2d pixel multiplayer web browser game that looked vaguely similar to Terraria, and It used to be on the Chrome web store. you could talk to people and it was a big world with different locations to go to like a beach area that teleports you to different places, an underground area, and a tower that holds a bunch of skins you can change into. You could also change skins that let you do different things, for example, if you switch into a sonic skin you'll be able to spin dash.
I've been looking for this game for years, so any help would be greatly appreciated.
submitted by FrostbiteLive to tipofmytongue [link] [comments]


2023.04.04 11:14 ConcordGrapez Hot Take/Discussion- Bullet hell bosses are non-ideal for Terraria

I want to first get it out of the way that this is my opinion, and if you love bullet hells such as those from Fargos Eternity Mode, Empress of Light, etc. that's great! We all have our different tastes in boss design and I think that diversity of opinion is an amazing thing to have for the community! Moving onto my thoughts,
I think that bosses that focus more on a unique gimmick or using their own hitbox in a creative way makes for the best bosses in the game. The biggest issue is that bosses that don't do much outside of firing projectiles make the fight lack a sense of fluidity and engagement from both parties. I want to compare bosses, within somewhat equal points of progression and discuss why I like and dislike either or.



As both bosses are the endgame of both tipping points of progression within the game, I feel it is somewhat valid to compare them despite the obvious difference in the area of the game.

Wall of Flesh is an iconic boss, naturally. It is the only Underworld Boss, and utilizes it's terrain incredibly well to create a difficult, engaging and creative experience that no other boss comes close to replicating. While it does fire several projectiles, them alongside 'living projectiles' in the Hungry are used to pressure the player with the limited movement options at this point in the game. The Hungry themselves are a great wall to help body block for the Wall, while also pressuring Melee players from getting too close. To compliment this as well, the boss becomes exponentially faster as its HP reaches 0, testing the player's vertical movement abilities and adding a sense of real urgency. Due to the nature of the boss, it feels less like a fight and more of a race against the clock so that you can kill this relentless beast before you reach the end of Hell. All of this combined creates an incredible sendoff to the first half of the game, signaling bosses from here on out will have far more going on that the relatively simple bosses of PreHM.

Moonlord on the other hand, is the sendoff to the game as a whole, being the final boss. Being the finale to a brutal gauntlet of the Pillars, it tests your endurance and ability to adapt to several moving threats due to the eye hitboxes and True Eyes of Cthulhu. It is easily one of if not the largest boss, taking up almost the entire screen with an imposing presence. I think its ability to heal if you cannot destroy the 'spirits'(?) it summons from its tongue, and Eye Beam from the top eye testing your ability to maneuver with the tools you've been using all of Hardmode are delightful ways to be final tests of the player's ability. This unfortunately, is where my praises end. Starting off, I find the True Eyes while interesting and adding a nice dynamic to the fight, both a way the player can show off a sense of thinking but somehow being very noninteractive. The fact that a player can choose to hold off on destroying the hand eyes, leaving them on a sliver of HP so that the top eye can be whittled down and not having to deal with the True Eyes is a great way of giving agency to the player- once they are destroyed there is no counterplay to the True Eyes unlike the Hungry from WoF. They exist, fire projectiles/beams and you have to deal with them for the rest of the fight. Secondly, the projectiles, such as the Phantasmal Bolts aren't interesting to dodge when fighting in a large open area (especially since 1.4). It's more running away from projectiles rather than dodging them, partly due to Terraria's physics such as gravity making precise projectile dodging awkward. Lastly, once the Core of the Moon Lord is revealed, unlike the Wall of Flesh whom ramps up its biggest gimmick as a last desperate attempt- nothing truly changes. While there are 3 True Eyes causing chaos, the Moon Lord himself doesn't seem to do anything of note different. It's like if the Hungry were the only thing from the Wall of Flesh to become more aggressive as the fight progressed. A tad anticlimactic for the final boss the game, at least in my opinion.

While the Moon Lord is by no means a bad boss (genuinely I believe there are no bad bosses in the game, each serve a unique and valid purpose for progression), I believe it fails to live up to the standard that the Wall of Flesh, the bosses of Hardmode, and final boss expectations set.


Moving onto two bosses earlier in Hardmode, I want to compare The Destroyer and The Twins (Skeletron Prime is like that weird middle child, we'll leave him out). These two are polar opposites I feel in how the fight flows, and how they utilize the various mechanics of Terraria to their advantage or disadvantage.

Starting off with one of the best and worst parts of this boss, depending on how you look at it- it is a worm boss. A Terraria staple, I love them just as much as the community does, however it brings some fundamental issues to the Destroyer that the Eater of Worlds, while not lacks, makes up for in the point of progression it is in. This naturally is its weakness to projectile piercing, that Destroyer attempts to makeup for in raw health, defense and ranged capabilities. Starting off with it's only real gimmick outside of the worm classification, it can summon Probes much like the Wall of Flesh's Hungry. The Probes however, can serve to hinder the boss sometimes rather than assist. This is due to their weak projectiles they occasionally fire not harming the player much, while the hearts they can drop on death serving as a great resource to keep the player's health topped off in the fight. How does the Destroyer attempt to makeup for these obvious weaknesses? By haphazardly cranking out several of its own lasers, think 'Spray and Pray' as a boss design. This is its weakest area of design, and serves as an inconvenience and tedious test of weaving through its barrage while dodging the worm that is attempting to ram you. Depending on what weapon you have, the Destroyer can be either a nightmare wall of sheer health and spam, or you burst it down in less than a minute with infinitely piercing weapons crushing its segments to powder.

The Twins, while being a multi-boss, share none of these weaknesses of the destroyer, outside of one. We'll get to that though, as the obvious gimmick of this fight is you are fighting two bosses at the same time. Retinazor, the slow and steady gunner who will bring you down with her lasers, and Spazmatisn, the brutish bruiser who will rush you down and inflict debilitating cursed flames. First things first, the fight is by no means perfect. I think Spazmatisms cursed flames attack in phase 1 is hopelessly pointless, and while Retinazor fits the criteria for spam, having them come from only one direction and serving more as a distraction from Spazmatism adds some depth to her attacks. The first phase is relatively easy enough, think ala the Demon Prince from Dark Souls 3, they alternate between rushing at you and firing projectiles. Once they reach around half health, they rip off their eyes to reveal horrifying metal augments- distinctly a feature lacking from the other 2 Mech Bosses. Spazmatism's cursed ball attack is replaced by a flamethrower of the green flames erupting from its maw. Retinazor on the other hand, rapidly fires bursts of lasers instead of periodic pot shots. The fight has a solid foundation, where it starts relatively simple but still challenging in the first phase, and the intensity ramping up as the fight draws closer to the end. Overall by far the best Mech Boss in my opinion, having the greatest sense of balanced difficulty, testing your ability to deal with multiple threats and maneuverability in the air.

While both have their problems, The Twins provide a more engaging and fulfilling experience to the beginning of Hardmode compared to The Destroyer. Instead of utilizing mass and numbers, The Twins focus on synergy and the foundation laid down by the Eye of Cthulhu to test the player.


The last 2 bosses I wanted to discuss take place towards the penultimate point of Hardmode, and this is likely by most debatable and least popular opinion. I will be comparing Duke Fishron and the Empress of Light's fights. Before going into this one, I want to state I am very biased in this. I have been playing Terraria since 1.1, and Duke Fishron is my favorite boss in the entire game by a long shot.

Getting into this, one thing I haven't really brought up for the previous bosses (though in hindsight I should have for WoF but honestly it's late writing this), is the method of summoning and more importantly- player choice. Duke Fishron's item, the Truffle Worm is a rare critter spawn in the Mushroom biome from the start of Hardmode. This allows the player to fight the Duke whenever they feel comfortable, allowing them to severely break progression if they are skilled enough from the start of Hardmode, or hold off until they feel confident and strong enough to tackle the beast of the depths. The fight itself is very snappy, with the boss being very rushdown focused. He charges at you rapidly, almost requiring some form of dash or quick vertical movement to effectively dodge him. His mandatory projectiles are destructible bubbles, serving as a meatshield of sorts for the boss, while allowing slow piercing weapons to still have a use for the fight, and a sharknado which covers a wide area and fires Sharkrons at the player- which once again can be killed. The first 2 phases are incredibly dynamic and fast paced, with the 2nd phase expanding on the Duke's capabilities by altering his attacks to be both more effective and flashier. Unlike basically every boss in the game however, the Duke has a third phase. He will disappear, the sky turns dark and will then teleport around the player, rapidly dashing once, twice then three times repeating. An incredibly dynamic fight in all senses of the word, being accessible to new and veteran players progression-wise, a fast paced and very fair brawl of a fight. In my opinion this is the best boss fight in the game, only contested by the Wall of Flesh.

I want to state once again I am VERY biased in regards to these two fights. Starting off with what I complimented Duke for, that I believe the Empress fails on- the Prismatic Lacewing cannot spawn until Plantera has defeated. While this isn't egregious, it does take away that sense of player agency that I love about the Duke fight. It does make up for this however by having the daytime difficulty, allowing players who can defeat it no-hit with one of, if not the best summoner weapon in the game. Another positive is the boss, being from 1.4, has easily the best effects of any boss in the game. Genuinely, memes aside about her design- her attacks, especially Sun Dance and Everlasting Rainbow look stunning! As well as this, since she is going for a bullet-hell-style boss, she succeeds on this front very well. My personal problems lie with the fact it feels less like I'm brawling it out with a boss, and rather surviving the projectiles. Whereas the Duke is constantly engaging you, rushing you down and swarming you with projectiles you can interact with and destroy, the Empress is content to run away from the player while giving her favorite Touhou impression. This results in an effect that you're trying to chase and pin down the boss, rather than it being the engager. This can work with some bosses in games do not get me wrong, but I don't believe it works in Terraria's setting.

I know many people enjoy the Empress of Light's fight, and I believe the boss is one of the best designed ones in the game for what it is trying to achieve. However, from my own personal standings on what makes a good boss in the game for me, she fails on several fronts and fails to engage me outside of her great effects. If Empress of Light is your favorite boss in the game, that is great! I feel the need to keep repeating this as I don't want to come off as attacking bosses I know many hold dear to their hearts, I just wanted to share my views on Terraria's excellent boss and combat design.

If you read through my massive wall of text that I spent way too much time on (also it's late omg), thank you so much! Hopefully what is essentially a 3AM rant is a little bit coherent and thought out. Would love to hear your guys' thoughts as well, and what your favorite boss is. Cheers, and happy hunting Terrarians! :)
submitted by ConcordGrapez to Terraria [link] [comments]


2023.03.28 17:08 do_you_even_0w0 have you ever played Terraria so much that you dream about Terraria?

I have! One time I dreamt that I was being hunted by some sort of entity in Terraria, I had to watch the map to keep track of it and teleport away before it got too close. I also had a dream that all of my characters and worlds became corrupted.
submitted by do_you_even_0w0 to Terraria [link] [comments]


2023.03.25 20:29 Vrompt Bosses teleporting/out of sync

Greetings! So, I've been playing Terraria w/ Calamity + a couple of QoL mods with a friend and things went pretty smooth up until we entered hardmode. From that point ownard, the overall experience became a complete disaster to me. Every time we initiate a boss fight, the boss starts teleporting all over the place, the game will also freeze for a couple seconds and suddenly unfreeze with a burst of info that happened during the time it was frozen and it just generally feels out of sync, like some sort of lag or delay. Game's running at 60 FPS, connection is fine, we both locked our FPS to 60, changed up hosts and my friend had the same issue, toned down the difficulty (from Death to Revengeance) and nothing really worked.
Any idea of what might be happening and if there's a fix to it? Thank you.
submitted by Vrompt to CalamityMod [link] [comments]


2023.03.20 21:24 CapitalBee2880 Tmodloader crash log server wont load, can anyone help?

[20:21:44.311] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\conal\Documents\My Games\Terraria\tModLoader
[20:21:44.317] [Main Thread/INFO] [tML]: Starting tModLoader server 1.4.3.6+2022.09.47.42stableStableee2a93cf193a003c68f1636a89627425a1a9db895249834780281054000 built 20/03/2023 02:29
[20:21:44.318] [Main Thread/INFO] [tML]: Log date: 20/03/2023
[20:21:44.318] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: Executable: E:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll
[20:21:44.318] [Main Thread/INFO] [tML]: Working Directory: E:\SteamLibrary\steamapps\common\tModLoader
[20:21:44.318] [Main Thread/INFO] [tML]: Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.320] [Main Thread/INFO] [tML]: Parsed Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.781] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: -steam launch parameter
[20:21:44.976] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 905.6 MB available
[20:21:45.972] [Main Thread/DEBUG] [tML]: Network compatibility version is 2022.9.47
[20:21:46.815] [Main Thread/WARN] [tML]: Ignoring LansHouseBuilder found at: E:\SteamLibrary\steamapps\common\tModLoader\..\..\workshop\content\1281930\2857589166\2022.8\LansHouseBuilder.tmod. A mod with the same name already exists.
[20:21:46.866] [Main Thread/INFO] [tML]: Finding Mods...
[20:21:46.881] [Main Thread/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:48.288] [Main Thread/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:48.700] [Main Thread/INFO] [tML]: Sandboxing: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:48.769] [Main Thread/INFO] [tML]: Sandboxing: BAM (Basic Automated Mining) v1.1.8
[20:21:48.831] [Main Thread/INFO] [tML]: Sandboxing: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:48.835] [Main Thread/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v1.4.0
[20:21:48.842] [Main Thread/INFO] [tML]: Sandboxing: BossTownNPC (BossTownNPC) v1.0.1
[20:21:48.846] [Main Thread/INFO] [tML]: Sandboxing: BuilderNPC (Builder NPC) v0.1
[20:21:48.849] [Main Thread/INFO] [tML]: Sandboxing: CampingMod (Camping) v2.0.5
[20:21:48.895] [Main Thread/INFO] [tML]: Sandboxing: DisplayBase (Item Display Base) v0.5
[20:21:48.920] [Main Thread/INFO] [tML]: Sandboxing: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:48.996] [Main Thread/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:49.182] [Main Thread/INFO] [tML]: Sandboxing: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:49.218] [Main Thread/INFO] [tML]: Sandboxing: HerbalistNPC (Herbalist NPC) v0.4
[20:21:49.237] [Main Thread/INFO] [tML]: Sandboxing: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:49.275] [Main Thread/INFO] [tML]: Sandboxing: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:49.300] [Main Thread/INFO] [tML]: Sandboxing: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:49.304] [Main Thread/INFO] [tML]: Sandboxing: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:49.311] [Main Thread/INFO] [tML]: Sandboxing: MagicStorage (Magic Storage) v0.5.7.10
[20:21:49.419] [Main Thread/INFO] [tML]: Sandboxing: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:49.592] [Main Thread/INFO] [tML]: Sandboxing: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:49.596] [Main Thread/INFO] [tML]: Sandboxing: MultipleLures (Multiple Lures) v1.3
[20:21:49.599] [Main Thread/INFO] [tML]: Sandboxing: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:49.651] [Main Thread/INFO] [tML]: Sandboxing: PCW (Items from anywhere) v0.1.0.6
[20:21:49.677] [Main Thread/INFO] [tML]: Sandboxing: RecipeBrowser (Recipe Browser) v0.9.8
[20:21:49.815] [Main Thread/INFO] [tML]: Sandboxing: ShopExpander (Shop Expander) v1.2.6
[20:21:49.852] [Main Thread/INFO] [tML]: Sandboxing: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:21:49.868] [Main Thread/INFO] [tML]: Sandboxing: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:21:49.970] [Main Thread/INFO] [tML]: Sandboxing: Terrarchitect (Terrarchitect) v1.4.0.6
[20:21:50.033] [Main Thread/INFO] [tML]: Sandboxing: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:21:50.048] [Main Thread/INFO] [tML]: Sandboxing: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:21:50.052] [Main Thread/INFO] [tML]: Constructing Mods...
[20:21:51.094] [Main Thread/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2022.9.47.42
[20:21:51.164] [Main Thread/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:54.852] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:54.877] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.882] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickMount() added by CalamityMod
[20:21:54.893] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::dropItemCheck() added by CalamityMod
[20:21:54.900] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod
[20:21:54.913] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod
[20:21:54.947] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.953] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawPendingMouseText() added by CalamityMod
[20:21:54.969] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod
[20:21:55.119] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod
[20:21:55.214] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawGore() added by CalamityMod
[20:21:55.221] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod
[20:21:55.228] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod
[20:21:55.238] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SortDrawCacheWorms() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod
[20:21:55.252] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(Tile, Vector2, Rectangle, int, Color) added by CalamityMod
[20:21:55.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod
[20:21:55.303] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod
[20:21:55.315] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod
[20:21:55.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod
[20:21:55.348] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod
[20:21:55.349] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod
[20:21:55.361] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod
[20:21:55.363] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod
[20:21:55.378] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod
[20:21:55.394] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod
[20:21:55.395] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::CollectTaxes() modified by CalamityMod
[20:21:55.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.514] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod
[20:21:55.516] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ApplyEquipFunctional(Item, bool) modified by CalamityMod
[20:21:55.566] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod
[20:21:55.603] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod
[20:21:55.632] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod
[20:21:55.634] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::GiveImmuneTimeForCollisionAttack(int) modified by CalamityMod
[20:21:55.635] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod
[20:21:55.646] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod
[20:21:55.660] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod
[20:21:55.664] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod
[20:21:55.667] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float) added by CalamityMod
[20:21:55.673] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod
[20:21:55.676] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod
[20:21:55.742] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod
[20:21:55.751] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod
[20:21:55.755] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod
[20:21:55.759] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_Inner(int) modified by CalamityMod
[20:21:55.803] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GrappleMovement() added by CalamityMod
[20:21:55.811] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdatePettingAnimal() added by CalamityMod
[20:21:55.813] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::PlayerFrame() added by CalamityMod
[20:21:55.849] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::SlopeDownMovement() added by CalamityMod
[20:21:55.854] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float, float) modified by CalamityMod
[20:21:55.855] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.931] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::ScaleStats_ApplyExpertTweaks() modified by CalamityMod
[20:21:55.934] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod
[20:21:56.156] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateBuffs(int) modified by CalamityMod
[20:21:56.280] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod
[20:21:56.282] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.487] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.624] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Initializers.WingStatsInitializer::Load() modified by CalamityMod
[20:21:56.628] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.765] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.910] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::WingMovement() modified by CalamityMod
[20:21:56.921] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateLifeRegen() modified by CalamityMod
[20:21:56.935] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:57.077] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod
[20:21:57.081] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod
[20:21:57.096] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod
[20:21:57.149] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod
[20:21:57.169] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int, bool) modified by CalamityMod
[20:21:57.205] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod
[20:21:57.211] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod
[20:21:57.242] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod
[20:21:57.245] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() modified by CalamityMod
[20:21:57.248] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) modified by CalamityMod
[20:21:57.253] [Main Thread/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Events.Sandstorm::HasSufficientWind() modified by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod
[20:21:57.288] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod
[20:21:57.291] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod
[20:21:57.419] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::IsTileTypeInInteractionRange(int) modified by CalamityMod
[20:21:57.422] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::CanExplodeTile(int, int) modified by CalamityMod
[20:21:57.424] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateWindyDayState() modified by CalamityMod
[20:21:57.427] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime_StartNight(ref bool) modified by CalamityMod
[20:21:57.442] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) modified by CalamityMod
[20:21:57.445] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod
[20:21:57.451] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetAnglerReward(NPC) added by CalamityMod
[20:21:57.454] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod
[20:21:57.458] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::Prefix(int) added by CalamityMod
[20:21:57.752] [Main Thread/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:57.838] [Main Thread/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[20:21:57.885] [Main Thread/INFO] [tML]: Adding Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:58.080] [Main Thread/INFO] [tML]: Adding Content: BAM (Basic Automated Mining) v1.1.8
[20:21:58.158] [Main Thread/INFO] [tML]: Adding Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:58.206] [Main Thread/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v1.4.0
[20:21:58.281] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Progression values for vanilla entries have been last updated on BossChecklist v1.4.0
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Boss Log integration messages will not be logged.
[20:21:58.328] [Main Thread/INFO] [tML]: Adding Content: BossTownNPC (BossTownNPC) v1.0.1
[20:21:58.376] [Main Thread/INFO] [tML]: Adding Content: BuilderNPC (Builder NPC) v0.1
[20:21:58.421] [Main Thread/INFO] [tML]: Adding Content: CampingMod (Camping) v2.0.5
[20:21:58.474] [Main Thread/INFO] [tML]: Adding Content: DisplayBase (Item Display Base) v0.5
[20:21:58.522] [Main Thread/INFO] [tML]: Adding Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:58.687] [Main Thread/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:58.847] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by Fargowiltas
[20:21:58.906] [Main Thread/INFO] [tML]: Adding Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:58.964] [Main Thread/INFO] [tML]: Adding Content: HerbalistNPC (Herbalist NPC) v0.4
[20:21:59.022] [Main Thread/INFO] [tML]: Adding Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:59.085] [Main Thread/INFO] [tML]: Adding Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:59.139] [Main Thread/INFO] [tML]: Adding Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:59.189] [Main Thread/INFO] [tML]: Adding Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:59.270] [Main Thread/INFO] [tML]: Adding Content: MagicStorage (Magic Storage) v0.5.7.10
[20:21:59.332] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by MagicStorage
[20:21:59.333] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickSpawnItem(IEntitySource, int, int) added by MagicStorage
[20:21:59.334] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInterface_36_Cursor() added by MagicStorage
[20:21:59.337] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::MouseHover(Item[], int, int) added by MagicStorage
[20:21:59.339] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by MagicStorage
[20:21:59.345] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::RightClick(Item[], int, int) added by MagicStorage
[20:21:59.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideHover(Item[], int, int) added by MagicStorage
[20:21:59.350] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideLeftClick(Item[], int, int) added by MagicStorage
[20:21:59.353] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) modified by MagicStorage
[20:21:59.371] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by MagicStorage
[20:21:59.372] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoUpdate_HandleChat() modified by MagicStorage
[20:21:59.383] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::ServerPlaceItem(int, int) added by MagicStorage
[20:21:59.384] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickStackAllChests() modified by MagicStorage
[20:21:59.393] [Main Thread/WARN] [tML]: Granted native detouring access to MagicStorage
[20:21:59.393] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::AddRecipes() modified by MagicStorage
[20:21:59.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostAddRecipes() modified by MagicStorage
[20:21:59.399] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostSetupRecipes() modified by MagicStorage
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/JourneyInfiniteItems" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryModule" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryNoFavoritesModule" added by mod "MagicStorage"
[20:21:59.505] [Main Thread/INFO] [tML]: Adding Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:59.756] [Main Thread/INFO] [tML]: Adding Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:59.804] [Main Thread/INFO] [tML]: Adding Content: MultipleLures (Multiple Lures) v1.3
[20:21:59.853] [Main Thread/INFO] [tML]: Adding Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:59.910] [Main Thread/INFO] [tML]: Adding Content: PCW (Items from anywhere) v0.1.0.6
[20:21:59.961] [Main Thread/INFO] [tML]: Adding Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:00.011] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser
[20:22:00.065] [Main Thread/INFO] [tML]: Adding Content: ShopExpander (Shop Expander) v1.2.6
[20:22:00.119] [Main Thread/INFO] [tML]: Adding Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:00.171] [Main Thread/INFO] [tML]: Adding Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:00.560] [Main Thread/INFO] [tML]: Adding Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:00.754] [Main Thread/INFO] [tML]: Adding Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:00.759] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.TeleportPylonsSystem::IsPlayerNearAPylon(Player) added by TerrariaNoRangePylon
[20:22:00.760] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.TeleportPylonsSystem::HandleTeleportRequest(TeleportPylonInfo, int) modified by TerrariaNoRangePylon
[20:22:00.816] [Main Thread/INFO] [tML]: Adding Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:00.819] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::moveRoom(int, int, int) added by TownNPCHome
[20:22:00.870] [Main Thread/INFO] [tML]: Resizing...
[20:22:01.256] [Main Thread/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:01.314] [Main Thread/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:01.492] [Main Thread/INFO] [tML]: Configuring Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:01.547] [Main Thread/INFO] [tML]: Configuring Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:01.605] [Main Thread/INFO] [tML]: Configuring Content: BAM (Basic Automated Mining) v1.1.8
[20:22:01.659] [Main Thread/INFO] [tML]: Configuring Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:01.713] [Main Thread/INFO] [tML]: Configuring Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:01.767] [Main Thread/INFO] [tML]: Configuring Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:01.821] [Main Thread/INFO] [tML]: Configuring Content: BuilderNPC (Builder NPC) v0.1
[20:22:01.875] [Main Thread/INFO] [tML]: Configuring Content: CampingMod (Camping) v2.0.5
[20:22:01.930] [Main Thread/INFO] [tML]: Configuring Content: DisplayBase (Item Display Base) v0.5
[20:22:01.986] [Main Thread/INFO] [tML]: Configuring Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:02.046] [Main Thread/INFO] [tML]: Configuring Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:02.104] [Main Thread/INFO] [tML]: Configuring Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:02.160] [Main Thread/INFO] [tML]: Configuring Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:02.214] [Main Thread/INFO] [tML]: Configuring Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:02.268] [Main Thread/INFO] [tML]: Configuring Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:02.323] [Main Thread/INFO] [tML]: Configuring Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:02.377] [Main Thread/INFO] [tML]: Configuring Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:02.435] [Main Thread/INFO] [tML]: Configuring Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:02.494] [Main Thread/INFO] [tML]: Configuring Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:02.553] [Main Thread/INFO] [tML]: Configuring Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:02.612] [Main Thread/INFO] [tML]: Configuring Content: MultipleLures (Multiple Lures) v1.3
[20:22:02.670] [Main Thread/INFO] [tML]: Configuring Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:02.726] [Main Thread/INFO] [tML]: Configuring Content: PCW (Items from anywhere) v0.1.0.6
[20:22:02.783] [Main Thread/INFO] [tML]: Configuring Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:02.839] [Main Thread/INFO] [tML]: Configuring Content: ShopExpander (Shop Expander) v1.2.6
[20:22:02.896] [Main Thread/INFO] [tML]: Configuring Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:02.953] [Main Thread/INFO] [tML]: Configuring Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:03.019] [Main Thread/INFO] [tML]: Configuring Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:03.082] [Main Thread/INFO] [tML]: Configuring Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:03.141] [Main Thread/INFO] [tML]: Configuring Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:03.375] [Main Thread/INFO] [tML]: Finalizing Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:03.443] [Main Thread/INFO] [tML]: Finalizing Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:03.523] [Main Thread/INFO] [tML]: Finalizing Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:03.592] [Main Thread/INFO] [tML]: Finalizing Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:03.666] [Main Thread/INFO] [tML]: Finalizing Content: BAM (Basic Automated Mining) v1.1.8
[20:22:03.740] [Main Thread/INFO] [tML]: Finalizing Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:03.811] [Main Thread/INFO] [tML]: Finalizing Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:03.880] [Main Thread/INFO] [tML]: Finalizing Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:03.949] [Main Thread/INFO] [tML]: Finalizing Content: BuilderNPC (Builder NPC) v0.1
[20:22:04.015] [Main Thread/INFO] [tML]: Finalizing Content: CampingMod (Camping) v2.0.5
[20:22:04.083] [Main Thread/INFO] [tML]: Finalizing Content: DisplayBase (Item Display Base) v0.5
[20:22:04.151] [Main Thread/INFO] [tML]: Finalizing Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:04.219] [Main Thread/INFO] [tML]: Finalizing Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:04.286] [Main Thread/INFO] [tML]: Finalizing Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:04.354] [Main Thread/INFO] [tML]: Finalizing Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:04.423] [Main Thread/INFO] [tML]: Finalizing Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:04.493] [Main Thread/INFO] [tML]: Finalizing Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:04.562] [Main Thread/INFO] [tML]: Finalizing Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:04.630] [Main Thread/INFO] [tML]: Finalizing Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:04.699] [Main Thread/INFO] [tML]: Finalizing Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:04.785] [Main Thread/INFO] [tML]: Finalizing Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:04.855] [Main Thread/INFO] [tML]: Finalizing Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:04.925] [Main Thread/INFO] [tML]: Finalizing Content: MultipleLures (Multiple Lures) v1.3
[20:22:04.995] [Main Thread/INFO] [tML]: Finalizing Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:05.064] [Main Thread/INFO] [tML]: Finalizing Content: PCW (Items from anywhere) v0.1.0.6
[20:22:05.132] [Main Thread/INFO] [tML]: Finalizing Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:05.199] [Main Thread/INFO] [tML]: Finalizing Content: ShopExpander (Shop Expander) v1.2.6
[20:22:05.200] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.NPCLoader::SetupShop(int, Chest, ref int) added by ShopExpander
[20:22:05.202] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::AddItemToShop(Item) added by ShopExpander
[20:22:05.204] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::HandleShopSlot(Item[], int, bool, bool) added by ShopExpander
[20:22:05.274] [Main Thread/INFO] [tML]: Finalizing Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:05.342] [Main Thread/INFO] [tML]: Finalizing Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:05.411] [Main Thread/INFO] [tML]: Finalizing Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:05.483] [Main Thread/INFO] [tML]: Finalizing Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:05.557] [Main Thread/INFO] [tML]: Finalizing Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:05.636] [Main Thread/INFO] [tML]: RAM usage: 503.7 MB
[20:22:05.755] [Main Thread/INFO] [tML]: Adding Recipes...
[20:22:05.922] [Main Thread/INFO] [BossChecklist]: Progression Mode is DISABLED
[20:22:06.664] [.NET ThreadPool WorkeINFO] [Terraria]: Loading World: , IsCloud=False, Size=0x0
[20:22:06.725] [Main Thread/INFO] [Terraria]: Running one update...
[20:22:06.725] [Main Thread/INFO] [tML]: Server starting with AllowVanillaClients set to False
[20:22:07.066] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4643
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.069] [Main Thread/ERROR] [Terraria]: System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
[20:22:07.077] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.080] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
[20:22:07.598] [26/DEBUG] [tML]: SSDP search line seperator: CRLF
submitted by CapitalBee2880 to TmodLoader [link] [comments]